What causes anime fighting games to die so quickly

And no one in the West gives a damn about school girls in sailor uniforms beating people up outside of Sakura and Sailor Moon.

The fact that Japan is lacking in series like Hokuto no Ken and its ilk right now is reason fucking number one why no one takes these games seriously… Like I said, Guilty Gear took off because it was an airdash fighter that felt and looked like a SF game… May was the only “moe” character in the roster. Oh, and Dizzy, who came in later.

Now its got fucking chicks in wedding dresses throwing bouquets at people for attacks and the walking otaku fetish Ramlethal… No one wants to see that shit here, and that is why despite being the premier airdasher, GG Xrd will fall off in a year or two.

That fetish shit, and the fact that ArcSys can’t leave shit alone and is constantly updating shit so Japan and the rest of the world are never playing the same version at the same time are what kills these games time and time again… When you’re already a niche within a niche, you have to win the audience back, and that takes time.

Time that ArcSys never gives the player base.

Do not tell me to settle down, I am not riled up.

Are you fucking serious? Testament isn’t appealing to a demo through fetish? Jam and her inability to flash panty every time she does anything isn’t using a fetish? Everything about fucking Bridget? Millia and her legs. We could go on and on all damn with this as far as Guilty Gear is concerned, Ky much like Testament is a Bishounen pretty boy designed to appeal to a certain demo. Guilty Gear has been riding fetishes, and certain appeals since the very fucking beginning. This just boils down to “they aren’t pandering to my fetish!”

The thing with Guilty Gear is that ASW doesn’t give a fuck about anyone outside Japan. They don’t care that they are niche in America because in Japan they are not niche, they are really main stream, this is like the main thing you guys seem to miss regularly when talking about ASW games. Their market is in Japan, they are a small company they don’t have to make Street Fighter bucks so they don’t really care to make much of an effort to expand outside the extremely strong audience they already have.

Also Wedding Dress>>>>>>Rufus’s happy trail BY MILES!

And that’s cool. I’m glad they have such success in their home country. We’re just discussing why those games don’t fare so well over here. But if they are content with the following they have in Japan and are just going out there way for the western fans they have to bring their games to the west. Then that’s pretty cool of ArcSys and other developers of similar fighters.

Honestly I think these kinds of games “fail” due to the lables we put on them, and a combination of them being complicated + us not doing a very good job of explaining to people how they work in the first place. I always hear “Guilty Gear is too complicated, too many subsystems” but most of those sub systems don’t even need to be used until you’re proficient at the game anyway.

But I think this is a problem with fighters in general, it’s very hard to talk about them to someone who doesn’t know very much about them, the “language” is too complicated, we need a better way of talking about them. I mean as a generic example I think just calling the super meter “Meter” or “Bar” is a kind of a good start since once someone knows what meter is it kind of becomes a genre wide word you can use to describe the resource bar.

I have no idea how to do this tho across the genre as a whole tho, I’m only good at complaining about it :confused:

I wouldn’t say its anymore complicated than your typical sport terminology. The major difference sport terminology, is that its attached to a popular sport so people feel the need to understand, or at the very least attempt to understand. So were going full circle to the point of popularity. Anything attached to anime is not going to be popular. its been around since the 70’s and didnt break the mainstream over here till the late 90’sYeah you wouldn’t be wrong to call SF or Pokemon or DBZ anime but these things have been severly westernized and (im sure i’m reiterating) have totally different artstyles than 99% of anime. Anime being acceptable would require a cultural shift in acceptance that goes far beyond the scope of gaming or the gaming community. If I’m being honest I don’t really even believe in putting forth the effort, if its something that people don’t like I don’t see any point in forcing them to.

Its grown on me but she should still lose that stupid hat.

Well that’s why we humans have critical thinking. Think about all the fighting lingo we all use, and try to think of a simpler way to explain it or express it. Or when you use this terminology aound a casual player, be sure to explain to them what it means. Some dudes would flat out tell new comers to look the lingo up and learn it. As if the average player is gonna do that shit, like it’s a world language worth learning.

When Injustice came out MK9 rotted away.

MKX is not even out and everyone stopped caring about Injustice months ago.

When a new Soul Calibur came out many people who were bored with Tekken picked it up.

When the next Tekken came out all said Tekken players dropped SC in an instant and went back to Tekken.

But yeah totally an anime scene problem!

Naw I like the bunny ears without them then it really is just a wedding dress. I like Rams cat ears to. None of what they wear is any more ridiculous then What everyone else wears anyway.

This is the furthest from an apples to apples comparison you could conceive of lets look at just NRS vs Just ASW

NRS

MK9 April 19, 2011

Injustice April 16, 2013

MKX April 14. 2015

ASW

BBCT November 19 2008

BBCS November 20, 2009

BBCS2 December 9, 2010

BBCSEX December 17, 2011

P4A March 1, 2012

GGAC+R September 2012

BBCP November 21, 2012

P4AU November 28, 2013

GGXRD February 20, 2014

BBCP2 April 23, 2015

This isn’t accounting for the clusterfuck that is international releases purely NA vs JP releases ie upon first release and even if you don’t account for those before MK9 you still more than double the amount of titles. No one is saying that new titles don’t cannibalize each other, the point is that it is more prevalent in anime for obvious reasons.

Perfect example, the Nintendo situation, yeah Nintendo has the money, and apparently even a gameplan to make a new console, because their current one doesn’t meet expectations, which is fine, but they are holding off because they need to give consumers the confidence that when they buy their product they are not buying something that is already, or soon to be, obsolete.

Let’s not even get into the nickel-and-diming that ArcSys engages in concerning on-disc DLC (characters, stages, music, and FUCKING COLORS) between the 20 different versions of their games that are out at any given time…

Capcom can’t hold a candle to that shit.

Not gonna lie, with all the talk about airdashers “cannibalizing” themselves, it’s got me wondering if the same thing is an issue with the 3D fighter community when it comes to Tekken/SC/DOA.

When a new game comes out people will flock to it, regardless of the size of the intervals.

  1. I’d take that over an abandoned UMVC3. Balancing costs money, patching costs money, AAA high end games cost a LOT of money to create to begin with. I think that without the nickel and diming DLC you hate so much no big budget fighting game would be profitable nowadays. You want awesome graphics, top notch design etc. but the budget for it has to come from somewhere. Remember that SNK went bankrupt once and a few years later fucked itself again for updating their graphics. You can’t have your cake and eat it too.
  2. I don’t mind them charging for aesthetics since it’s a bonus that does not affect you negatively for not purchasing it.

So IMO DOA5U with swimsuit DLC that costs more than the actual game
http://store.steampowered.com/search/?snr=1_4_4__12&term=dead+or+alive
is still better than all the popular F2P games that force you to grind or pay overpriced amounts just to play and compete with the tools you really want.

So you can just pay $35 to get the actual game and enjoy it and be tournament ready and play the character you want and have it on an equal power level with other players. That’s what’s really important, not the swimsuits.

So yeah I’d say FTGs are still fucking fair compared to other genres that either died off or sold their souls to the gods of F2P schemes.

Not enough waifu?

People can shit on DLC stuff ASW and the DOA crew do all they want, but it’s still miles above that KI 2013 stuff where every character but Jago and Sabrewulf is DLC.

As for “not enough waifu”, isn’t that what like Sakura, Yuri Sakazaki, Athena, Xiaoyu, and insert Marvel chick from UMVC3 are for?

That KI 2013 stuff where you buy the game for $20 and get the full S1 cast and no bullshit? Now the 2 seasons together are 40$ for the full cast of 16 characters which sound fine to me.

Because the US is too busy with that SF dick in its mouth…

I hope you’re drinking plenty of water, because your salt levels seem pretty high.

Not to get off topic, but it’s a damn shame how Capcom said fuck UMVC3 and just left the game as is. Imagine how many more player would’ve gotten into it or stuck around had the game received a patch for stuff like TAC infinites and nerfing X-factor.