What do you think about this team?

Im thinking about going to storm/strider/doom. I feel this team can pretty much handle anything. Storm builds meter, does her thing and s/d finishes everything off. Anyone have any pointers or advice:wgrin:

why the fuck are you so happy?

take storm out and put sent.

clockw0rk has mentioned in the past that storm\s\d is viable tourney team but speaking for myself, I don’t like it all that much. The same things that plague sent\doom will plague storm\doom but storm\doom will suffer exponentially due to not having the stamina that sent has. Once you get pinned, you have to rely on your blocking ability to get away because doom won’t help you do it consistently. On top of that, everyone knows that a big part of storms game is to typhoon, hail for pressure or assist punish. If you burn bar like that, there’s nothing left for strider to activate with.

Now look @ strider\doom\storm after you dhc. Strider has no semi AA now as he would with drones since the drones would cover his head. Strider has to basically space perfectly 100% of the time to avoid deadly pin scenarios.

sure storm can run away but only for so long with doom as her main assist. Any player smart enough to realize that you have no help when you land will immediately take advantage of that. All they gotta do is stay next to you and if you call doom, call their AA that stops doom clean, then mix you up.

if you compare the pro’s and cons of storm\s\d vs sent\s\d, its easy to see that everything that storm can do, sent can do better. You don’t want to be in close to mix someone up because doom can’t save your ass like mando AA or cyke AA can. The way the team is designed, you want to maximize full screen pokes\assist calls into a CH scenario. Thats how you build bar\fight w\ a team that can’t fight in close.

if there’s one s\d team thats off the wall crazy, good, its mag\strider\doom. Since mag can kill you in one hit, its not a big deal that strider suffers a little bit and all though mag beam is not drones, you can still use it as a semi AA.

yeah ur right but my storm/doom is pretty good and I was going to use storm just for battery and I never do typhoon hail unless im certain they’re calling an assist out. storm builds meter much faster than sentinel and what I’ve seen sent does really don’t stop rushdown like talking, I know I play with mags 2, It slows it down some all depends where u are. u have some good point tho. I mianly just wanna a change tired of the same teams

you also have to consider what does the 3rd character to strider. All s\d teams are strider based. The teams he’s on are designed for him to go to work. IMO, its not worth taking one aspect of the teams game play to sacrifice striders game play. Drones DO SO MUCH for strider. Not only do they move fwd but they also act an as an AA.

if you want a good odd ball s\d team, chun AA\strider\doom. It might actually very deadly in the future if anyone is willing to explore chun a little deeper. She has an infinite, can setup dumb pressure, is an AA that can aid strider and doesn’t need bar to be effective. Her AA isn’t invincible iirc but it does have pretty solid priority and iirc, can setup double bomb assists punish on helpers. You still have instant dhc’s with her srk+kk super and you can setup a lot of shit too. IMO, its a team worth training w\ imo.

I don’t like making a team just based on one person I take in consideration doom helps storm and strider, storms assist is helpful to strider maybe not like sent but it does, then theres strider assist which useless to anyone.

I’ve only seen one clip of someone good with Strider/Doom… almost makes me wanna pick them up :lovin: But I think I’ama stick with my MSP and work on my Sentinel for Rouge/Capcom/Sent :lovin:

thanks for putting up those stradigies

Chun AA is invincible. I use it in low-tier games because I’m one of the five people that play capcom on point.

ken is an anti-air that will totally mess up s/d, ima try storm/strider/doom just to try something new kinda getting tired of the top 4 always on team with either cyke, cc, psylocke. thinking about just sticking to storm/sent/cammy. cammy assist messes up flying sents and rushdown

Needs more Ken AA. :stuck_out_tongue:

umm…no it isn’t

yes ken is invincible to help knock out doom and or strider…but a good Strider/Doom will not get hit so much…and ken is out there for a LONG time coming back down. if not careful a Strider/Doom will activate or already be activated and hurtin ken badly.

You can use ken on point against strider a bit…against scrubby ones you can shoryureppa through their tiger when they’re about to activate.

but still, watch out with Ken. I love his assist but he doesn’t go a far horizontally as I would like him to against Strider…and strider is a tiny mofo

yea, I don’t think chun AA is invincible either. However, it does have a GREAT hit box and awesome priority.

Storm / doom and Storm / Strider suck

if your storm is godlike, then go for it.

I like storm/doom

what can you do with it? i’ve yet to figure out any good mixups with that pair.
not saying ther’es nothing to do… but… what can you do?

personally, i like Mag / Strider / Doom better.

dunno can i speak for everyone else but sent/doom is horrible against msp.

i’ll have storm/doom over sent/doom vs msp, although you could always start strider/doom off first vs msp.

I think you’re looking @ it the wrong way. The zoning drones provide gives mag hell to deal with. imo, sent\doom is good enough to build 2 bars against msp. Switch glitch openers get beat by timed hits so starting strider is probably not a great idea. Start sentinel, play smart and get 2 bars. DHC, and let strider zone the fuck out of magnus. Its easier said than done but magneto really hates dealing with striders zone game. Every angle magneto has to attack strider can be countered by drones, animals, teleports, c.fp and bombs.

i’ve never said anything about strider/doom losing to msp. i’m saying sent/doom is horrible vs msp.

the switch glitch doesnt work well against strider, hes too short.

with sent, doom aaa gets kicked in the head a lot by mags and he doesnt cover sentinel well when hes flying so he gets rushed down easier than other sent based teams.

i used to start sentinel off first vs msp, but sentinel wont always be able to build that 2 meters. storm/doom has an easier time getting that 2 or 3 meters for strider, harder for mags to rush down and imo easier to force a hit against magneto than sentinel/doom.

storm/doom is not a bad combination. dunno how he’ll fare nowadays, but viscant used to win with that combination back in the days.

Switch glitch magneto players no longer fear strider’s start ever since I let the cat out of the bag a few years back. Every magneto player by now should’ve found an alternate way to start the match. doesn’t mean I still don’t have tricks for it though:nunchuck:

Man, you guys can say what you will, but Storm/Strider/Doom is NO JOKE, storm is a much more effective (better depending on how you play) meter builder than Sent. And i think we all know who is gonna be dumping those bars. Not to mention fresh DHC option for Strider. Not to mention if you get reset and strider dies you can still runaway chip to your hearts content.

Go watch a few sanford matches, and check for times when he repeats the vertical typhoon in succession to trap people landing, jumping straight up. etc
Thats actually really safe, and good, with the Doom Rocks backing it up. Unless your playing against cable =x. Not to mention Rocks+Hail lets you follow up with another hail. There are ALOT of effective chip options for storm/doom.

There are pleny of great resets, setups into resets, and damaging combo options with doom as an assist. Its not like you need Mag projectile and Psy AAA to do great damage with storm.

The way I look at it, storm is great for crippling a team. Strider is great for follow up. Safe DHC. (Most of the time) Enough said. Rocks rule…cough.