What are your thoughts on Ryu's USF4 changes?

if i want pure strategy game I can go for chest.

broken is not bad for a fighting game. sfa3 was broken…

learning curve to adapt to ultra might be really short.

Don’t you guys think Ultra 2 will be the go to ultra now? It combos in the same situations as U1(mostly) and it makes people even more scared to jump in at ryu which lets him play his fireball game more, which is what he wants to do. Also it needing one more bar to FADC isn’t a huge problem because the -5 fadc nerf makes meter a little less important for him now.

When I played it U2 was only slightly easier to connect, it didnt go into full animation every time.
The changes are over-exaggerated.

Its not a game changer. U1 all the way.

EX DP fadc into U2 doesn’t give you full animation all the time?

U2s viability has improved, however U1 still being able to punish in more situations and at more distances would still make me believe that it will be the more viable option overall. “Maybe” U2 might be better vs certain characters? That’s just me throwing ideas out on that part. If what CobraKai says is true then it would for sure still be U1.

Problem that we have is the Lack of videos of USF4 with Ryu players using U2, because I’ve only seen a few out thus far. The Momochi (Ryu-U2) vs Kindevu (Cammy) one showcases Momochi landing U2 in a Shoryuken into fadc, however it wasn’t the Ex-Shoryu unfortunately.

The -5 has definitely decreased the amount of times you see Ultra landing with Ryu now. However because of this I’m already enjoying the Ryu matches 100x more then at any point in time in SF4’s life. Reasons are simple, due to more risk & resources being used to land it, I’m seeing more footsies and zoning for damage to where Ultra would’ve taken that situation many times before. I love this type of play and in my opinion it will directly benefit all Ryu players because it’ll force you to having to utilize your fundamentals more so then before where as in many situations the safe Ultra setup would’ve turned the round the for you.

You guys keep on saying U1 has more utility and better punishes but I don’t see it. Pretty much the only way I see a top player use U1 is in combos and the only time it is a punish is when they’re playing a fireball matchup. I still think Ryu players should use U1 but only in those matchups, other than that though why give up on the huge amount of damage and anti air ability that the U2 can give you?

Nope, I tested it in training mode on Capcoms devs units. I didnt get full animation twice and that was under ideal conditions.
For such an easy move I would expect 100% full animation but it wasn’t the case… it felt more like how it is now :frowning:

I dunno man, I’m a little concerned with how we are suppose to damage people now. It was always nice to know that if you had 2 bars you could “fish” for that ultra setup. -5 on the FADC is not even what hurts Ryu players the most though…I can honestly live with that, it’s the delayed wake up system that has me a bit worried.

The neutral game will be more important, but if Ryu gets a hard knockdown via a sweep, what is he suppose to do now? You will have to manually time your safe jumps, thus limiting your offensive options. Ambiguous cross up tatsu setups will be a bit more trickier now as well. It just seems that, yes, Ryu has great footsie tools, but what is your reward for landing a sweep? The safest thing to do now is to jump back and throw more fireballs…lol. Do that or just eliminate the hard sweep from your game completely and whiff punish with medium sweep into fireball which is shit damage compared to how other characters can whiff punish.

If Ryu had more “burst damage” like Akuma/Evil Ryu/Oni I wouldn’t care, but that’s not what he is about. Ryu was under compensated with buffs in Ultra, and in my honest opinion he is now the weakest shoto not counting Dan who is not really a shoto anyway. The jumping medium cancelled into tatsu is absolutely fucking worthless. Take that back and give me another frame of block/hitstun on my medium sweep all day.

I remember a time when slowly and methodically taking down an opponents life was the more valued point, not sitting there fishing for a one swing attack that could shift the tide. On your notion of the delayed wake up hurting Ryu, however he never had incredible over the top options off of a knockdown anyhow shouldn’t be a big problem whatsoever. These changes will directly force us to explore other areas in which we most likely would never have done so if the -5 was never implemented nor the delayed wakeup.

Landing a sweep and throwing out a fireball? I have no problem with that, because once again my perception of how I enjoy SF is different from you. All of these changes are going to make me put more emphasis upon footsies and zoning more so then before, which is what I have always enjoyed the most about the character of Ryu. Having more accessibility to do high damage payoff has made me work less on my fundamentals then I really should have.

Yeah, Ryu might (We don’t know definitively) be the worse Shoto in contrast to the others, however so what? I’ll admit that I didn’t necessarily like how Ryu turned out at all, because their wasn’t any new interesting things added for him. As time went on I’ve gotten over it, and I would suggest that most of us who still plan to use Ryu do the same. If not, move on to another character & see greener pastures.

Lastly I agree with you on the idea that they should’ve given Ryu even more priority on his c.mk. Had they’d of made this a True, True block string, then it could’ve been the Only change for Ryu and I would’ve been completely content. Oh well, USF4 is here, now it’s just having wait until we can get our hands on it.

Delayed wakeup adds extra 11 frames iirc, Ryu standing jab is 11 frames so you sweep, look for the technical icon, plink jab+select and proceed to jump for the safe jump

As for crMK hado doing shit damage I will take it over Gen crMP hands 72 damage any day.

Ryu never thrived on wake up offense. He plays strong neutral, pushes opponent to the corner and punishes any mistakes. He will be solid with the crMK hado buff

Lads, after 3 years of playing Deejay, I’m considering going back to may first main…Ryu. As we near the release of ULTRA, would you all advise me to continue with Ryu or go for another Shoto…if so, who?

If you have no real sentimental connection to Ryu(I wouldn’t drop him even if he were Dan Tier), then I’d go with Evil Ryu or Ken…both will fare better then him in Ultra IMO.

Do you like to win? Akuma likes to win too…

I’m kind of partial to Ryu. I don’t think I’ll ever change mains, even though Ryu’s play style is really not my style at all S:

If anything I’ll focus more on Akuma on the side, or try Poison. She looks promising

Heard a rumor they nerfed Ken. Hope its true. Ryu should be the best shoto canon wise it would make the most sense.

Air is trying out the console beta. He says EX Fireball comes out faster now.

https://twitter.com/CCG_Air_Ryu/status/462792862342447104

Air also posted up some early Ryu tech. Seems he can fadc into several different things.

youtu.be/uCSXbWmyv_w

Ex shoryuken , LP DP, Jump M Punch, Air Ex tastu into ultra 1 = less than 400 :confused: don’t get me wrong that combo looks amazing but i think the problem is ultra 1 only doing 2 hits at least it should 4.

If they want to push Jump M punch tastu they need to make bit more viable.
Suggestions
Jump M Punch damage change from 50 + 30 to 60+20
Air Ex tastu very slightly more juggle potential
Other suggestions
Ex DP FADC into Full ultra 2 more consistent.

Now for the new EX fireball buff ways that it will help

  • Fish slightly better for Ex fireball counter hit
  • Improves in fireball wars
  • Cr.mk into Ex fireball will be more consistent at any range
  • Punish better

It’s like a counterhit ex fireball. Same properties but your opponent juggles higher. I don’t know if the three meters makes it worth it though.