What do you want, bub? The Wolverine Questions Thread

Thanks for the advice but just to make sure I got everything.
I can loop his fatal claw but when I’m going for max damage off of just one claw would I go with :l: or :m: and should I mash them out?
And I’m assuming I should mash berserker rage.
Finally any knowledge on the incoming mixup I listed?
After that thanks very much lol. Your advice looks really helpful. Normally I’d test everything out but I can’t play some xbox for the next few days and I just want everything covered.

for max damage off one fatal claw, go for the light version. mash it out, its not many hits for the light version anyways. lol i think it’s 3 hits in total after mashed out. i can’t test it out right now either cause i’m still powerless after the hurricane sandy - -"

my friend calls that mix up “the chinatown mix up”. i think its reference to justin wong or something. idk lol
basically the trick is to walk to the edge of a corner and drill claw UP just as the opponent comes in. the theory behind it is, because the opponent is forced to jump in, and usually over you, timing the drill claw just as the opponent is about to pass over you can cause a tight mix up. the few frames where they are passing over you, the direction will change from left or right.
this mix up only works for characters with out air dashes or double jumps or any invulnerable air super. so use it in reserve, you can achieve the same affect (alittle bit trickier) if you super jump and dive kick to punish the airdash/ double jump characters. hit the lab a bit and get the spacing for it :smiley:

Thanks you’ve been a huge help.

if you don’t plan on looping into another fatal claw, and just want to end it with a fully mashed tornado claw instead, there’s no reason not to do H tornado claw over L or M tornado claw; all versions have the same start and the heavy does more damage. however, if a fully mashed H tornado claw won’t finish off an opponent after fatal claw, you should just go for a st.L reset after instead.

i’m curious as to what combo and assists you use off of a throw. of the assists i use and of the many assists i’ve tested, i have yet to find a combo that works after a non mashed throw but doesn’t work after a fully mashed throw.

i would advise against mashing tornado claw for the most part. sometimes the extra hits will position the opponent so that the subsequent fatal claw doesn’t hit fully, losing out on a lot of damage in the process.

the bradygames guide calls it the “chinatown mix-up.” it also states this: “Best of all, this Drill Claw mix-up beats nearly all attempts by the opposing player to press buttons; the Drill Claw beats all normal aerial attacks on the way in, and it also cleanly hits attempts to airdash or fly away.”

Damn. Denzos on blast! Nah I’m just kidding you’ve both helped a lot but I was skeptical about mashing for throws. Regardless of whether I mashed or not my combo worked but I just assumed I wasn’t optimizing it.

But Thrilla wouldn’t a fully mashed :h: claw bring them too high and not hit them with the max amount of fatal claw hits?

i thought you were asking what would be the most damaging follow up after the first fatal claw if you weren’t planning on doing a second fatal claw.

OH LOL! No, I meant after an otg for example knockdown call wesker then which would be the most damaging followup for only 1 fatal claw.
:l::m: or :h: and fully mashed or not.

after wesker otg assist fully mashed H berserker barrage xx fatal claw would do more damage, but you won’t be able to loop obviously.

@ thrilla, i use hawkeye assist triple arrow assist. i just find that i can finish my combo as easier if i don’t mash my throw. just personal preference

i recently got power back, played a couple of games, and thrilla is right. i actually don’t mash on tornado claw loops, the hits do actually displace the opponent for the second loops
OOPS! lol my fault. this is what 12 days without power or marvel does to you ._."

Anyone know a good combo into Berserker Barrage X? I’m currently using LMLHS j.MMHS Shopping Cart+Slide Relauch MMH Drill Dive BBX. It nets the hits I need but probably won’t work midscreen or on smaller characters (Haven’t had much time to test. I need it to be BBX because after it I’m DHCing to Spencer for bionic maneuvers Down grapple zig zag UVG hard tag to Frank camera shot and I’m pretty sure Fatal claw won’t DHC to that properly. Also is BBX mashable?

yes bbx is mashable

So what are logans incoming mix-ups? I’ve been using the dive kick plasma beam mix-up but Im trying to expand. Particularly trying to find something that works with drones because plasma beam scales like a bitch.

ill help u out with this as soon as i get my laptop back; internet explorer for xbox is such a pain in the ass for oh so many reasons.

you can always do the double drill claw up on incoming into MMHS loops, double because the second drill claw corrects the direction you’re facing so you can dive kick.

Thanks, but I gotta ask, how does one set up the drill claw incoming? I’ve seen it done, but have never actually tried to do it. Oh and does it catch characters with air mobility?

its usually done in the corner (mid screen is tricky), but walk to the corner and wait till they’re about to pass above you. then just drill claw up. the theory behind is that the drill claw is suppose to hit the from under just as they pass you/ or not pass you. if done right, its very hard to tell whether you’re suppose to block left or right. remember to double drill claw though, because sometimes you face the wrong way when you try to dive kick.

you can catch double jumpers and flyers if you do it right.

assuming he’s not a masher you can do a simple 2 layer mix up: dash under as they’re coming in, then do L beserker slash. luckily for your team, you have drones to keep help set it up/ keep you save

Any XBL Wolverines up for a session? I need serious experience in this matchup. Msg me here or on live, thanks.

one thing i like to do with drones: call drones, sj. straight up( or forward) right before opponent falls in so they’re not able to see themself, then time divekick to either cross-up or stay in front. if they block it, you still have time to land and go for another mixup and convert into a full combo without having to spend meter for b. charge.
you could always do the meaty j.H + assist that justin wong does a lot. if it’s their last character and you noticed they like to xfc guard cancel air throw your meaty attack, you can do j.L, hold forward + j.H to throw them instead. though lately, i’ve been trying to get this late, falling j.H guard break to work consistently, but no luck. sometimes i can get it five times in a row, and sometimes i can’t get it at all.

Thanks guys, at the moment I think that(and the ability to convert of berserker charges and instant overheads) are the things I need to improve in my wolverine game. Ill get to work on those mix-ups.