What changes would you make to Guile in a re-balanced AE?

Think you might want to ask HFZ (could be wrong about his srk tag).

Stupid google translate go…

The center portion was changed from a spa in the spa IV AE IV,
Made a readjustment to fit the overall balance.
Aboloished the decision was left under the counter attack after the occurrence of [decision] sonic boom.
Changed the generation of the Flying Buster Drop 3F]] and [Meyer flying in the air throw.
We also adjusted the damage [100] spinning back knuckles of a special skill.
As this new adjustment,
*Has become invincible determination to end attacks from the first throw 6F [reverse spin kick - start operating. *

What does this mean? Definitely removing the counter-hit nerf on SB and it looks like they might be buffing the damage on backfist. Maybe making his airthrows 3F again? Maybe have some throw invincibility on the upside down kick.

Air throw 3 frame, back fist 100 damage, reverse spinning kick first 6 frame throw invincible…

It sounds like they are trying to give us a Guile that is between Super and AE Guile.

Can’t say it’s a good thing with the changes, but they took out a quarter of the nerfs.

From Azrael

Guile

  • Balance adjustments centered around the changes made to him from Super to AE.*
  • The frames in which Guile could be counter-hit after Sonic Boom have been eliminated? (Not 100% sure)*
  • Air throws 3F startup.*
  • Spinning backfist 100 damage.*
  • Can’t be thrown out of upside down kick from the 6th frame until the last active frame.*

meh, I guess it’s a start. I still want to see the blockstun on SB put back to SF4/SSF4 status. Stand throw teching guile is going to be very dangerous now.

EDIT: ooo, ooo here’s a dirty trick I just thought of with the new upside down kick buff. Knock someone down and throw out an upside down kick right next to the opponent as they’re waking up, but time it so that you’re still in the final frames as they wake up. There’s a good chance they’ll want to wake up and throw you and it’ll wiff…proceed to punish :slight_smile:

or they just do what any other player would do when they have meter; mash wake up dp.

wont you just eat a dp?

yeah, but then you learn how to apply frame data to make the upside down kick safe to wakeup DP, but still unthrowable.

I’m just going to shut up now, since this is over everyone’s heads

we can experiment. I’m hype again

very depressing he didnt get his Super SF4 meter gain back

Pretty good stuff. (yay the dignity of 3f airgrab). The CH-SB removal means Zangief’s EX-Greenhand won’t knockdown anymore through SB so that’s… pretty awesome. Could mean less crumples from focus tapping people like feilong… i dunno.

The UDK on wakeup suggestion sounds pretty useful… any suggestions on how to time it properly / setting it up?

^ look at it this way, less counter-hit boom = more spam :stuck_out_tongue:

remember, this is just what they’re testing at the loketests. In no way is this final. And like all the other changelists capcom has put out, is incomplete.

excuse me for not applying frame data that doesnt exist for speculation over a change that might not be final.

the new change so far are good ( finally the UDK is useful and get a real buff )
im waiting to hear buff news for U2 dmg and meter gain ( imo i need meter gain buff over U2 dmg )

we can still technically be thrown for 16 frames from UDK. geez

How hard is it to just put Guile back to Super status with slightly lower SH and FK damage and a 2 framer c.LP - c.MP link? You don’t need 5 years experience as a game designer to figure this shit out. Fuck.

sounds good to me, especially if the udk is now properly buffed. i get the impression guile has be balanced pretty fairly. will be interesting to see if there’s been any changes to his ultras.

some of us got it :angel: