What got you interested in Skullgirls

and what (if anything) are you expecting to come from game gameplay/feature/FGC wise?

TOOOOOO LOOOONGG JIIIINNNNNN >>>>> What got you interested in Skullgirls

I ask mainly because I’ve seen a lot of people talk this and that about why they are/aren’t interested before the release…and it’s from the characters designs to the gameplay and everything inbetween. I just wanna get a feel for what some of you guys have played before and if you that helped sway your decision or if there’s just certain other things that strike you about the game.

For me…coming from playing games like 3rd Strike and Guilty Gear, I had no problem with the art. Crazy looking characters like Oro and Necro I always loved because you were forced to play the character and see them played by another solid player to get everything out of them. Once you realize stuff about Oro like how he has his arm behind his back because he would kill everybody if he didn’t (and only pulls it out during EX supers) it’s hard to not at least get interested in the character. All of his little senile nuances like scratching his butt, sleeping and making old man grunts during his moves and win poses was always fun for me also. Half the cast in Guilty Gear I feel were characters like that as well.

Back from seeing the original pictures of the game from way back in like 2008 or something like that…I really liked what I saw. I always thought about making my own fighting game but the idea kinda grew out of me as I started realizing I just simply preferred to play them competitively. I just wouldn’t have the drive like Mike Z to full out make my own fighting game because I’d want to be playing instead of making any way.

Once I started hearing that the game was being made by a fighting game player I thought the concept was really cool but didn’t pay too much mind until a couple years after SFIV was out. I was playing the game mainly because the game did one really strong thing despite me not actually liking it very much. Yeah sure it brought a lot of casuals back into fighting games but I preferred what it did for the tourney scene which was basically get CVS2 players, Guilty Gear players, 3S players and even some Tekken players all playing the same game. It was interesting to actually play against those people and their skillsets in a game rather than just hearing about it from a game you don’t play.

After a while though I started growing tired of the issues I had with SFIV compared to the older SF games and was just waiting for something else to come out. Once MVC3 came out I found a game that I knew was going to be stupid cheap but coming from playing games with relatively cheap shit I was ready for that. I just wanted a game where you could actually pressure people and you weren’t so limited and how oppressive you could be and what you could create like the older games. Of course that game just causes a lot of salt.

Then maybe less than about 6 months ago I started hearing some other things about Skullgirls like how the game would have 6 normals like old SF/Darkstalkers/Marvel games etc BUT STILL allowed you to have 3 characters on a team like Marvel 2. MARVEL 2 with SF STYLE NORMAL SETUP??? I was pretty much hooked from there immediately because I loved being able to have a lot of different normals for footsies and it was pretty much why I loved playing Ibuki so much in 3S. I got to use chains like a Marvel character but got to utilize a ton of strong footsies like a SF character also. 3S Ibuki is still my favorite character of all time because she just has this great mix of tricks and fundamentals/footsies that I will always enjoy. If Valentine is anything like that at all I will be super hype because I felt that’s a lot like how Chipp was in Guilty Gear also.

After that I started hearing about the infinite detection system, the fact that you could create your own assists, the fact that there were no health values for characters, that MikeZ was balancing around always having an option even if you’re built to focus on one type of playstyle, GGPO out the box (I’ve been stressing having the choice of near zero input delay online for a LONG time) and the fact that the music was being done by one of the best Japanese composers in fighting game history. All of those things got me like “I swear to god this is my main game when it comes out”.

As far as the tourney scene goes…I definitely think this will be the Guilty Gear of the Xbox/PS3 generation. Which specifically detailing that I feel even though the game doesn’t have the big name Capcom behind it (just like Arksys wasn’t that big of a name back then) that it will still bring big numbers at tourneys. It has a lot of unique little things that I think will get people who normally don’t play fighting games to check it out (especially those that are big into movies).

Even though the game only has 8 characters and I know Evo has its reasons…I still think it’s a travesty that this game is not a main Evo game. The 8 characters that are in the game now are very unique play style wise and don’t really overlap too much. Making sure that most everyone will find that one character they like to play if they sit down with each one. I already got 3 that I like for sure and want to go ahead and get going with the MVC2 style team structure learning.

By the time Evo 2013 comes around I hope this game has like 20+characters and hits it big on the big stage. Even if the game only has 15 characters by that time…3rd Strike only had 19 characters really and it was one of the biggest Evo games for 3 years straight. Long as the characters are diverse and hype and all work well competitively on some team it’ll be great for sure. I’m sure once the kinks all get ironed out there will be quite a diverse selection of characters being used competitively.

**Ultimately if this game ends up with the creativity of Marvel 2 but the character viability of some of the new games like SFIV or UMVC3…definitely gonna be up there with 3rd Strike in my favorite fighters and basically games of all time. **

** I wish 4/11/12 was tomorrow.**

  1. Really liked the original artwork and how quirky the designs were. Reminded me a lot of 3rd Strike and Guilty Gear. The heavy frames of animation per character reminded me of why I got super hype about seeing early pictures of SF3 New Generation in the GamePro magazines. Then playing it in person and seeing Ken and Ibuki animate like something out of a movie in comparison to SF Alpha.

  2. Later the gameplay features like getting to use 6 normals like the SF/Darkstalkers/Marvel games really caught me. A game where you get access to all of those normals but can add 3 characters and assists on your team like Marvel had me siced. Then the stuff with the custom assists, infinite detection, GGPO and Michiru Yamane really got me more interested and pretty much on my must buy shit about the game.

  3. The fact that I really see this game as the Xbox360/PS3 Guilty Gear as far as the tourney scene is concerned. No big Capcom name behind it but expect big numbers for tourneys and like Guilty Gear…I would expect it to bring in a lot of new blood that ends up being very competitive. GGPO and tutorial modes will also help with this a lot. Being able to practice regularly online with connection that actually allows you to practice more similarly to how you would offline is great. The tutorial mode will help not having to teach every new guy that you play with the most basic stuff and give people out of the box something to grasp before they go online. Which should hopefully cut down on a severe lack of fundamentals from the randoms you play online.

Honestly, the artwork is what got me playing this game.
Love that old-school animation.

TL DR version.
Drawings were cool, Filia was hot.

Vaginas :coffee:

Seriously what got me interested in the game is that its a new fighting game thats quirky and different, but the mechanics made me stay. Hopefuly it’ll hold me until P4A comes out.

New IP
Interesting looking characters
Mike Z

The more I learned about the game, the more interested I became.

I first heard about the game early last year before Mvc3 came out. A friend of mine linked me to a gameplay video of the Fillia and Cerebella only build. When I saw it, I was unimpressed. It looked alright, but during that time a lot of really eh doujin fighters were coming out (phantom breaker, Aquapazza, ect) and I figured it was just another one of those cash in’s, especially since the gameplay looked to me like some sort of Eternal Fighter Zero 2. But most importantly, Mvc3 was right around the corner, and I was too hype for that to really get involved with any other game.

So anyway, 5 monthes or so passed and I ended up swearing off Mvc3, and going back to Mvc2. During my brief run with Mvc3, I had begun visiting the Srk front page for strategies and techniques for the game. When I was done, I kept the habit of checking in on Srk for new fighting game news. One day, after Peacock’s announcement, I saw a video on the front page with interviews with Mike Z and Alex Ahad. This was big news for me cause I didn’t know he was making the game. There was also the walkthrough for Peacock’s gameplay up, so I watched that too. THAT was what sealed the deal for me basicly. The move set was just so creative and well designed, I knew that a master was at work with this game. Later on, I mentioned the game to my fighting game mentor who got me into the genre and taught me how to play it. I have always respected his opinion on fighters and their mechanics, and his response to my statement of enthusiasm for the game was “Yeah, I’m totally getting that game on day 1”

Only thing was, at the time, I still thought the gameplay looked a bit slow. And it didn’t help that the players in the gameplay videos weren’t quite as good, and more or less just jumped around till something happend. Still, I decided not to be a shallow asshole (I’m better then that, after all) and actually judge the game by how it PLAYS not how it LOOKS (unlike some people…). As I kept watching, the new characters got more and more creative and cool, and the gameplay got better and better. Then the game got delayed and 10% speed boost was announced. I was sold 200% at this point.

Then came all the endorsements from Fanatiq, JWong, Ono, and all the others. I was then sold 300%

What got me interested in Skullgirls was everyone shitting all over SFxT. That whole situation was just depressing, so I figure I’ll remove myself from that whole thing and just get immersed in some Skullgirls for a while.

Adding to that is the fact that a lot of people claim Skullgirls will usher in a new era of fighters, be a breath of fresh air, etc and I’m really interested to see if that will be the case.

Right here:

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Loved the MvC2 Iceman analogy.

I 1st heard of Skullgirls thru a buddy of mine; he has been keeping tabs on it and just kept talking to me about it. At 1st I didn’t know what he was talking about and thought he was pestering me, that is until he began showing me vids of the game in action/development/discussion, etc.

From one vid came another, and another. Pretty soon I was as intrigued as my friend was and looking towards Skullgirls’ release. Loving the quality in artwork and animation, and the characters from what I’ve seen thus far are really looking great in how they move and their fighting styles (exception to Double though, that thing creeps me out, sorry). And the actual fighting itself? Seems I just couldn’t look away; fast paced and not a dull moment…with the 3v3 with assists giving me that Marvel feel, or 1v1 for those wanting to keep it traditional. Oh and theres 2v1 as well (ratio style battle like from CvS2).

All n’ all, Skullgirls is looking great and I’m very much looking forward to picking it up come release.

Sent from my iPhone using Tapatalk

The concepts for the characters got me interested, reading Mike Z educated others about what fighting games are doing wrong made me more interested and the game constantly being shown to the public kept me super interested. Watching the game from the Filia vs Filia mirrors to now its really amazing how this game grew.

Some guy named DevilJin01 basically kept promoting the game so to get him to be quiet, I told him I’d buy it.

Really,

  1. Valentine - Great character trailer, awesome looking lvl3, status effects, rushdown character with a counter (fixed) and a command grab.
  2. Parasoul - I really like the look of her character, her L Soldier seems basically like a Bold Cancel which is always interesting to me bc I love Dante, and she seems to have good mixups with the ability to control a good portion of the screen.
  3. Cerebella - Most fun looking grappler I’ve seen and will be my first real attempt at playing one.
  4. Mike Z - I really like how he actually talks directly to us and all. Nothing gets people more interested than the creator actually always being a part of the discussion showing how excited he is, answering questions, etc.
  5. No comeback mechanics - I remember playing the KoF demo online and beating this guy once or twice. We werent using cheap tactics, there was no comeback mechanics to help out, it was just us two using our knowledge of FGs. Basically, I want a(nother) game where if I win, I win by outplaying my opponent not by relying on XF and there arent any scrubby things like TACs for people who dont know combos to rely on.

[media=youtube]kum1Z78mgzI[/media]
Gotta be honest here: If Peacock wasn’t in this game, it would not be a day one purchase.

I don’t really remember how I stumbled upon that video, actually. I think it might have been a related video for a UMvC3 video I was watching? I dunno.

I couldn’t figure out how to get pornography on my xbox and this is 15$ so it’ll do the job

The promise to fix stuff that other fighters never did.

To have each character have its own unique feel (instead of, let’s say, the hadokens of Street Fighter).

THE FREAKING 360 COMMAND NOT MAKING YOU JUMP INTO THE AIR

At the title question:
The art style (mainly) , movesets , infinite detect & characters.

Nothing , just hope everyone takes this opportunity to try out all the characters “they” like & experiment with most of the different custom assists before hitting youtube & these other sites trying to copy someone else’s effective game plan that works for them & not necessarily for everyone else.

The unique art style and AWESOME looking gameplay. I looks like its gonna be more of what makes FG’s fun and competitive without a bunch of BS mechanics. (Im lookin at you MVC3 x-factor)

SImply, when I found out Mike_Z was taking part in this game I grew interested.

Then the deal was sealed when I saw this game had:

  1. GGPO: I was tired of games like SSF4 which (I love) had horrendous online. It was usually laggy for me. With GGPO, online should be better.

The gameplay is interesting and got my attention.

Parasoul is mah waifu.

1). It’s a fighting game. Must watch.
2). Made by pro-player? Interesting.
3). Peacock? Fucking stylish.
4). Catering to people’s request and using common sense? Beautiful.
5). In-game tutorial that actually EXPLAINING what’s going on? Best game evah!
6). Putting in palette I suggested? Nerdgasm’d.

made by a guy that i know is a good player and MORE IMPORTANTLY that same guy has a long history with multiple fighting games, so he knows whats up with balance and character archetypes.

has ggpo

custom assists

“outside the box” common sense thinking that stands on the shoulders of 2 decades of some well made and some badly made fighters, means that mike and co have alot of reference material with which to draw on other peoples mistakes and not recreate them if intelligent enough to do so.

capcom dropping the ball bigtime… lets make no mistake, i am no fan of skullgirls art concepts, animation, overall universe… but capcom dropping the ball and mike z picking it up plus ggpo and things included in skullgirls engine make me want to like the game and root for it and hope it nothing but success, so im throwing my lot (and money) in with them.

parasoul looks kinda nice as well.

-dime