We all know that Capcom and SNK have always been a major part of the progression and evolution of 2d fighting games. Inevitably, mechanics and various game attributes will be used in each other’s fighting games, but what did Capcom and SNK specifically bring to the fighting genre?
This is the current list of innovations brought out by the company. Note: It is still a WIP and not all things are accurate, post to voice your opinion.
Capcom:
Street Fighter (1987):
-Special Moves
-Projectiles
-Invincible Frames
-Negative Edging
Street Fighter 2 (1991):
-Multiple Character Choices
-Grabs\Grappling Moves
-Combos
-Dizziness
Street Fighter 2 - Champion Edition (1992):
-Reversals
-Juggles
Super Street Fighter 2 (1993):
-Multi-part Special Attacks
Street Fighter 2 - Turbo (1994):
-Alternate Version of Characters
Street Figher Alpha (1995):
-Multi-leveled Super Bars
Street Fighter Alpha 2 (1996):
-Custom Combos
Street Fighter Alpha 3 (1998):
-Guard Meter
Street Fighter Ex (1996):
-Guard Break Attack
The Night Warriors\Darkstalkers (1994):
-Air Blocking
-Chain Combos
Vampire Hunter - Darkstalkers’ Revenge\Darkstalkers 2 (1995):
-“ES” Moves (Energy Special Moves)
SNK:
Art of Fighting (1992):
-Spirit Gauge
-Gauge Selection
-Dynamic Camera
Fatal Fury - King of Fighters (1991):
-Variable Plane Fighting
-Counter Move (Non Playable Character)
-Dramatic Battles
Fatal Fury 2 (1992):
-Crouch-walking
-Knockdown Attack
-Dashing
Fatal Fury Special (1993):
-Secret Boss
Fatal Fury 3 (1995):
-“Exceed” Super Bars
-Fighting Grade
-Feint Moves
Real Bout Fatal Fury (1995):
-Out of Bounds
-Guard Cancelling
The King of Fighters '94 (1994):
-Throws in Combos
-Dodging
-Team Battles
The King of Fighters '96 (1996):
-Guard Break
The King of Fighters '97 (1997):
-Gauge Selection
Samurai Showdown (1993):
-Running
-Rage System (Rage Burst, Rage Custom Combos, Rage-Enhanced Moves)
-Fighting with Weapons
-Disarming Weapong\Weapon Break
-Companions Used in Battle
Samurai Showdown 2 (1994):
-Rolling
-Parrying
-Short Hops
World Heroes 2 (1993):
-Grab Counter
Data East
Fighter’s History: Mizoguchi Kiki Ippatsu!! (1995)
-Tag System
Karate Champ (1984)
-1st 2D Fighting Game
Konami
Yie Ar Kung-Fu (1985)
-Lifebars
Sega
Heavyweight Champ (1976)
-1st Hand to Hand Fighting Game
Virtua Fighter (1993)
-1st 3D (Polygonal) Fighting Game