I actually kinda want to pick Noel up in CP. I’ve always enjoyed how her game “flows,” so I figure a new game’s a good excuse to explore that more.
As for mashing D, I main Lambda, and my local scene has a hell of a time dealing with her D because all they do is try to IAD or run straight across the screen. Every. Time. Big surprise that I catch them in combos.
EDIT: I agree with the issues people have raised about Ragna. It’s unreal what he can do with one touch, and that gif of his 5b posted on the last page is pretty damn accurate. But his great offense makes sense as far as story mode is concerned, which–I admit–I do like. /storymodedork
Y’know, I’ve always struggled for finding a word to describe some of the Noel bits I enjoy, but “flow” certainly seems accurate to me. And yeah…you should pretty much never try and jump in on Lambda/Nu because you’ll eat a combo just about every single time.
Yeah, sorry; I’ve been talking about d.6B, because that’s the one that’s part of the free mixup she gets for making you block a drive starter, and therefore the one that contributes to my argument that her drive strings are nowhere near as “LOL-unsafe” as some Noel players like to assert.
Her normal 6B is a perfectly ordinary overhead at 24 frames, and has all the same strengths and weaknesses of most characters’ standard overheads. It doesn’t contribute to anything that I regard as being “dumb” about the character - which almost entirely centers on 2D and 4D. (And j.D to some extent. Screw j.D corner crossups.).
I don’t really think it’s worthwhile discussing CP Ragna yet. It’s clear to me that his combo paths haven’t really been explored yet, so I don’t think trying to base a discussion on the fragmentary understanding we have of the character right now is a worthwhile undertaking. (Though I feel I should point out that I’ve seen discussion between various Ragna players that indicated that he was stealing more life overall now.)
I’m not talking in percents because percents are essentially meaningless. 10% of whose life? Tao’s? Tager’s? Hakumen’s? Makotos? All those are different values. Also, if you think 10% life is meaningless, maybe you should realize that Tager only has about 20% more health than “average” yet people talk about him like he has SO MUCH health. 10% is a big adjustment in a game like this where numbers are grouped fairly close. EVERY time a Ragna player wins a match with 15% health or less, he won that match because of his life drain. And that happens fairly often.
If a combo does “30% of Ragna’s health” then 4 of them kills everyone in the game (including “high health” characters like Hakumen) except Tager. Do you think Ragna should have Tager level health as a result of his drive?
Wait, what? Someone who ISN’T interested in Izayoi?
Re: Lambda/Nu - jumping in on them is fine. Required, even, because otherwise you’ll just be blocking 5D for the rest of your life and lose. Their swords don’t even require barrier to block in the air. But you DO have to block. If you IAD in all the time you deserve what you get.
Use a character who’s life is practically the median, and go from there.
Seeing as he’d have to work to get to it? Sure why not. You’ve already stated that it’s not guaranteed that he’ll get that life gain anyway, seeing as he has to hit with a drive move to get it, and he’s not constantly spamming those anyway. Also, what’s up with the constant Tager reference? You keep saying that as if it’s a big deal, but previously implied that Tager wasn’t that far off from everyone else. Which is it?
No.
Not enough
So what? If that one move’s a problem for you, YOU deal with it.
:eek: 5B is still one of the strongest normals in a game filled with swords, lasers and guns. That’s saying quite a bit. Ragna will be just fine in CP (unfortunately).
Nothing about Ragna is difficult. Even Blood Kain combos that build 50 heat with a Dbd ender aren’t overly difficult. He was just too easy and too powerful. You lost to the characters half the time and not to the player.
I’m probably going to get some flak for this, but I never really had a lot of a problem or offense with how Ragna was, to be honest. And I don’t even play him.
Tager I can kinda agree, but I very much disagree with Noel. I’m sure I’ve gone over it before, but I’ve never felt we just get “do whatever you want and here ya go” damage.
:eek: I’m the only person I know that likes fighting Tager, but that’s probably because I play Haku.
It’s the one match where I get to use all my tools instead of being held to pressing one or two buttons until I get a CH confirm.
I guess Tager is fine (he should probably do more damage, to be really honest) because he’s built as a comeback character that uses patience and health as resources to OHKO your opponent. I think he “accidentally” became kinda really good in Extend because of some mechanical adjustments to his gameplay, but other than that I think he is supposed to not be good until he can crush you in one shot.
I dunno, like, I enjoy the concept of his character but I hate things like X-Factor. Coincidentally enough, I got knocked out of my last BB tournament by a Tager. Go figure.
Wow, you are super missing the point on all possible levels.
#1: There’s no “working for it” involved. It is ASSUMED that he’s going to do combos and that they are going to involve drive moves. The amount of life he steals is not prorated - in fact, it GROWS in combos. If Ragna is NOT landing combos, then he’s dead regardless of how much life you want his moves to steal.
The “Tager references” are ATTEMPTING to drive home that small differences are a HUGE DEAL in this game. Carl has 9500 health. That’s 1500 less than “average” - which is to say, maybe half a solid combo. But it’s OBVIOUS to everyone that Carl is FRAGILE. You’re proposing giving Ragna significantly more effective health than the highest health character in the game like it’s some sort of “mild adjustment”. It’s not. It would be game breakingly massive to give him the amount of health you propose. Already Ragna has effectively average or slightly above average health in a match where he is playing remotely competitively.
Should be plenty, actually. You seem pretty ignorant of how this stuff actually works. Certainly, no one is calling Ragna out for T-tier at this point. Hell, in fact, why don’t you start doing a little bit of actual research before whining in here? You could start with:
[media=youtube]xqdYA2pg9o0[/media]
Yes, some of the stuff there is complete “will never happen in a real match” crap, but getting 2800 off a midscreen throw for no meter? 4.5k in the corner off of 5B for 50 meter? 3.9k off a corner throw for 25 meter or 3300 for zero? Frankly, you need to shut up about this.
You know, after reading everything you listed in terms of Ragna combo damage below that video link REALLY doesn’t seem all that ridiculous to me. shrug