For me, what hooked me first was the awesome art style, animation quality and very unique character designs. Then the solid game design all around reeled me in. I love that whenever Mike Z explains why he did something, it actually makes sense, instead of the design decisions in some big-name games that make me go “BU-WHY?!”. It doesn’t hurt it has a mostly female cast, since I only play female characters in fighting games.
I love the style, all the fan service (I mean the movie / game / other references, honest) and I have a high hope the game’ll be a solid fighter to play too. I started fighting games with SF4, so I haven’t played most of the games this game is taking ideas from either, so its going to be all brand new to me, which makes me excited. I’ve played many fighting games since SF4, but none as much as SSF4. I played MK and SF on NES/SNES as a kid though, but never really got into it. And there never really was an arcade scene in my country. I think Skullgirls is definitely going to be my main game now.
Did I mention I love the animations? I really couldn’t get into older FGs because the animations look like stopmotion to me, very robotic, and I don’t know why. I have a hard time grasping even 3S, because the animations teleport around. Another reason to love Skullgirls, since the animations are butter smooth, so I get to play a lovely 2D game.
In the long run, I really hope this game grows a scene so I have people to play it with. If I had to name one thing I hope from the game, its that it lights the path to better design for all fighting games. I think there’s a lot of untapped potential in fighting games, especially better online modes have the potential to reel in a lot more people, but all the games so far have just gone with the bare minimum lobbies & matchmaking. They should be instead copying the good things from WoW (some arena queue stuff), LoL / DotA-likes online modes, etc. I feel this would get even more people to play fighting games, which would ensure a stream of quality opponents