What grinds your gears in BB?

I think stylish mode gets a bad rap - you can actually do a surprising amount with it if you learn how it works, because you can combine parts from the different canned combos into better combos by doing stuff like jump cancels and whatnot. However, no one takes the time to do this, because people who play Stylish mode aren’t willing to put in the time.

This would be a valid argument but if you were willing to put time into stylish why wouldnt you just learn technical? This game isn’t hard at all and every character has beginner level combos. Learning those and playing technical would be better than handicapping yourself from the start with Stylish.

Anyway back on topic of the thread. What grinds my gears in this game is when I see Ragnas mash 5B the entire match for no reason other than that move is retarded and win because two of them land.

Seriously Extend Ragnas crutch on 5B more than CS2 Noel 2D. 5B has always been good but the risk reward in extend is absurdly tilted in Ragnas favor when he presses that button

Depends. The “learning” you would need to do in stylish is still a LOT easier, timing-wise, than even the simplest stuff in technical. And if you’re not really interested in the “execution” angle of fighting games…

I don’t really know if 5B is the problem; Yes, it’s a very good normal, but it’s not magic. The problem is that he has strong combo paths from it under EVERY circumstance. 5B air hit? 5B CH? 5B on a croucher? 5B in the corner? The only time it’s not “good” to land a 5B is midscreen with less than 50 heat, in which case you “only” get like 2k (Which is to say “average midscreen damage”). Most other characters don’t get this sort of universal reward.

Good point, it’s not hard just to move the stick in a certain pattern with an attack button, and if you’re wasting time on a noobish beginner mode when you can spend that same time productively in technical mode, you’re basically selling your soul to the Red Devil.

Oh, wow. I didn’t think this thread would get so popular…

For being able to see your opponent’s Distortion meter is a huge advantage. When you see it coming, you can dodge it and punish it, 'nuff said. Carnage Scissors is practically useless with Stylish mode online.

You mean it’s useful in technical? :stuck_out_tongue: Pretty much the only times I see decent Ragna players do CS is when they can end a round with it by doing 5D > CS instead of the crossunder > 3C > 22C oki ender.

George XIII is bullshit.

BEEEEEES!!! Well, no. The crazy hitbox on a bunch of Ragna’s stuff and Inferno Divider is a bit odd sometime. And Tager is just a character that the online version of will always be insanely scary.

My most common Ragna combo ends with CS and does about 4.3k damage. You can also chain it to a throw if I remember correctly, so it is useful in Technical. At least more than in Stylish :smiley:

But what, exactly, does this have to do with how it works in stylish, because you can end combos with it and chain it off a throw there too?

The only time the little “meter” is relevant is if you’re trying to surprise someone with something like doing a wakeup distortion or something, and carnage scissors is pretty ass for that. Hooray for 16 frames of startup.

George XIII isn’t that bad. Remember you can kill him.

Ragna always grinds my gears in every game he is in.

I actually get trigger happy and throw out 3C (w/ Lambda) too soon all the damn time when they’re at longer range. It whiffs, and then I get devoured. :frowning:

For one seeing the “D meter” blinking/filling up gives you insight on your opponents next move. Say I’m being comboed by Ragna and at the start of 5D I see the meter. Don’t wanna lose here so > burst.

Plus, I don’t claim to know any frame data but I can say CS is Ragna’s fastest + “long-ranged” close-up move and seeing the meter under the healthbar can save you from getting hit. Maybe nobody here agrees with me but just because I play Tsubaki and Carl I stand behind my original statement, meaning I have experience of unlucky Install -charging and Automaton -use leading to getting hit with a long-range CS. Maybe seeing the meter isn’t such a big deal after all but I’m just saying with seeing the meter I’ve managed to block most of Stylish users’ DDs I’ve played against.

This is a pretty fringe case if you ask me. And let’s be truthful, it requires some pretty fierce reactions. How often do you say, successfully burst after Hazama’s overhead even though you should bloody well KNOW that the Jayoku is coming next? That’s an EASIER situation than the one you describe because you KNOW the Jayoku is coming, you’re not required to look up and react to the presence of a guage.

This sounds like sample bias to me. Most DDs are a BAD idea to just randomly throw out at neutral, and stylish mode users are usually less experienced and knowledgable, and therefore more likely to do something stupid (like throw out a DD at neutral.). Seriously. If you’re in a position to block a DD based on the gauge, you’re also in a position to just hold back during the super flash, which is a MUCH more obvious indicator.

I know what you mean with the Hazama players, but a surprisingly big amount of them just use Sweet Chin Music (Jayoku Houtenjin[sp?]) on it’s own, I’ve found. At least online.

I see a lot of people online try to use it as a reversal, or mash it while being comboed, but I don’t see people just pull it out in neutral. o.o

Yeah, an odd number of people will like, chain themselves in close, then try to use it to catch people off guard.

What a terrible idea. “I’ll do something where if I don’t just get hit out of my flying leap, then my opponent is almost certainly going to be blocking…and then follow it up with an attack that’s suuuuper bad if the opponent blocks it! What could possibly go wrong?”

I don’t really feel like I’m very good at this game, but people play continues to prove that there are people who are so much worse.

Platinum’s Heart Car.