What games would you like to see considered for Evo2k6?

Well, here’s a few nice thoughts.

  1. Austin Guilty Gear and most of texas guilty gear and most of the country who play guilty gear WILL NOT SHOW UP if the game is Reload. Many of us play other games as well but people in the core GG community are not going to pay to go play Reload - that would be like if you guys cancelled the 3s tournament because you thought Super Turbo was more appropriate. It’s that unbelievable.

  2. Guilty Gear should be a team format, as it is in Japan. This makes sense for the game and for Evo (which has a high turnout anyway). 3-man teams make the most sense, though 2-man teams would certainly work out better than simple 1v1 matches. Make the game best of 3 or best of 5, double elim, but not best of 3 matches. If it is 3-man teams, best of 3 rounds, 2-man then best of 5 if people want. Oh, screw it, I’m going to make a topic on this because it needs to be said. Guilty Gear is simply not as good for 1v1 as it is in a team format because of the way matchups work out and how characters play against each other. Team tournaments open up the whole cast to be played and encourage more people to enter the tournement even though they don’t play an S-tier character.

Don’t play Tekken 4, just Tekken Tag and Tekken 5.
IMO T4 is dead.

Yeah, I just got back to Oki, and I’ve gotten word from my boss that I WILL be going on the exercise to Korea this summer, so there will be like, 20% chance of me being able to make it this year. Just plan for me to not be there, and if I show up, I show up. =x

oh well…good luck with that, buddy

King of Fighters 2002 (PS2)-I think we need some SNK Games. I mean it’s pretty boring seeing Street Fighter,Guilty Gear, Tekken Games etc. We need to see some KOF(SNK) Games.

King of Fighters 2003 (PS2)-See Kof 2002 for Reason. It would be really fun to play this game I know there are alot of Kof of Fighters Game Fans that are sick of playing it in the rec room. We want it for offical Tournament play. I Vote theese Two Great KOF Games. Peace God Bless

hahahahahahaha

i love you kaneda

lolz at master rift and his comments on GG. I thought it was plain easy to see that you dun know jack about the game, just by your simple point in saying that the combos are too easy, because that already proves your lack of knowledge for not only this game BUT ANY GAME (btw, any one that thinks mvc and gg are the same game, are only at the beginner level). And then your point of the game is too easy makes it even more hilarious because we should have found your name as number 1 in many tournaments because it is TOO EASY FOR YOU. But obviously that didn’t happen because you dun know jack about the game, or as a matter a fact any game (if you do play againt other ppl who think you’re good. THen i must say all those players must be pretty bad players. Again simply by analysing your point, that the combo system sucks). Anywayz, if you said something like, IB-ing is piss easy to exploit into counter attacks, and pressuring combos and reading bursts and pokes are like eating breakfast, and every okizeme set ups and baits are as easy as piss to read and escape, then i might stop and think twice about your post. But even if you said that, we’ll all just think you’re bull shitting yourself. (btw just quoting tiers and who may win means jack all)

and about SSBM, it’s a hard game. ANd you have to deal with many opponents at the same time, and there’s so much crap going on. I give you ppl props to be pro at that, but you can’t judge SSBM takes more skill to win than another 2d fighting game. Becoz it’s a completely different game genre. If it’s a one on one match in SSBM, i highly doubt it is even 1/2 as hard as any 2d fighter out there. If you want to compare 2d with melee, that’s what you compare. Otherwise, why bother comparing basketball to counter strike?

OK. You obviously don’t play Guilty Gear. “Baldhead” isn’t even in the game anymore (well… Faust). If you don’t even know the character’s in the game, how do you expect us to believe that you are AT ALL able to tell us about GG. Not that there needs to be much GG discussion in this thread anyway. Alot GG players are boycotting EVO for not having Slash anyway…

wtf, when did they ever confirm that slash is not going to be at evo.

did you mean to say

that would just GRAVY.

i’ll go to denver to play slash, definitely.

If they had Tekken 4 I wouldn’t even watch it. Most boring matches Jin’s. It would be like no 3rd strike instead playing the New Warriors.

I am sure T5 will at least be there. Shit they might bring back SC2, that was better than T4. At least watching it.

http://www.shoryuken.com/forums/showthread.php?t=112190

(wink, wink, nudge, nudge)

I know T5DR will be there, T5 console/SC3 is fine for me

Since this is a console only tournament, and the announcement says the “latest 3D brawlers” will be present… It’s likely the 3D games present at the tournament will be SCIII and DOA4, especially since the SRK staff has been blogging heavily for DOA4 for a while.

I’m thinking there should be a “Duck Hunt” tournie. Three or four rounds with the screen getting smaller each round. First round 32" screen, second round 27" , third round 19", and the Final round to be on a 13" screen distance from the screens would be eight feet.

It’s a 1-frame sequence that you have to repeat consistantly, and remember most 2d fighters have half the frames of smash brothers, so it’s harder.

You don’t have to be a top player to understand what’s going on. That’s true in any of these games, I can understand everything that’s going on in a match of 3s or SSBM simply because I’ve seen to much of it I even understand the mindgames top players impliment.

When it gets down to it, 3s just turns into a mixup game at high level play. GG is mostly about big combos and mindgames, and lacks too many aspects of strategy for me to enjoy it (No advantage to defending in that game, except MINOR frame advantage, not worth the chip damage or meter).

Smash brothers at the high level of play isnt always the same mixed up moves over and over again. The mindgames are in the movement, the attacks, and even inside the combos while they are going off (Directional influincing). Every character has both advanced stuff that every character needs to do and character-specific hard combos, etc. There’s just generally alot more shit to do. You don’t see the exact same combos every match. And most importantly, there are no moves in smash brothers that you can’t counter. If Yun puts on gineijin, you’re gonna be blocking for awhile, and probably juggled, just a fact of life. Nothing like that in smash you can’t get away from, DI, Tech, etc.

More variety sums up why I like smash brothers more. Less dependant on mixup, more dependant on reflexes and on-the-spot shit you can’t just copy out of a video. Everything is counterable.

woah no mind games and strategies for gg? If you haven’t played an average level of GG plz be quiet.

No advantage to defending? Dude, for the most simple instance go watch POT players. THEY IB, and then they POT BUSTER. Watch any high level player play, then you can see defending is extremely important. Ie, knowing exactly where your opponent will cancel their string into a special, so you IB the move and TELEPORT behind them for a free throw if you’re chipp, or you can use Anji’s auto guard moves. And these are just simple examples. And each character has a special way of getting out of particular things. So no, defending is extremely important you GG noob)

And about mixups? if you think 3s has a lot of mix ups you should check GG. 3s is not even half as interesting in that aspect compared to GG. And no i won’t provide any examples because anyone that’s played the game at an AVERAGE level should know the mix up possibilites, and different SET UPS for them (and if you dun know, it obviously means you know jack all about the game and should go die if you say shit about GG. Obviously it’s way too complex for you to even look underneath the COMBO system).

oh as for all about big combos, sorry, wrong game. That’s called meltyblood. GG is about pressure and mixups, and crazy spacing. GG players dun go “ZOMGWTFBBQ!” at big ass damaging combos (if it’s original then maybe) Though they go nuts when a)a player mixes up in an original way, and then PUNISHES with full strength when the opponent falls for the mixup; b) Reads an opponents burst or DAA, or air techs and smashes the crap out of them; c) pressuring the opponent to bits (e.g Venom. And no, everyone else has different pressure tactics)

and if you’re thinking making the opponent block does nothing, then you obviously haven’t played the game seriously or even at all, newb (btw it’s ok to be a newb. But next time just admit you’re a noob at GG and dun sound like you know a lot). If the opponent blocks, it builds up guard gauge. And if you can pressure it till flashing, new combo oppurtunities come up because a) they don’t drop as fast; b)open up counter hit properties of moves; c) they don’t tech as fast; d) it doesn’t prorate as much, thus you might use OD moves instead, or change the combo entirely.

And yea, spacing. lolz, it’ll take an essay to write about that. But put simply, because mixups are so lethal in this game, it is very important that you dun let your opponent jump at you with a mixup. Thus you should know which pokes are the most favourable in wot position for your character. ANd what distance to be at, so you can take advantage of your pokes/air throws, and gimmicks.

Sigh, i think your whole conception of GG is too shallow (“it’s all about big combos.” No it’s not my noob player). Play with average players b4 you say jack about it plz. And if you are to make a comment, plz watch your mouth and dun offend us GG players.

Games still run at 60fps, so either way 1 frame sequences are 1/60th…

Kalypso, please stop using other games as examples.

I like how you’re defending Smash Brothers, and I’ll support you on that, but your assessments for Third Strike and Guilty Gear (also games I strongly support) are actually quite insulting.

I never said there aren’t mind games in GG, obviously there are, but there is no advantage to defending statistically. You can mindgame with anything O.o

That comment was in refernece to GG’s method of defense. Normal defend, you can still be hit by highs or lows depending how you’re blocking, and if you get hit and block it ya take chip damage. If you use the ubershield, you don’t take chip damage, but you lose meter that you need for Combos. Defending all together is a negative experience.

In 3s, the combination of blocking and parrying can greatly work to your advantage. In smash bros, shielding/shield grabbing, wavedashing backwards and then forwards, rolling, spot dodging can all give you an advantage in the fight. In GG… defending doesn’t.

It’s true -_-

edit- and no, I’m not good at GGXX. Not good at 3s, not good at smash bros, not good at any of these games, but I do know what’s going on. It’s no major secret that I’m not good at the games, Hell I play Hugo and May. For fun, not for winning.

I’m pretty sure they run at or under 30 fps. That was what I was saying… if someone knows the exact figures for 3s, GGXX, CvS2, MvC2 or the like, post it.

And to Kasou, I think high/low/throw mixup situations in high level play are overall a bad thing (Referring to 3s). It’s why I don’t download the tournament vids anymore, I already know what’s going to happen. GGXX doesn’t have a high/low/throw mixup, it’s alot differant with the air dashing. I don’t know where you interpreted me as saying “GGXX sucks because it doesnt mixup,” that was far from my point.

While your arguments are overall true in many regards, you’re not giving a full argument for GG when it comes to defending.

The fact is, in ALL 3 games there is no advantage to defending. Parrying and everything other than shield grabbing shouldn’t be included in the same discussion as defending. And shield grabbing isn’t really that effective in top-level play unless your opponent screws up and uses a laggy punishable move.

The reason people WDing, roll, and dodge is because it is better than blocking because you’re not just standing there like a big target. There are several similar techniques in GG, some of which are character dependent. Forward and backward dashing, rolling, alpha countering, instant blocking, autoguarding, teleporting…and please don’t forget to mention bursting. If you get caught blocking, you should be at a disadvantage, and you are for all 3 games.

It doesn’t take much to learn the moveset for any fighting game. And, after a few vids of each character, you can pretty much know what’s going to happen overall. If you like watching one game over another, that’s fine, but don’t reduce a game’s value to a sentence or two.

You said “GG is mostly about big combos and mindgames, and lacks too many aspects of strategy for me to enjoy it (No advantage to defending in that game, except MINOR frame advantage, not worth the chip damage or meter).”

Big combos and mindgames, I can live with that statement. Mindgames are what make fighting games great. The insulting part is where you say it lacks too many aspects of strategy for you to enjoy it. That may be true for you, but for a bigger fan of the game that plays to win, combined with the stuff before it, you made it sound like a braindead game. I realize that this was not your intention, but it’s how I think it sounds.

Several aspects of Guilty Gear are similar in Smash (and vice versa), which is why I think both games are great. Using Sirlin’s article on game balance as an example, the basic system of Smash allows a lot of defensive options which allow each character a way to be competitive even with the crazy variety found in the characters. (The article in question focused on Guilty Gear so explaining that one isn’t necessary.)