Wesker Combo Thread

Makes sense considering there was once a time where every other player used Sentinel.

Now that I give it some thought, even though max range :d::l:,:d::m:,:d::h: whiffs on standing Sentinel, :d::l:,:m:,:d::h: connects even at :d::l:'s max range, and the combo overall loses such a little amount of damage that it shouldn’t make any difference. Despite that, max range :d::m:,:h: is such a great hit confirm by itself that I almost never use :d::l: anyway…

Okay I am trying to understand which BnB to learn when some combos only work on some of the cast. I am trying to pick him up.

Making a bnb for yourself with 2 assist is easy as fuck with wesker imo. Just remember the tools he has, otg to launcher (bare), wall bounce, otg(with assists) to launcher. Read this thread most combos are just variations of the same one.

The one thing I have trouble with is landing cr M after an OTG shot. I can do it fine in the training room but playing online, I always miss it. I noticed it’s also character dependent. Sometimes when you have a character in the corner you can dash OTG and hit them and them sometimes if you dash the shot will just miss completely or the cr M will go right through the character.

Anyone else use Taskmaster? I occasionally use him for relaunch but it usually sends them too high to complete.

Never use online play as a representation of anything except how network coding must be coded to handle the craptastic connections people hop online with. If you can do it offline, then you can do it. If you’re willing to go through the hassle of figuring out the timing for laggy online games on an individual per-game basis, eventually you’ll be able to do it with SOME efficiency (lag online isn’t constant, so perfect timing is irrelevant). If you’re like me and don’t really care to bother with that, either find a team to screw around with online, or just play and expect to lose.

Hell… I don’t even bother playing my primary (which is where Wesker is) or tertiary teams online. I have no desire to screw up the timing I’ve found in playing and practicing offline by constantly adjusting it to play online.

That’s exactly why I’m here actually poking around the Wesker boards. None those fancy Magneto loops I’ve practiced are that reliable online and I’ve decided to use an OTG assist to extend more reliable but shorter combos specifically for online play.

That being said, would anyone have a good BnB Wesker combo specifically for online play?

For me online, the only combo that seems to land online is

cr. L cr. M st. H qcf M dash cr. M cr. H S j. M M H S P1 (Jam Session) OTG Shot Maximum Wesker

Sometimes I’ll do Lost Nightmares. Just doing one combo and going into level 3 kills most characters which is so funny.

Ending combos in Maximum Wesker isnt great. You should always try and follow up with his Godlike mixup game instead of the horribly scaled damage you get from MW.

Hey whats up guys!
Just started to look around here on the forums but I thought I would share my wesker combo video
I’ll get you the commands soon just got some work to do. Hope you enjoy!

[media=youtube]jCQ7tXTqr0c[/media]

Cool vid but a lot of stuff in there is essentially a very simply modified version of the same combo.

Also never use Maximum Wesker at the end of a combo unless it will killl. Always go for a post OTG Samurai Edge mix up. Maximum Wesker is pretty terrible to tail at the end of combos.

Wesker should never be a character where you are basing him around combos. Execution wise, he is probably one the the 3 most simplistic characters to use execution wise. His meat come from his post OTG Mixups which everyone needs to start focusing on more if they really don’t want their Wesker to blend in with the online Wesker Army.

This video is exactly why I made it the way it is. Seen too many weskers drop mainly cause they dont know how to extend his damage. Maximum wesker is only bad if its in a corner my example of using it twice was to kill Zero since its very possible to kill him without letting him run out of 1 combo then annoy you the rest of the time. Ive seen hundreds of people that play with only 1 combo :slight_smile: if it works it works. simplicity is key when it comes to wesker or else you will be droping combos. I didnt get into range or teleport combos in this video since its just mixups anyways.

Combos are overrated. You really only need 1 and simple varitations of it for different spots on the screen. There is no point in learning 6 combos because you don’t get a bonus for being stylish. I would rather have 1 I am great with than 5 or 6 that im good with.

And Maximum Wesker is pretty bad. Like i said, if you can use it to kill a character go for it. But 99% of the time the better option with Wesker is to follow up his OTG Gun Shot with a mixup which will lead into much bigger damage.

Agreed with Nissan.
The only time Wesker should ever use Maximum Wesker is when the kill is guaranteed.
If you’re ending a combo with a super rather then OTG gunshot into a mixup situation, you’re effectively crippling Wesker’s entire gameplan.

If Wesker isn’t constantly making you guess how to get out of a mixup reset situation, then he’s doing something wrong.

Even though the video was essentially variations on the same combo (and lets be honest, Wesker only has a couple combos anyways), I did like your use of your assists as an extension and since that’s what you were going for with the video I’d say you did a good job.

lol he was refering to my combos being the same which they are and work perfectly. :slight_smile: Also I do get a bonus for stylish. If you didnt notice my super bar being either at the right amount for each combo especially the combo against Thor thats 3 super bars in one combo…I dont know about you but it pays to do combos.
I stick to 1 combo and depending on the situation or who im fighting i adapt to their style and health. know what will kill them and not hope i can do something to them 3 times. If your not killing the opponents character in 2 combos or less then you just get murdered at least who i play against.Or you doing a lot of evading/running. I wont go into the MW as obvious as it was on the video its about 100% kill on Zero. I didnt think it would get technical when its Sooo obvious that its not worth it.
40K- 80K damage FTW! Almost equals the same amount of wesker’s one punch haha.

Well, then I misread whatever was being talked about :rofl:
But I still stick with what I wrote for Wesker in general!

Even so, calling it now: corner Maximum Wesker for 50k damage = top tier by the end of the metagame

I’d like to ask for an execution tip for a simple wesker combo. I’ve begun using recently and I’m liking it and while it’s been awesome to combo with my assists when he’s on his own I have trouble with a single combo. Here’s an example:
:d::l:, :d::m:, :d::h:, :qcf::l:, dash, :df::h:, :d::m:

While I can easily (for some reason) do the :d::m: when I have X-factor, when I don’t I either do it too quickly and Wesker teleports after :d::h:,the gunshot, or I wiff the :d::m:.

Is it just timing or is there some kind of visual aid ?

It’s right as he finishes putting the gun back in his coat. You can try holding a direction (like down to crouch) so you can see exactly when he recovers.

Combo timing is different and often more lenient with X-factor on because it makes your character move faster.

Wesk/Ammy/Storm combo into Reset. (im sure this was discovered Day 1)

cr:m::h: xx :qcf::l: dash :df::h: cr:m:cr:h::s: ^ j:m::h::s: land :a2: :df::h: ( :l:Teleport if midscreen) :s: ^ j:m::h::s: land :df::h: :a1:+:a2: :df::h: Reset

this has got to be one of the more damaging combos that end with a Reset for Wesk.

Are there any other THCs that you guys know of that will allow for a Sam. Edge reset

Thanks for the tip. I’ll try it asap!

I know Dr. Grammar pointed out the timing, but I wanted to bring up the other point you made about you accidentally teleporting (I assume backwards) after the OTG gunshot.
The reason why you may teleport backwards after the OTG when you do :d::m: might possibly have to do with the method you use for dashing.
I had this problem for a little bit when I was learning Wesker, where I used :atk::atk: to dash normally but during the combo you mention I would actually use :f::f: for some reason.

What ends up happening is if you don’t go neutral after the dash (or just use :atk::atk: to dash in the combo), instead of :df::h:, :d::m: the game will end up registering those actions as a sloppy :f::d::df::m: after the OTG and you’ll end up teleporting backwards.