What do you want, bub? The Wolverine Questions Thread

So here’s an interesting question I’m kind of embarrassed to not already know:

When we do a b.slash xx b.charge, and they block it… are we now free to mix up safely? Or do we need to block if we expect them to hit a button? The brady guide says b.charge recovery is 8 frames, but I’m not quite sure if and how that’s affected by the super flash animation. Likewise the blockstun caused by b.slash comes into play as well. Basically, its not obvious when that 8 frame window begins, and when after that animation the opponent becomes free to move.

Certainly based on context, mind games, player and character matchup, momentum, and all those kinds of variables, sometimes we’d want to press the attack even if we’re not safe on paper. But it would be good (read: imperative?) for all of us to know if, based soley on the cold hard numbers, we have the right to throw out a jab, dash in, call an assist, or all of the above.

Im pretty sure you are free to attack so long as you put them in block stun, if the b slash whiffs and you cancel into charge then your ass is in trouble but otherwise you should be safe.

if you cancel b.slash immediately after it’s been blocked into b.charge, and remain relatively close to the opponent, you can dash in with cr.L to beat out their ground normals, regardless of whether they pushblocked or not. the only thing i’m careful about is when they don’t pushblock at all and hold up back during the flash; they can jump out before your cr.L reaches them and punish you. in those situations i either backdash out to assess the situation, or i dash in with a normal jump forward divekick/airthrow OS.

Using sL instead of cL could mitigate escaping via upback.

See, I feel likewhen they block slash (xx charge), if THEY were to mash on, for example, magneto jabs, that WE’D be the ones who get caught. Hope u guys are right though, will have to test it!

anyone got the frame data for wolverine’s normals? i’m looking for the frame data specifically for his c.L s.L j.L j.M and j.S

cr.:l: 6/5 3/3 12/9 -1/+2 -2/+1
s.:l: 4/4 3/3 11/8 0/+3 -1/+2
j.:l: 4/4 7/6 12/9 +9/+9 +8/+8
j.:m: 6/5 3/3 24/18 +13/+14 +12/+11
j.:s: 11/9 4/4 21/16 +16 +14

The order is start-up, active, recovery, frame advantage on hit and block respectively with the numbers on the other side being the frame data whilst he is in berseker charge. Now good night gentlemen, gotta decide whether or not Im going to class tomorrow in this frigid ass weather.

Looking for this Wolverine reset with Magneto’s hypergrav assist. I remember get my shit wrecked by this mix-up a while back, and I’m trying to apply it myself right now. Anyone have a set-up with hypergrav? I know I’m being vague, but I honestly don’t remember how the guy did it.

Anyone know a way I can wavedash without accidentally doing the berserker charge?

Whats dafe to do after BS to BC is to block and call assist because people usually press buttons after then punish them. People press buttons a lot in panic In hopes for a hit or happy bday. Train them to block before you mix up. Or call the assist while you bs so when you are done bc you can free mix up since the assist already is out and you are positive.

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Won’t that get your assist blown up? Or is your point to attack as they try? I feel like if I sat and blocked, they could score some safe dmg on doom. Would love to be wrong, though :slight_smile:

thats the bait, so they learn not to press buttons after. You have to train them, then mix it up.

:atk: :atk: :db: :atk: :atk: :db:. Its not that bad once you get the hang of it, plus it gets you ready for wave dashing backwards and the inputs are very similar.

dont do that. plink dash with m and l, thats all. to plink back, hold back and plink m to l, to plink forward, just plink m to l with no directional input. the above way is not how you wavedash backwards, nor is it a good technique period.

The above is not how you wavedash backwards, I never said that in my post, it does help you get better at wavedashing backwards since its a very similar motion( since backwards wavedashing is :b: :atk: :atk: :db: ). Plink dashing is easier, but it leaves you open to getting opened up, especially when you are back dashing, watch either justin or pr rog(prolly the two best wolvie’s) they both wave dash as opposed to plink dash.

Why exactly do you say it isn’t a good technique? And if Im wrong, what is the right way to wavedash with wolvie?

he asked how to wavedash without getting berserker charge and you typed d/b+2 attacks, which is wrong if youre wavedashing backwards, but you did type to correct notation above. but i think i read your initial post incorrectly in that you were giving him advice to try doing d/b+2 attacks, get use to that, and then you can step up to wavedashing, which is just fucking stupid advice. so either it was stupid or wrong, either way it was shitty advice.

did i miss something with wolvie tech, because how does plink dashing backwards with wolvie leave me to getting opened? not to mention wolvie has one of the best backwards plink dashes in the game, that short of a 0 frame thc, i have no idea how he would get punished when it takes 3 backwards dash plinks for him to be FULLSCREEN AWAY FROM YOU, and you can cancel it with d/b just as fast as you can when reverse wavedashing, but plinking is easier and better for wolvie, and in general.

i personally dont care what pr rog or justin do, but i know any competent wolvie plink dashes period, and whether they decide to reverse plink dash or reverse wavedash is kind of a non issue considering wolvie can still cancel his dash with d/b just as fast in wavedashing, as in plink dashing. go test it if you dont know

the correct way to move with wolvie is plink dashing, period. the general better way to move in umvc3 is plink dashing to be honest, but for some characters its a non issue, but for wolvie just plink m to l, and save yourself a lot of stress. yipes doesnt plink dash with dante when he reverse dashes, but richard nguyen does, and theyre both equally as effective. the only difference here is that this is wolvie, and forward wavedashing is pretty much not an option, so you plink, and reverse plink is easier then reverse wave dashing in general, and youre just as safe, so why do anything but plink.

not to be redundant, but i wanted to really enforce my point.

note justin’s movement second match.
[media=youtube]Zp-R7Zrpuk8[/media]
wavedashing backwards, like justin wong was in that video, is safer, since you’re basically blocking throughout most of the movement(not the case with plink dashing), which acts as a safeguard against attacks that may have caught you by surprise. when plink dashing, even though you can cancel it anytime you want in order to block, you’re relying more so on your reactions to guard in time; since you’re just holding back and not constantly cancelling with :db:. i do both, but for different reasons.

justin was already at a safe distance to be doing that regardless of the technique and YOU CAN DO THE SAME EXACT TECHNIQUE FOR REVERSE WAVEDASHING BUT WITH PLINIKS. lol wtf,

i get your point, and ive already addressed it, so i dont know why you quoted me, because plink dashing is generally overall a better method of dashing, although its good to know both so you can be versatile, and again, besides being overall better, its way easier and something that any noob can do on day 1 and apply it all the way to high levels of play in year whenever.

this is towards the bolded statement. what else would you be relying on in a game like umvc3, or any Vs game for that matter? its all about insane reactions and crazy hit confirms. if your gameplan is wrong, reverse wavedashing isnt going to help you anymore then reverse plink dashing will. youre only going to be really creating that space with reverse dashing like that for safe spacing to bait stupid shit. there shouldnt be many times where youre just reverse wavedashing all the time for no good reason.

all this is negated by the simple fact that i can do everything you can do wavedashing, but cover more distance and have less stress on my mind of possible execution failures due to poor input. so to the guy who asked the question originally, learn to plink dash, period. its great for the entire cast pretty much, its excellent for characters with down down supers, and you have to learn it to have good flight movement.

the only reason some people are using wavedash techniques still is because we’re old school Vs game players, but we should all be mastering plink dashing imo for this game. but whatevs. nothing much more to talk about

of course you can, but one reason for using plink dashing is to avoid having to use the same technique used for reverse wavedashing. but, unlike plink dashing, you’re always blocking in between each dash when wavedashing backwards.

earlier, you asked “so why do anything but plink” and now you’re saying it’s good to know both. lol, wtf

most the shit in this game you can’t react to reliably. it’s more about knowing what your opponents options are and then anticipating what their next move will be, rather than relying on insane reactions.

he should learn both.

new to wolvie and umvc3 in general. What incoming mixups can i use with him and akuma? After i do Slash and Tatsu in the corner, standing heavy keeps whiffs cause he’s facing the wrong way.

The only one I know of is the dive kick mix-up, you call akuma and then dive kick, because of the trajectory it has the potential to cross up depending on how late you dive kick and how high you dive kick from. Against characters with air mobility you probably wanna try to do it high to catch any potential escapes. Also be wary of x-factor guard cancels, if your dive kick gets blocked your completely open to them, especially if its the last character.