What causes anime fighting games to die so quickly

this is so true.

theres two fools i should put on blast but i’m not gonna go there

One of the bigger issues anime has is that the versions being played have desynced a lot. GGXX was one of the bigger games in the US until we were a version behind for a while; then came BlazBlu while that was going on and things got somewhat more sour.

Enough of that, how about that new k pilebunker? When is the patch dropping?

Don’t arcade get update months before the system??

Maybe it’s that the mechanics of the games are similar enough that fans figure one is as good as the next. Maybe if Arc or whoever made the games different enough that fans didn’t feel like they were playing a similar game with different characters it might make fans who’ve taken the time to actually learn the games appreciate them more. I know a lot of people who think, “Eh, if you can play Guilty Gear, you can play Blaz Blue” which is true in some ways, but not entirely. No one would ever make the case that someone who played SF4 could just pick up MvC3 and do well. So maybe part of it is that they just appear to be too similar in terms of mechanics.

Don’t arcade get update months before the system??
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During the PS2 era you had to wait 'til the console release. There was at least one Evo where Japan and US were on completely different versions. That was a huge blow for the GG community.

Good Point. I noticed how all Anime fighters are lumped into the same boat and it’s likely you said because they all share similar mechanics. Just about all of them have bursting, roman cancels, air dashing. You know mechanics that they’re known for. Where as other fighters all have their own play style and mechanics that separate them so much so you can just lump them together. They’re their own thing. I.E SF4 being more grounded and footsies focused, Killer Instinct also being more grounded but combo based as well with counters, MK,not sure how to describe gameplay wise, but it’s uber violent and gory.

During the PS2 era you had to wait 'til the console release. There was at least one Evo where Japan and US were on completely different versions. That was a huge blow for the GG community.
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I know that I’m surprised it hit guilty gear hard but than again it not suprising

what the fuck does that even mean

It mean everything… I’m saying that I’m surprised guilty gear affected back in the day but it really not surprising

MK9 has a block button and feels like a 3d fighter on a 2d plane.

You’re right but its the fans of these games that are doing the lumping together. It makes sense for someone to move on from MvC3 to UMvC3 but some new anime franchise shouldn’t necessarily drain a bunch of players from older communities of completely different franchises. IMO the typical anime game player is not as dedicated to the games they play, or the games are too similar.

my thoughts:

  • they lack Reach: they don’t have much exposure from the playerbase (compared to larger playerbases), media (which I consider to be a cycle: more people interested in something -> more media coverage -> even more people getting word about it), and advertising

  • they lack Retention: with fighting games (as one-vs-one games save for few exceptions), having a small community (both online and offline) can cause people to play other games (I was thinking about, for example, what would happen if mobas had so many games to divide their playerbase with; it could possibly make a part of its playerbase give more attention to other genres as well, leading to the potential – not assured, just potential – progressive growth of other communities)

  • imho people in the fgc have grown to “learn” to focus on one character, and one game, which can cause two things: to avoid getting deeper into other games (so as to not even purchasing them due to low expected fun factor or too high estimated time/effort to learn the game which would be “better” spent in a game you already know), and for the fighting game playerbases to behave like plants, trying to gather neutral players towards themselves and competing for resources (players) when they meet another playerbase (another plant’s roots) which also follows the “one game” dogma

  • fighting games nowadays don’t have as much exposure (therefore not a good reach) as they used to have in the arcade era (where there weren’t much other options than offline consoles and pc games… until the cybercafe boom maybe – at least here in Brazil… don’t know if it happened in other countries as well), nowadays players have computer games and console games with online features to compete over player’s free time

Might be on to something here. From my own observations, when there’s a split between players in the communities here, it’s usually gameplay related. There are alot of folks here who prefer the older style of “anime game” that’s more set play focused such as GG, who don’t exactly like the newer games like BB or P4 that are less about set-play and oki and more about plain old combo optimization, and vice versa. So there is evidence to a preference for a certain kind of playstyle and players just going to whichever the latest game that has that playstyle is.

Because Street Fighter, Tekken and Mortal Kombat are more popular

You know we found the answer to the question ages ago

My two cents very quickly - I thought it was because of the large split in the sub-genre itself. “Air dash” fighters have what…3/4 different series? BlazBlue, Persona, Guilty Gear, UNIEL.

The Street Fighter community has pretty much all gathered at USF4 by this point, so there is no divide.

The Marvel community is all playing Marvel 3…still.

Injustice players are all about to move onto MK10, I’m looking forward to it myself.

KOF whilst becoming a dying breed still has the large majority of it’s players on KOF13 still, but I see some moving onto things like Yatagarasu. Like, the entirety of fucking Mexico is still playing KOF13 as far as I’m aware. They’re the only damn players ever to hit the top 8 at EVOs.

The “Anime” community has a huge split in which games they actually play. Sure the anime community as a whole is probably REAL big, but when you’ve got a huge 3 to 4 way split dividing the community as a whole it’s obviously going to cause some downtime with each game. I really hope Guilty Gear Xrd gets the recognition it deserves, because that game is an absolute gem in my eyes and the best fighting game I’ve played in years. But to me it’s always been because of all the different IPs that are in the sub-genre as a whole, basically.

Oh, also; BlazBlue players don’t make it out to shit. Anime games in general seem to have really lazy playerbases. Go figure, weeaboos eh?

Quick general forum tip to you in particular as well, give the rules a quick glance over and make sure your threads are 100% necessary as threads, I saw somebody complaining about your username over in another part of the forums. And you’ve been making a bunch of threads that don’t need to be actual threads as of late as well, SRK has a bunch of general discussion threads for some things, dude. I assume this thread will probably get the ol’ closure sooner or later.

I wouldn’t say theres a definite answer to this type of question so unless youd like the community to ponder further on your inquiry id request a closure were I you

It’s not that simple. Yes Those games are more popular, but they’re not the sole reason for why “Anime Fighters” Aren’t all that popular here in the West.

Nah people keep bring more answer so let’em

I agree

the business of anime games gets in the way of the game

Anime games realistically are dying for a few reasons

#1 hanging very closely to archaic fighting game design. P4 did a good job of mechanically updating elements of the anime genre, hate it or love it the auto combos, the removal of any and all complicated inputs 2 button reversals. However these were all modifications of existing systems. Anime games have yet to catch a big breakthrough to the mainstream unlike anime inspired games (think xenoverse or the CC2 Naruto games) which are probably more mainstream than our sf’s and mk’s. Anime games need to change the formula up some as there are a lot of them and they look and play very similarly its basic business if something isn’t working change it.

#2Combo heavy nature. everyone loves doing flashy combos however combo games cause issues on afew fronts. A it breaks up the pace of gameplay, your tempted to use your labtime practicing combos instead of the game because just as much actual time if not more is spent comboing or being combed by someone. it gets physically tiring and frustrating having to take your time learning long combos, and practicing them to stay consistent. People play fighters to compete with each other and have fun playing the game the combo portion of it is a subculture thing that’s a niche within a niche and its no surprise that making that a focus in gameplay wittles down the playerbase. Onto B it also breaks up viewership. seeing a standard 15-25hit anime game combo is really freaking awesome the first time but after watching a long set and seeing 2 guys land their shit 10-20 times people tend to get bored or at least generate the stigma that that’s the focus of the game (which it is but to those playing their obviously thinking about spacing or block direction timing etc) it pushes people away. It may not be talked about as much as say tekken but that’s cause tekken is really popular compared to anime and if tekkens short combos get it labeled as a juggle fest best believe its in the mind of anime viewers

#3 this is probably said the most in the thread but the fact that theres a half dozen anime games in rotation at any given time hurts anime a lot. the fact that the games get full releases every 6 mos to a year as opposed to updates hurts anime a lot. Anime community fan niche is awesome but from a competitive standpoint there needs to be a consensus on what EVERY one plays 90-95% of the time

my 2 cents