I’ll join in. FF3 introduced feint moves (fake out moves) before Alpha did with Ryu’s fake fireball. I think FFRB1 introduced feint cancels? I will have to test the games out again it’s been a long time since I’ve touched those games.
SS2 hop was a evade move more than an actual jump I think? Black Shroud shall enlighten this better then me =)
Alternate characters came in Championship edition, not Turbo. And Super Turbo had supers, Alpha wasn’t the first.
Yeah, that’s true.
No friendie, I mean two versions for the SAME character in the SAME game, like the Old characters in SSF2T, also found in other games like KoF '98 UM as EX characters.
Ps.: Ah, Darkstalkers: NW also included our dear ES specials found in SF3 too.
I just remembered, Fatal Fury 1 had ‘dramatic battles’ (when a 2nd player interrupts 1 player story mode, the 2 players co-op to defeat the current CPU opponent, then play a vs match afterward)
Also World Heroes 2 let you counter an opponent’s grab with your own. Not exactly a throw escape but I think it’s the first time you had a defensive option against a throw.
Omni made an entry in his blog from last year where he and a friend tried to list every mechanic and subsystem they could think of that Capcom has introduced in their 2D fighting games. It’s a pretty big list!
Did one of them come up the the standing overhead?
Didnt World Warrior introduce combos(by accident)?
oh okay but my point about super meter being in ST before Alpha stands still
Interesting thread, I always thought AOF 1 had introduced many things like supers, dashing, back dashing, quick recovery on knockdown, taunts, jump cross over move (called triangle kick in AOF). Also not gameplay but has any other game’s hero eventually turn into the end boss of his/her debut game? (Ryo becomes Mr. Karate (persona of end boss in AOF)
The game was clunky and clearly rushed to compete with SF II , the first original SF II clone, so similar but different in every way, AOF 1 is still my favorite in the series and one of my favorite fighters ever, mainly because I played it when it was new and it was considered mind blowing at the time,…and i am used to the controls and engine.
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…I fail!
capcom introduced crossups and unblockeables
Didnt MvC2 give us light? I remember utter blackness up until it came out.
The shoryuken is almost more of a mechanic, its an invincible special, this idea has been spread to all types of fighting games, actually almost every 2d fighter has some form of SRK like move in it used by a character.
I may be wrong on this but isn’t SamSho 3 the first time you had different styles for a character Slash/Bust or would that be Last Blade with Power/Speed?
Also I think Sam Sho 3 was the first game to have an Easy inputs mode. Not sure on the dates between this and MvC.
SS2 evade system consisted of
BC - Gedan Yoke (Lower Evade) - small hop on place (evades low attacks; not an actual jump)
?+BC - Tobikomi (Hopping) - small hop backwards (same + backdash, basically)
?? hold - Fuse (Lay Down) - lay down (evades all attacks except lows)
?? hold - Zenten (Forward Roll) - forward roll (cancellable)
?? hold - Kouten (Backward Roll) - backward roll (cancellable)
the “forward small hop” evade done in similar fashion to above two, was introduced in Samurai Shodown 5.
As for actual small jumps / big jumps (variable height jumps) in samsho - they were introduced in SS64, and were kept through next 2 3D titles (SSAZ and Shinsho)
MvC2 brought the hustle to the fighting game community.
Ok maybe not, but Seasons Beatings and MvC2 reminds me of Johnston City and pool hustlers.
Anyway, awesome thread guys. This is all really interesting. It’s been said in this thread before but maybe this can/should be archived in the wiki or somewhere on the site.
Supers are defined as a special move that has meter requirements and does massive damage…SNK did it first. Capcom was the first who made a dedicated METER for the use of such. Oh, and first air special? SNK did it a year before capcom. Say it with me kids: SHIPPU-KEN. Fatal Fury Special.
Who brought the guard meter?
Almost makes Primal Rage sound good.
far as i know the first unblockable ‘setup’ was samsho 3 bust genjuro in 95