Is it the gameplay ?? The story?? The online??? Or the dlc cough
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On Dec. 16, 2014, the U.S. Persona 4 Arena Ultimax scene will die. It will join the likes of Un...
Is it the gameplay ?? The story?? The online??? Or the dlc cough
Or is it because there 2 many out there
I think it has to do with the overall fact that anime fighters aren’t as popular as some of the more mainstream games. Combine that with the fact that some communities will just move onto the next new anime fighter leaving the one they used to play destitute, and you’ll start to see the issues among the anime fighting game community. I guess this issue does get compounded based on the frequency of which fighters come out, but I think the biggest issue is that they aren’t popular, no matter how good the game is. For example, I think UNIEL is one of the best fighters I’ve played as of recently. But no matter how good the game is, there aren’t a lot of people playing it as opposed to Street Fighter or Marvel. Why isn’t it popular? It could be for many reasons. Not enough marketing, the anime art style, etc. I think it’s mostly due to the unfamiliarity though.
TLDR: Anime games die quickly because they don’t have the numbers to keep the scene going. Reason why is because the scene is either too small because of unfamiliarity or they move onto the next new anime fighter that comes out.
Yea I see that I wish some anime fighting games lasted a bit longer but more or likely there just move on… Except for blazeblue that the only game I see that just used for expansion I was hoping guilty forever but knowing Arc their just keep adding extended part to a roster
unfamiliarity/lack of exposure and sheer volume of other “similar” games - similar as in catered to the same people.
plus they are fighting games. fighting games die fast in general, not just anime games. e.g. sfxt is dead at 3 years old.
console kof13 is technically ~4 years old, it is pretty dead.
Sfxt died tho because of the on disk dlc tho that turn a lot people off and every body just went back to playing whatever they played…now kof is a little understandable because now a day people only mess with 98 seeing the best I like. Kof 13 (final boss was a bitch) but was it enjoyable yes my problem were the ex character bs I didn’t like that plus billy had infinite on his staff whip click no
Anime games die because they’re less popular than Capcom fighters and even though they’re less popular than Capcom fighters, another fucking anime fighters comes out every goddamn two weeks which divides the playerbase further.
Well people were open minded with fighting like how they are cc or any others there wouldn’t be so many
this is why consoles only benefit anime fighters in the short run. Computers with user created patches would be better in maintaining a faithfull playerbase, even after console support ends. It would prove cheaper too. Especially now with current gen consoles, most anime games would find a console release prohibitely expensive and also censored in some cases.
most of anime fighters are released on computers in Japan anyway.
Anime, well refers to Japanese animation. Outside of Japan, while anime has grown in popularity it still carries a very negative stigma to many people. There are a lot of people who won’t touch a game that they feel is too ‘anime’. So what you have outside of Japan, is a greatly reduced playerbase comparative to mainstream fighters without the stigma. Then many anime games are airdashers/highly technical and very combocentric, this means that reduced initial playerbase becomes much smaller as a lot of the more casual players drop the game. This eventually leads to early demise.
Not to mention a good majority of the player base prefer melty over UNIEl. Once Melty Got the Sega All net treatment, many player had little incentive to stick on UNIEL.
In the end a good portion why alot of anime fighter don’t stick is around because some are just not well made.
Their is reason why only AH, Melty, and Guilty Gear series stood the test of time.
because people like to nut ride japan.
why develop your own techs and innovate when its easier to look up and copy our saviors, the japanese.
The reason is simply that “anime fighters” tend to get lumped in together into one “franchise”, and the FGC is always playing the latest iteration of any franchise and leaving the previous one with few if any players.
So when UMVC3 came out MVC3 died. When SSF4AE came out SSF4 died. For the main “anime fighter” community all of the games get lumped into one category so as soon as a new game comes out the previous game tends to die.
First of all, I want to stress that no anime fighter, for the most part, ever actually “dies”. Generally, they lose steam or the playerbase lessens - which is what I assume you actually mean by “die” - after a period of time for a variety of reasons.
Some people may try a particular game out when it releases, but come to realize they don’t really enjoy the game and then drop it.
Others may drop or play a fighter significantly less when another game worth playing comes out, as it is generally a new and fresh experience. People in the community refer to this as the “Anime cycle”, where games one game wanes in popularity as another garners the community’s attention.
Still, like I said, anime fighters never just up and completely die and to think so is ludicrous. Even if the general playerbase may fluctuate, there are still plenty of people who keep playing their games and keep them alive. Persona 4 Arena Ultimax, BlazBlue Chronophantasma, UNIEL, and Guilty Gear -Xrd- are all very much alive, for example.
(some of the responses in this thread… DansGame)
Their “communities” are full of shitty people.
This is the answer to just about every question ever pertaining to “community” matters.
No one “chose” Melty over UNIEL. Melty doesn’t even really exist anymore for the most part. People “had little incentive to stick on UNIEL” because they didn’t like it. That’s it. UNIEL is really a game where you either dislike it and have no interest in playing it, or you love it. Plenty of people still play and enjoy UNIEL, while plenty of people - like myself - dropped it because they didn’t find it appealing. Melty, which is on life-support at best in the States and not even on consoles, is not a factor.
And, honestly, AH and Melty really didn’t stand the test of time, imo. AH is dead as fuck in the States and it doesn’t seem like it’s very popular in Japan right now, either. Melty Blood, as I said above, doesn’t really exist anymore. It hasn’t received anything in the way of a sequel or port for this generation past, and it’s only really being played in Japan, where the scene is essentially “small” but strong.
Hmm I’ve only been playing fighting games more seriously for about 2 years now. But I’d say anime fighters die off so quickly because
. The players they attract
.Aesthetics
.Being a niche within a niche genre
From what I see “Anime” Fighters tend to attract people who would normally not bother with a fighting game, but do so because of the anime art style and story modes. After they complete the story these type of players have no reason to continue with the game further because they don’t really care for the actual gameplay. With few players sticking around the game’s scene can’t last long
Aesthetics also play a factor. While they do attract the anime crowd, they’re not as appealing to the average American gamer.
Lastly the fighter genre is niche now. The only fighters making actual money for their devs are MK, SF, KI, and Tekken oh and Smash. Notice what they all have in common? They’re all 90’s fighters that developed a big following during the fighting game boom of the 90’s. These games have a legacy and a large dedicated fanbase dating back decades. Even if the newer games hadn’t attracted that many new players, the established fan base would’ve kept the game going by attracting people who remember Street Fighter or MK. Nostalgia Critic explains this very well https://www.youtube.com/watch?v=jxsx7VKzS0w Where as “Anime” Fighters don’t have that so they have to attract a large number of new players from jump to survive. But for the reasons I’ve stated they can’t do that. They get lots of people to play, but they don’t stick around. This combined with no legacy to fall back on equals a game that wont last long.
For some reason i always thought blazblue was the suspect for starting this thing. There was even a article about it too iirc
Link me the article but blaz I only blame blaze for doing the whole extend bs
On Dec. 16, 2014, the U.S. Persona 4 Arena Ultimax scene will die. It will join the likes of Un...