And a scene that is just the top players running around collecting everyone’s entry fees and throwing that “i’m a good player, you all are nothing without me” line is just a coup waiting to happen.
Having a competition assumes everyone can actually compete, that is the problem here. Going from a game that everyone can play (xbox #R), to a game that is the same game that everyone can play, just in a different version (ps2 #R) is still decent. Going then to a version that has far less access, exposure, and competition is not a good move overall.
So let me get your argument right, on April 1st 2006, since slash isn’t out on console, all the #R players are hardcore dedicated GG players that work hard and support the scene. As of May 1st 2006 (allowing time for the game to come out and ship and all), #R is a casual game that turns off everyone good at GG and is a scrub tournament.
The entire scene has 2-3 months to find import versions of the game, figure out wtf is going on, and completely change over to the new version, or they are casual players that don’t matter, when as of April, they were fine. Is that accurate? What if the first wave of the game is sold out? What if it doesn’t match the japanese arcade version and the players reject it? There are way too many things that affect way too many players that noone has answered to.
To be honest when games like GG and marvel got play, some SF players threw the same type of complaints, so it’s kind of weird that GG players are now buying into that same bullshit. Had people bought into that the first time around, GG wouldn’t even be in the discussion.
Being inclusive does not mean being casual, recognizing that there is a situation that may affect a lot of players is not ‘focusing on casual instead of competitive’, it’s being responsible to the players, all of them.