Good God this guy is a pain in my ass. I see MSP and I’m fine, but if someone picks Hulk, Sonson, or any other low tier, and then Cable I cringe. I have no problem with other god tiers, but Cable just kicks my ass. If you don’t play 110% mistake free, you are going to get HVBs in your ass.
lol wut!? you see msp and your fine, but someone could pick ryu/ken/cable, and you go oh noez. i fuck up most of the cables i find online. they suck, and even when they’re good. online tactics! sometimes i lose
im drunk and havent sleep in almost 24 hours. vegas! its all about that team synergy too. someone else is more qualified to help you, but depending on their assist, i know how to play them. if they got like cable/doom, then i need to peep their pattern, which they will show immediately, and check for any hiccups in it. we all get a little to cable happy and forget about ahvb sometimes. if they got cable/ken, then im not worried as much. for me personally, to wrap this up, i got beer shits. i bait cable to throw out his assist before i try to rush down like a coke head. i never punish cables assist if he has meter. im just asking to eat ahvb, unless its beneficial for me to kill off a poorly timed assist. but that depends on the team im runnin.
i personally dont find cable that hard to deal with. its just that when cable has a good team behind him, and bars, well, its annoying, because especially online, one dumb move could equal death. i fuck many of people up by having 4 bars by the time cable comes in, and ahvb’ing their team to oblivion, because they think its smart to pull a full screen anti air assist on me, and then when im killing their character they want to stop it, so they try to do their own super, and then they both get ate up.
especially online, dont let cables scare you. i seen people who could multiple ahvb, and i think, oh, maybe a little challenger. yeah, little, because their sents suck, and they have no idea what to do when they look up and cable is down 80 percent. i love marvel!
what should be done about a cable w/sent assist and doom assist. I fought this guy and won 1 but lost about 10 times and half of them was because of time out. i figured i’ll teleport w/ strider but i kept getting hit w/doom rocks assist. i then used jin because his jump in roundhouse can kick doom out off the rocks but his cable and doom chip damage was more than i could deal with my jin and doom. what end up happening i would lose because he did more chip to me in 99 seconds. should i pick storm and build meter and try to get more chip damage or is there a nother way. its hard to hit cable with a combo if he keeps running sending drones or rocks and if i call an assist they will get airhyperbeamed
Playing well against Cable sucks at times, but often it will boil down to which teams are being played, and how attentively. One of the best lines of defense is an AA assist with invincibility frames and range, like Cammy or Ken (not that I’m advocating using Ken unless you’re actually good with him, wink). Seriously, when you smell a mid-screen AHVB, press the panic button (Cammy/Ken) and watch them magically fly right through the cheapray into Cable’s nuts. Once he’s hit, or whiffs altogether it’s your turn to take the offensive.
Unless you’re playing Storm or Dhalsim, there is NO point in trying to run away from Cable. Instead, try to find a hole in his assist pattern and keep the pressure on him. Wave dashing along the ground works fine in most cases; just don’t get jumpy or start spamming assists you can’t cover. Avoid going toe-to-toe with big characters with no air game, like Hulk or Juggernaut.
If you need an assist to get in close, make sure either he is kept in blockstun or your characters are in two places at once. This will help prevent the obvious. Also note that many inexperienced players love dumping gauge with this guy. For whatever reason online players seem to think Cable belongs on every damn team, whether he works or not, and half of them seem to think it prudent to fire off AHVBs as soon as they’ve got the green light. Please take advantage of this and rush them down furiously when they run out of meter; Cable is not so good at building it. Finally, though there are rare exceptions, a dead giveaway for a crappy Cable player is starting him first. Cable needs a front runner to build his meter, and he makes for a sick AA assist. He does not go first.
I hope that was helpful, though it did stray a bit. Here are my footnotes from the Cable Wars…
Magneto and Storm are obvious choices for taking down Cable for their rush speed, air game (very important), and ability to DHC midair/mid-combo with terrifying results. They can often sideskirt irritating assists (drones) with sheer maneuverability.
Cyclops! Ol’ Cable Lite makes for a fun matchup… He builds meter like a fiend, has a quick AA that stuffs most moves cold, and can punish a whiffed AHVB from just about anywhere. His beams are also great for punishing assists, and Optic Sweep can trip Sentinel full-screen and look really funny.
Megaman is small, thus harder to hit, can fire off Buster shots rapidly, and has an amazingly fast block. His ability to go head-on with Magneto and live makes him -doublegood-.
Iron Man has a fantastic air game, Smart Bombs for punish or to stall landing trajectory, and that unggodly directable HP. At end of blocked AHVB, you can do any instant start-up super with point character X and DHC into PC with Iron Man to turn the pressure around.
Spiral/Strider can both teleport behind Cable on reaction, and that’s enough for me. Watch out for Capcom!
Juggernaut - Only for one reason…Build two meter with point, block an AHVB, and at the last hit, counter in Juggernaut and instantly start Headcrush, breaking off Cable’s legs at the knee.
Felicia - While not so good against Cable, she is really good at erasing assists. Her kitty litter super can erase Doom’s Rocks altogether, and can shut Sentinel up as soon as you see his robofinger. From there, it’s a free DHC.
I hope this helps somebody new. I’m envisioning a golden (and BS) utopian world in which new or unfamiliar players stop picking Cable every round because they fear there is simply no other way.
I know for a fact that Spiral can teleport after AHVB is activated (0 frame start up) , but I’ve never been able to get a away with that using Strider. He has a bit of startup during his teleport, so how are you getting away with that exactly?
With strider his teleport isn’t as quick… you are right… but against cable you can call your doom or whoever to bait out the ahvb… and then preemptively begin your teleport. Works pretty well.
I use spiral against cable. Her teleports get inside everything he does. If he has capcom with him though… you’ll want to bait before you teleport. I like to teleport behind him on reaction to ahvb and then (if I have 3 meters) d,db,b+pp… if you’ve less meter… prolly better to launch…
Anyone with a good dash and a nice air game against a scrub Cable will cause nightmares from my experience. The Commando assist is where it gets tricky
A patiently played Iceman murders cable 1 on 1. If you concentrate on avoiding their assists and play defensively he can’t hurt you at all. Its hilarious when his AHVB is completely useless (I HATE that move) and they have no clue what to do. From there careful ice beams will chip him to death. Just don’t get greedy and that matchup is completely in your favor.
Well that sounds ok in theory, but any time some one plays Ice Man against me I still AHVB them pretty easily. I haven’t played this junk online, but at least in person I can counter Ice Beam on reaction with AHVP. Well, I suppose you could counter any thing on reaction with AHVP, but hitting a turtling Iceman isn’t that hard in my opinion.
That battle can go either way if the iceman player is smart he will be fine but at the same time cable with 3 meters can end that fight with one mistake. I just focus on chipping cable down gradually nothing heroic, that way I dont accidently get lasered. Only time I get aggressive is when Cable is on the ground because there he has the lag on his super.
Best characters in order for killing Cable…
1.Spiral
2.Storm
3.Magneto
4.Strider
5.Rogue
6.Ironman
7.Anakaris
8.Insert fast character with the Tron or Doom assists.
9.Insert fast character with Ken ant-air or Jin-b assist [unless he has Doom which kills Jin-b]
-Spiral-
Basically, He can teleport away from the AHVB, and her knives are a problem as they inflict block damage. Sometimes they even abort AHVBs. Few Cables are so good that you need to sit down and take the time to learn her, but the match is 8-2.
-The rest…
Most of these guys when in close Cable can’t get off them unless he superjumps, but even then, he cannot change directions in the air. Keep the pressure up, watch for assists, counterassist with something invincible close enough that Cable MUST block it, and use the opportunity to move in or cross-up so he can’t AHVB.
Just to add to the Cammy as an AA and point against cable:
Watch out when calling her AA randomly or if it’s blocked. I find that because she lands on the opposite side of your point character after her AA assist, she’s more prone to getting hit by HK XX TK AHVB or Capcom AA to TKAHVB.
Cammy is pretty good against cable on point too. Jumping FP throw cable all day. I find he’s also one of the easier characters to catch in an air FP throw when he’s falling from a SJ.
she has a quick full screen dash to get in on cable.
Canon Spike goes through AHVB. One of the best ways to get Cammy in as a point from the sidelines is to bait an AHVB with your point character then assist counter Cammy in. She’ll go through the AHVB then KBA at the top.
Be careful of her KBA. She drops Cable more frequently than other characters during it. I find that doing the cannon drillxxKBA as low as possible helps prevent the drop. So after the launch just HKxxCDrillxxKBA, or sj.lpxxCDrillxxKBA.
Okay there’s so much misinformation in this thread it’s not even funny.
Firstly, Cable only has one counter, but it’s a huge counter.
Magneto counters Cable 1v1, 9 to 1 at least. It’s that bad of a matchup. Even if Cable has 5 meters it’s still at best only a 7 to 3 matchup in Magneto’s favor.
In a team setting Magneto still counters Cable, about 6 to 4 or arguably 7 to 3… but once Cable has 2+ meters in a team setting it evens out and starts going to Cable’s favor.
Storm doesn’t counter Cable, she can’t hailstorm against Cable, can’t safely chip Cable, and really can only run away with a life advantage or try to rush down. However, she simply is slower than Magneto and this is significant. At best it’s a neutral matchup, especially in a team setting, but advantage? Nope.
You can maybe argue Spiral can counter Cable, but first of all what does she have going for her? The only real merit is that she can react to AHVB and teleport out of it. But why is Cable going to throw out a random AHVB anyway for you to teleport? And Cable can cover himself by throwing out AHVB with Sentinel assist at the same time so you teleport into the drones.
I disagree with the storm portion of your post. I think Storm is a pretty solid counter to cable. Floating lks. halt any attempts at cable’s Nj/Sj. lp. In fact it grounds him fairly well. With cable grounded her rushdown game can be nearly as effective as magneto’s. With a ridiculously fast Hi to low mixup and a Fairly simple to execute three hit triangle jump; Cable is just as vulnerable as when hes going against magz.
Even Cable’s Normal jumping back is nullified when Storm can guard break pretty easily.
… Storm float over Cable with lks is like strategy from 2002 no joke. That doesn’t work now; you can just wave dash across the screen as Cable, or throw a grenade and hit storm out of it for starters.
And sure, storm can triangle jump cable, but her angles leave her very vulnerable to cable’s s.hk which she is infamous for getting hit by.
I’m not saying that Floating lks is extremely effective now adays but it still creates pressure for cable not to Sj. lp/hk/hp.
And I agree w/ the s.hk if you’re trying to triangle from a distance. When you’re directly in front of cable her nj ad/d lk mixup game is pretty effective. You can’t really three hit from that angle but you can two. And for Cable’s attempts to just block it all and call his AA you can usually just Nj. forward past it. From there you can ad/db hk./ ad/d lk, hk./ etc.
And when it comes to Storm’s runaway, she can stay far away, building tons of meter while being nearly untouchable from cable’s attacks (Floating lks).
IMO her best attribute against cable is her ability to control the pace of the match. When she runs, especially while ahead in the match, Cable’s inability to catch her will usually pressure Cable to be more aggressive (Coming in more, taking more risks). Because nearly everything cable does ( tk. HVB, tk nade, scimitars, sj/nj. and any attack) can be punished in some way by storm, pressuring the cable player to make even the slightest mistake can be extremely beneficial. But this is all just speculation and my own opinion.
Storm can easily crank up the pace with an extremely fast rush that has almost as many options as magneto.
The only time Storm has an advantage over Cable is when she is grossly ahead on life and can runaway for a little bit.
Otherwise, she has no way of chipping Cable, she can’t typhoon hail or even hail period. Cable can build meter even faster than she can with his launcher if she is just running away, and continue to chip her.
Then once he gets 2+ meters it’s game over because any mistake on the ground or near ground is punished… and then storm has to significantly reduce her meter build in the air or risk getting hit by sj.hp hit confirm into AHVB.
And have you considered what it is like chasing Cable when you are behind in life? It’s a pain in the ass as well.
Once again, don’t get me wrong, storm does have a fast triangle jump up close, but her chances of getting closer are much less than magneto.