Marvel combos/rushes involve memorizing many button presses but they do not require complex motions, nor do they have strict timings (when I say strict, I mean something like 1-3 frames at most). Kof2k2 combos I’d probably say require more skill than Marvel ones due to complex motions require plus some one frame timings in multiple parts of the same combos. In additon, executing well with Angel is harder than executing well with any character in Marvel.
For most technical I’m probably going to go with GG.
wtf??? wtf??? virtua fighter = button mashing? virtua fighter >>> any other 3d fighter in depth , if you could beat someone with button mashing in virtua fighter i bet that guy was also a button masher
The most technical game is whichever game has the most techinques.
*That has nothing to do with the difficulty of actually doing the techniques.
Technicality can actually be objective in that, the games having an actual set number of things that can be performed in the game(even if it’s all not discovered yet, that’s besides the point). And it’s not based on opinion of how easy or how difficult it is to do. It’s just, does one game have more techniques than the other.
*That’s a different beast of it’s own, which would be called Tactics. The manuevers themselves. Which game has the most difficult manuevers to perform, that would be the game that has the hardest tactics. And even that, says nothing about if the game has as many tactics as another. One game can have twice as many combos, but another could have less that with combos that are twice as hard to perform. And in the end, that all comes down to opinions.
Man someone should just outright ban people from talking about GG on SRK all together. I outright suck at the game but I know enough to just make my eyes start rolling to the back of my head everytime someone on here decides to lambast the game for pretyt much any damn reason they can think of.
I-No takes a lot of skill period. She doesn’t anything that’s properly straight forward and to mix-up effectivly without FRCs requires effort. Going past the FRC even the combos are difficult to pull off. If you’re going to dedicate to her then you’ll be spending a lot of time with her, discovering new and interesting ways to confuse your opponent all the time so you don’t fall into the trap of becoming too routine.
No point talking about Venom or Eddie, seen as everyone knows about them two. Millia is an honourable mention too.
its because people are spoiled and got too many games to choose from… when the 3d fighting genre just started people were so exited when they played bloody roar and dead or alive… but today they are just too spoiled and know only bitching, i guess those people can create much better fighting games
I’m gonna go with MvC2 being the most technical in the world of 2D fighters. As much as I hate the game, I still have to give props to Justin and the rest of the MvC2 world for keeping up with this game since it began.
The team dynamics made this game what it is. You basically pick your poison and the select screen is where the battle begins when it comes to this game. And as simple as the game’s layout may seem, the options you’re given in battle is rediculous. Of course it’s all gonna come down to that one huge combo that will turn the match. BUT, without your assists you can only get but so far.
Onward to the button tapping! Now, this is one of those games that requires strict memory. You can never forget what you’re doing and how you do it. I love the fact that it takes the basics of Street Fighter and applies it in a grand way. How so? He who controls the most space in MvC2 dominates. Pressure games and all of that apply in a grand way. I mean, I’m rambling, but it kinda makes sense.
And to me, the whole point of being good at MvC2 is how consistent you can be. You can’t stop pushing those buttons for, not even, a second at all. Hesitation will get you killed in MvC2. Sort of like V-Ism in A3. You hesitate against a V-Ism player and you’ll be eating a crouch cancel infinite CC for lunch.
That’s what makes MvC2 so entertaining as well from a spectators point of view. It’s consistent. It doesn’t let up. The action is nonstop and MvC2 matches have some of the craziest upsets in all of fighting game history.
People were excited about Bloody Roar?!? Wow…we’ve come along way
Anyway, hands down Virtua Fighter. I played it for a while not too long ago, and the only reason I stopped was because nobody else I knew played it. But I tell you, the game is hella technical. I played Pai and even though she’s not as hard as, say Shun Di, Akira or Vanessa, I couldn’t even touch some of the other characters because of how difficult it was to pull off some of the moves consistantly.
It also pissed me off watching the Japanese pull off strings with AKIRA with ONE HAND. Anybody who’s ever even tried Akira knows it hard pulling his moves off with two hands. Madness
But I suck at MvC2 and I’m decent at GG, so I couldn’t give my input on either one without sounding like a noob.
Im with thongboy bebop, but In terms of technical systems, I think the list goes like this, at least for the most played games, I don’t know anything about vf4, DOA or tekken soooo.
CVS2 Grooves Can really change how it’s played, with s-groove k-groove and p-groove This eliminates 3s. They have most of the major systems covered here.
Having the grooves makes this the most technical system.
MVC2
DHC’s, Assists. Triangles, Air Combo’s, Those super counter things, Push blocking, Rolling.
GG: FRC’s RC’s The command counter, Air teching,Kill moves I’m probably forgetting something.
Next is probably Garou, then 3s.
And I’m sure if you want to get all fancy pants, you could say that hyper street fighter alpha’s system could be up there with marvel, because of the new -ism’s
Yeah and you can learn AHVB x n in a couple minutes, that doesn’t make Marvel some kind of easy-mode scrub game.
I-no without FRCs is possibly the single worst character in the game. There is no effective way to play I-no without meeting a lot of high execution requirements, she is with Venom and Eddie at the absolute top end of B&B combo and strat learning curve in GG.
It’s weird that people talk about FRCs and RCs when they say GG requires a lot of technical ability because there’s waaay more to the game than those and even low-level players generally hit their FRCs like 90-95% of the time depending on the character they play. Actually this is just indicative of the youth of the GG community I think, GG hasn’t really had its Thongboy Bebop tutorial video yet (although I’m working on it :3) so information isn’t widely available.
Anyway Thongboy hit the nail on the head, I don’t think this question can be answered. It’s an interesting line of discussion though, I’d like to hear players of games I don’t know as much about make their case. I don’t think any one fighting game is easier than another personally.
The games that technically requires strict timing and rotation of the stick or controller ill go with CVS2. You also have to have patience to play this game as well…
In GG most of the moves arent too frustrating to pull off and the timing isnt as strict IMO. Also with GG you have to know how to use your super meter…you can use it to RC or counter or super or False Defense…you also gotta know when to use ur burst…either to use it to get a full meter or use it when you are in a combo…
You could write a book on playing MvC2 thicker than some encyclopedia’s. The fact that most of the things in marvel can’t be explained, you just have to understand whats gonna happen and why its happening is beyond anything guilty gear.