and what (if anything) are you expecting to come from game gameplay/feature/FGC wise?
TOOOOOO LOOOONGG JIIIINNNNNN >>>>> What got you interested in Skullgirls
I ask mainly because I’ve seen a lot of people talk this and that about why they are/aren’t interested before the release…and it’s from the characters designs to the gameplay and everything inbetween. I just wanna get a feel for what some of you guys have played before and if you that helped sway your decision or if there’s just certain other things that strike you about the game.
For me…coming from playing games like 3rd Strike and Guilty Gear, I had no problem with the art. Crazy looking characters like Oro and Necro I always loved because you were forced to play the character and see them played by another solid player to get everything out of them. Once you realize stuff about Oro like how he has his arm behind his back because he would kill everybody if he didn’t (and only pulls it out during EX supers) it’s hard to not at least get interested in the character. All of his little senile nuances like scratching his butt, sleeping and making old man grunts during his moves and win poses was always fun for me also. Half the cast in Guilty Gear I feel were characters like that as well.
Back from seeing the original pictures of the game from way back in like 2008 or something like that…I really liked what I saw. I always thought about making my own fighting game but the idea kinda grew out of me as I started realizing I just simply preferred to play them competitively. I just wouldn’t have the drive like Mike Z to full out make my own fighting game because I’d want to be playing instead of making any way.
Once I started hearing that the game was being made by a fighting game player I thought the concept was really cool but didn’t pay too much mind until a couple years after SFIV was out. I was playing the game mainly because the game did one really strong thing despite me not actually liking it very much. Yeah sure it brought a lot of casuals back into fighting games but I preferred what it did for the tourney scene which was basically get CVS2 players, Guilty Gear players, 3S players and even some Tekken players all playing the same game. It was interesting to actually play against those people and their skillsets in a game rather than just hearing about it from a game you don’t play.
After a while though I started growing tired of the issues I had with SFIV compared to the older SF games and was just waiting for something else to come out. Once MVC3 came out I found a game that I knew was going to be stupid cheap but coming from playing games with relatively cheap shit I was ready for that. I just wanted a game where you could actually pressure people and you weren’t so limited and how oppressive you could be and what you could create like the older games. Of course that game just causes a lot of salt.
Then maybe less than about 6 months ago I started hearing some other things about Skullgirls like how the game would have 6 normals like old SF/Darkstalkers/Marvel games etc BUT STILL allowed you to have 3 characters on a team like Marvel 2. MARVEL 2 with SF STYLE NORMAL SETUP??? I was pretty much hooked from there immediately because I loved being able to have a lot of different normals for footsies and it was pretty much why I loved playing Ibuki so much in 3S. I got to use chains like a Marvel character but got to utilize a ton of strong footsies like a SF character also. 3S Ibuki is still my favorite character of all time because she just has this great mix of tricks and fundamentals/footsies that I will always enjoy. If Valentine is anything like that at all I will be super hype because I felt that’s a lot like how Chipp was in Guilty Gear also.
After that I started hearing about the infinite detection system, the fact that you could create your own assists, the fact that there were no health values for characters, that MikeZ was balancing around always having an option even if you’re built to focus on one type of playstyle, GGPO out the box (I’ve been stressing having the choice of near zero input delay online for a LONG time) and the fact that the music was being done by one of the best Japanese composers in fighting game history. All of those things got me like “I swear to god this is my main game when it comes out”.
As far as the tourney scene goes…I definitely think this will be the Guilty Gear of the Xbox/PS3 generation. Which specifically detailing that I feel even though the game doesn’t have the big name Capcom behind it (just like Arksys wasn’t that big of a name back then) that it will still bring big numbers at tourneys. It has a lot of unique little things that I think will get people who normally don’t play fighting games to check it out (especially those that are big into movies).
Even though the game only has 8 characters and I know Evo has its reasons…I still think it’s a travesty that this game is not a main Evo game. The 8 characters that are in the game now are very unique play style wise and don’t really overlap too much. Making sure that most everyone will find that one character they like to play if they sit down with each one. I already got 3 that I like for sure and want to go ahead and get going with the MVC2 style team structure learning.
By the time Evo 2013 comes around I hope this game has like 20+characters and hits it big on the big stage. Even if the game only has 15 characters by that time…3rd Strike only had 19 characters really and it was one of the biggest Evo games for 3 years straight. Long as the characters are diverse and hype and all work well competitively on some team it’ll be great for sure. I’m sure once the kinks all get ironed out there will be quite a diverse selection of characters being used competitively.
**Ultimately if this game ends up with the creativity of Marvel 2 but the character viability of some of the new games like SFIV or UMVC3…definitely gonna be up there with 3rd Strike in my favorite fighters and basically games of all time. **
** I wish 4/11/12 was tomorrow.**