With both switch-tricked, mag wins.
are you sure? im not gonna lie, im not psychic and don’t know if my opponents have always been trying the c.lk, but i cant even remember the last time i got hit by a c.lk when i was attempting a s.hk
Positive. Tested with my pal the other day.
basically…BLOCK AND PUSHBLOCK beats c.lk from mag
i believe you can call your assist as soon as the match starts even if they time it manually…but not sure, i know you can block and call capcom and it pwns c.lk setups from magneto when they are switched glitched. just watchout for the freaking jump straight up ad/f call psy setups…those still surprise me 0.o
-all this tested last night
I’m pretty damn sure IM’s df+hk beats Mag’s c.lk. It should beat Mag’s s.lp too, since df+hk is only 2 frames while s.lp is 3, IIRC.
maybe with df rh it would beat standing lp but it doesnt beat c.lk. the lk comes out before you can lift your leg =/. Nothing IM has can beat mags crouching lk in the beginning.
I was able to do Gief’s kick lariat and xx’d into FAB to beat a switched tricked Mags the other day, but subsequently got eaten alive by mags
lol, thats fucking crazy.
Dope thread.
I gotta test it again then. Last time I used it I beat out c.lk.
it does if someone times it wrong, the c.lk will whiff on IM cause hes already off the ground. Also on a side note im glad you mentioned the df+rh. If your ever gonna use rh use the df version its only two frames and less dangerous.
What I do is I’ll walk into the opponent for position, and then I’ll swap the stick to up at the last second. I’ve never been hit with a low short with that when I’ve done it right. The only thing I ever get hit by is if someone does a st. jab instead or a launcher faster than I can pull back on the stick. But it will absolutely cause a low short to whiff if you do it right, it’s zero frame startup for a standing character, which is every character at the start of the round.
i understand where u are coming from but…as far as frames go…how would a timed c.lk beat a 1frame c.lk being switch glitched…it seems like timing cuts into the zero frame…but hell if i know, marvel is nuts:looney:
yea i dont understand it either 50, it just happens, i NEVER switch glitch low short any more, its too risky now a days.
can a switch trick back dash by magneto escape any other switch trick attack?
like i know u can supposidly manually time a c.lk to beat any switch trick but if u know ur opponent is switch tricking can u be 100% sure u will escape with a switch trick backdash
backdash gets messed up too. c.lk destroys sentinels too, people just dont press lk fast enough, what happens against a timed c.lk is that when you try to dash back, since your using both punches held down to dash and you holding back, the back has to be input before the punches in order to choose a direction to dash in, so when the lk is timed right sentinel gets put into block stun before he can dash back.
yeah i know i’ve experimented and beat people’s switch glitched c.lk by mags, and it is one frame, so if im beating a one frame move by timing…timing pwnz everything…except good old fashioned blocking then pushblocking, call your assist then reposition
I don’t think switch glitch speeds up your move. My opinion on why a timed hit beats a swtich glitch is because a switch glitch doesn’t start up as soon as possible. I think it waits a few frames then does the switch glitch move.
A timed hit doesn’t have to wait, you can time your move w\in the frames it takes before the switch glitch is active. Which is why a timed hit can beat a switch glitch.
Of course, this is a guess and i’m talking about 3-5 frame window but if switch glitches are getting beat, either they don’t immediately start up allowing for a small window in which a timed hit can win or theres another factor to the game that no one has seen yet.
thats actually the explanation i have for it lol
I’d like to see video of that. I’m not buying anything that can’t be proved. Until otherwise, I’ll assume switch-trick starts at the first frame.
its already common knowledge that a timed hit will beat a switch glitch. Now if a switch glitch comes out @ the very first frame, why is a timed move winning? me and mixup also have tested this in training mode for about 30 mins or so doing nothing but the switch glitch and he was beating it out. Consistently, its hard to pull off because of the small window allowed to beat it but when you see it 20 times or so w\in 30 mins, its obvious that a timed move is getting out there faster. For what reasons, I don’t exactly know but I have a good guess.
imo, its all frame based. Yes switch glitch does come out damn near 0 frames but its really not 0. Its probably around 2-5 frames before it activates. Since magnus’ c.lk is 2 frames, theres a small window to time a hit before the switch becomes activated and if what I believe to be true is right, you have to add 2 frames to the w\e the switch glitch startup time is. So if a switch glitch has 3 frames before activation, its really 5 because of the c.lk.
OR
a timed hit is glitching out the switch glitch but if that was the case, you would see random openers all day and thats not the case.
So based on the info I have and testing it in training mode, I can only assume that a switch glitch doesn’t immediately startup. A 2-5 frame window gets into tenths of a second which may seem “instant” to human eyes.
Magnetro could easily clear all of this up by framing out a switch glitch c.lk @ the beginning of the round. That would answer all questions about this. If it really started on the 1st possible frame once the round begins, a frame by frame would show it.