i agree, btw mag’s c.lk is 1 frame, i dunno if you mistyped it.
For me, i believe switch glitch is instant.
i agree, btw mag’s c.lk is 1 frame, i dunno if you mistyped it.
For me, i believe switch glitch is instant.
if your basing that off of joo’s frame data, I think its wrong. If you go to training mode and pause out magneto’s c.lk, you can pause it on the start up frame where it has no hit box yet. If it was a 1 frame move, in 1 frame it would have a hit box and there wouldn’t be any animation to the move. It would simply animate the hit box in 1 frame.
I tested this earlier today just to make sure with training mode and 2 controllers. If you pause it out on 1 pad, you’ll always get a taunt so you have to hit pause on the 2nd pad to see the animation frame.
Theres proof to this by testing it in training mode or vs mode. If switch glitch started on that very first frame, it wouldn’t ever lose to a timed hit with the same character.
well like we agreed, the only way to know for sure weather switch happens ASAP we’ll need some marvel rocket scientist coughMAGNETROcough, to actually test it.
edit: magentro let me know what frame capturing software he uses, so I should be able to post an answer in the future sometime.
awsome, can’t wait for the results. Another element to marvel is proof that this game is limitless.
hmm, i’m not sure if its ok to use frame data off a hand held camera. It might not accurately judge frame data but not exactly sure, capturing proper frame data isn’t my forte.
first off c.lk is 2 frames. 1 start up frame, then theres the actual hit frame. Framed that bad boy out so joo’s frame data is wrong on that.
when the word fight appears, there are 2 white flashes. The first is just there to be mentioned but after the 2nd flash the fight starts with the switch glitch move. I don’t know whats going on during that white flash frame because you can’t see the game.:wasted:
I assume that this frame data is right because it showed c.lk being 2 frames.
The switch glitch comes out the frame after the 2nd white flash.
The thing is, I don’t exactly know what frame the game starts @. So to frame it out w\o knowing the beginning doesn’t really have a point.
Now if timed hits are beating switch glitches, I can only assume that the round is actually starting on the 2nd white frame. Which means for a timed hit to beat a switch glitch, theres a 1 frame window. This is just my guess as of now though.
if someone can send me a video of a timed hit beating a switch glitch, I can easily figure the rest of it out. Timed hits beat switch glitches and If I can get a video of one, I can see where the game is actually starting @ or if the game is glitching out @ the startup of a round.
Can you test how many frames is a normal jump upward?
vidness, i am pretty consistent now with timing my attack to beat the switch glitch, it has to be coming out at least a frame slower for me to pull that off.
c’mon guys this is basic, something is slowing the speed of switch glitch attack down. My only proof is comparison and my own personal win ratio vs the glitched attack.
magneto, break down the screen flash and movement options on the first frame of the fight! heeeeelp:rofl:
What attack are you using? My pal is coming over tomorrow and I’ll record & test this.
testing frames is very simple. Download any video software tool that will allow you to frame out video. Then, download videos of what you what to know and frame it out or if you have a capture card, you can have a direct feed.
I think jupfwd is 2-3 frames but it could be character dependant. Maybe the fatter characters take longer frames to jupfwd than the smaller ones. SJ speed is already different so I don’t see why NJ speed wouldn’t be.
vidness: get 2 magnetos and beat a switch magnetos c.lk with a non switched magneto c.lk.
look at mag vs mag c.lk non switch glitch vs c.lk glitch
non switch has to be coming out at least a frame faster than the other
non glitch is the one is winning…I don’t know the exact frames though so i can’t properly explain it. apply timing to each opener and you can win in spots where you used to eat the glitch hit.
I’m a M.Bison player and recently i’ve been playing against a mags player. Several times we both did the switch-trick & faced off, and M.Bison’s crouching LP beat magneto every time!
Ha! Same goes for Psylocke.
are you sure he was going for a c.lk?
Lol @ the fact all marvel data i have ever seen displays the c.lk from mags to hit on frame 2, including joo’s data, magnetros translated version of joo’s data, and any other random data tables…
And people still think that junk is a one frame for some reason. :rolleyes:
When you get down to testing match start frames, and really in depth with extremely low time segments, its gonna get random, because iirc marvel in turbo skips every seventh frame, a trend that has been around for awhile, cause I know ST skips hella frames in turbo 3.
When you talk about 1 frame, 2-3 maybe, where a timed c.lk beats a glitched one, no matter how good your timing is, there is a chance you will not win i believe. I think timed c.lk can beat glitched c.lk maybe like 60-80% of the time, and 20% of the time (randomly) this possibility does not exist.
Great thread… I wondered why sometimes my normal jump at the start of a match would get hit by a mags c.lk, good to know.
i hear about switch glitch mag c short losing to alot of stuff but honestly ive never seen it or experienced it personally
sorta only skimmed the thread but has there be conclusive concrete testing on this? or is it just people’s own experiences?
Clockw***0***rk
someone should try d/f rh with clops.
I thought someone said before that it beats it
I could be wrong…
both clock
:u: I would assume that the most concrete this testing could get would be to have a PPAD, Mag-mirror set-up where you have p1 switch-glitch c.lk vs p2’s ‘true’ c.lk. The only tricky part would be determining when to set p2’s c.lk, which could be found out via the switch-glitch and frames. This is assuming while examining frame data, you can see when input is read vs character-response. If you can’t–and I think you can from what I have read so far of Magnetro and Shoultzula–then maybe an auto-fire set-up would allow you to see exactly how early input is read at the beginning of a match.
Inconclusively (which is pretty much conclusive enough for me lol), based on human abilities, the switch-glitch has been both beaten and lost to (and this applies to both training mode and tournament from what I have read) with the training ratio being given by Shoultzula and Mix-up earlier in the thread.
edit: Makes you wonder if the switch-glitch poses a variable timing…
switch trick?
i really have no idea what everyone is talking about.