I’d also like to point out that 1 of the 3 pro tournaments so far have been won by a Doomsday…
I certainly would not classify him as a C tier either.
I’ll see what people say in the next 3-6 months. Preferably 6.
He was extraordinarily powerful until people had seen his unsafe (though powerful) movelist, and gone into lab long enough to figure out how to dodge his unblockable. I’d like to point out to the recent Injustice tournament Chris G was at, and every time the Doomsday player did the unblockable attack (It was in loser’s finals, I think), Chris G just forward dashed, and got a full combo punish off it.
I wasn’t sure whether or not he was going to have an unblockable, but that setup needs 2 bars for damage, and I don’t think you would be able to make the combo leading back into the unblockable even close to meter positive; though even having one in the first place is an impressive touch. His parry, while good, leaves something to be desired in it’s buff. It feels like it fades too fast in any type of regular match, as if you’re using it often enough to get the three 'Ha!'s, odds are pretty good you ate a high damage combo for whiffing it somewhere.
At the current moment, I still haven’t seen someone with a good handle on all of HQ’s normals; it’s likely she’ll be a character that shoots up in tier once the dedicated players of her start getting used to her wealth of strings. But regardless, yeah, after spending a few hours in lab with her, she seems to be a lower-damage Catwoman with projectiles, i.e. pretty good.
Doomsday seems good right now because it’s early, and no one has learned that you can shut him down just by holding back, and dashing when he goes for the meteor dive. Waiting him out does wonders.
Doomsday’s trait also gets completely negated by just mashing crouching light.
Every character in the game is much better with corner pressure. Joker is a mid to mid-high character at BEST. He has NO wakeup options. His best anti-air, cr. 2, is very slow. His parry is VERY difficult to use in real matches because it doesn’t parry overheads. You can bait it. He doesn’t punish very well. His 3 overhead is one of the slowest in the game. (Probably because it was designed to be paired with teeth, but it hurts his game overall) His best combo (Low Kick to Overhead) cannot be combo cancelled. His gun is good and his damage is solid, but he DIES to pressure.
It’s still very early, but I think you can see what characters are going to remain in the top tier unless things are changed.
Killer Frost, Superman, Batman, Deathstroke, Raven and Aquaman are all potential top tiers
Green Arrow, Green Lantern, Black Adam and Catwoman feel like they are just right behind them
But it’s early and you never know what can happen in a few months.
Fair enough, I think I agree with almost everything. Mid-high mid tier. Although: punishes are fine, 1,1 ex RLG into 40% combo is fine. cr.2 is slow but it leads to 35% meterless teeth combos. Parry buff is ass but the parry itself is good. it is baitable but so is everything and it interrupts strings, stops EX armored moves etc. It’s not good but not bad either. Low kick is cancelable do it after an overhead string with + frames and it’s a decent frame trap. Back 1, 3 leads to safe jump pressure. All of that amounts to what you said, good, not bad, not great, tools.
I don’t know enough about his wakeup moves though, but aren’t they granted invincibility frames? Wouldn’t flower be decent?
EDIT: Flower is Joker’s invincible wakeup move and it’s +4 on block. I dunno how many people in the game have safe invincible wakeups, but I’d say that’s actually a pretty good option. Jump ins and crossups are another story though.
Solomon Grundy is considered one of the best characters by some of the top MK guys, though to be honest I couldn’t tell you why. I guess the feeling is he’s got a few 3-7 matchups and then 5-5 or 6-4 across the board.
Also personally, I think Deathstroke is a low tier character. He was the character I was most interested in when the game came out, but his playstyle is way too linear, he has mediocre zoning, low damage, and folds like a lawnchair to pressure. The sword spin nerf hurt him bad.
I have been maining Doomsday since the game came out. I’m not ready to say he’s one of the worst characters in the game, but I’m liking the character less and less as time goes on. I just don’t see any real potential in his moveset.
VERY meter dependent and not great at building it. It’s his only way to get reliably in through ex charge and ex meteor dive, but one of those is very unsafe if you make a bad read.
His trait is mediocre. It can help on getting in since you can “ignore” projectiles, but this is a double edged sword since you’re still taking damage and any hit makes you stutter. It’s a scrub killer since people still try and combo me when I’m in it and I get a full punish, but again, I take damage to do this and good players won’t be so stupid.
His high/low game is quite possibly the worst in the game. His only low normal can’t be combo’d out of, and his other low only deals 2% and knocks the opponent down.
He also deals mediocre damage and I wouldn’t be surprised if it ends up being the lowest in the game.
That said, he does have decent offensive pressure when he gets started, and off of a knockdown can be hard to deal with. I just don’t see this aspect of his gameplay evolving to the point where he’s competitive/mid or high tier.
Why is Lex Luthor so high? Everything I’ve read about him is that he’s not great. His horizontal rush move is pretty damn unsafe on block and his zoning can’t exactly compete with other zoners. His j3 is ridiculous though.
Because it’s a week 1 tier list based on the opinions of one guy who joined SRK just to post it?
Which tournaments were these by the way?
I play Doomsday and it will be useful to see some tournament level Doomsday play to level up from.
Doomsday makes people afraid to push buttons. no one good is going to throw out a naked supernova, it’s way to easy to avoid and blow him up, no one good just tosses out a naked normal venom other than occassionaly to check your opponent and make him respect the option that you may do it.
Simply because a move is punishable, doesn’t mean it’s useless.
Doomsday has great anti-airs, people will be scared to jump in on him. he can make people worried about throwing fireballs full screen away. he has long reaching normals for good footsies. Someone too worried about punishing a supernova or venom will not be doing anything else, allowing doomsday to walk in and start his pressure.
He won’t be ever be high tier, but he’ll be a force in the right hands.
As a Joker main, I REALLY appreciate that info on flower. I think it will be less helpful than it seems because most people are performing a jump-in cross up after a knock-down, but it’s better than pushblocking or trying to block ambiguous cross-ups. I will give it a shot.
I think Joker is solid. I don’t think he’s over the top in any way. IF he had a Overhead/Low mixup off standing strings that could be cancelled into combos, then he would move up a bit. I also wish his gun could be meter burned. It’s his best move. Teeth ARE amazing, but proper gun shots can help control the match.
Great info though.
Grundy needs just one EX Swamp hands to change the game. That’s why. He CAN and DOES get in. Is he top tier? No. But he’s definitely solid.
Deathstroke is NOT a low-tier character. He has guns in the air. He has guns on the ground. His overhead is very fast. He has a great dash. He can mix you up or throw you. He has some very safe strings/attacks. He has a better wakeup move than half the cast. It might suck as a regular throw-it-out there move, but it’s great when everyone’s jumping in on you. I know it beats Joker’s J3 pretty consistently. He might not be top 5, but he is NOT a low tier character. He can keep characters out for the entire game. Watch Wednesday Night Fights and watch how EASY it was for Aris to keep people out with Deathstroke. He won the tourney just shooting shit…basically. This is a counterpick game. Deathstroke MAY ultimately lose to Aeris, but he will also shut down a HUGE portion of the cast.
As for Lex, I think he’s the worst character in the game. You give him a SLOW projectile and SLOW movement and expect him to compete? I haven’t played an MK game ever and I am just learning how to do certain things in this game, but I can already see that Lex (and WW) are not higher tier.
As a Raven main I’m going to do what every single person does when their main is high up on the tier list and say “She ain’t that good.” Your point that she doesn’t do well under pressure makes her suffer MUCH more and knocks her down a peg IMO. Definitely not A tier. Especially since she can’t utilize IOs well like the week 1 top tier cast. She has some decent zoning tools, even better when she’s using her super power, but her normal projectile is pretty ass in comparison to say Deathstroke or Superman. Also her projectile absorb can be hard to time as for some ungodly reason there is a bunch of recovery frames on it. She’s definitely a good character though.
Hawkgirl I’ve been toying with too and that seems accurate. Simple combos but ass reach. Decent mobility in the air although movements can be predictable since she can only strike at certain angles. A good super that’s easy to combo into. I’d like to see her get an actual air dash in her flight mode akin to Supes or Wonder Woman.
Haven’t gotten the game yet, but Hawkgirl ain’t got an airdash, the fuck?!?!?!
Hawkgirl’s got reach on the normals that are most important to her general gameplan aka d1 and d2, along with safe or situationally safe cancel options on both. Her problem isn’t that she lacks damaging mixups or reliable high damage combo starters, it’s the existence of characters that either exploit 1: her lack of a strong ground approach, 2:floaty jump + shitty air normals and/or 3: more easily punish her for flying in the first place. Especially the last one since she has to work a lot harder when she can’t space/build meter relatively safely. She can’t use meter for combos, but she gets good utility out of it since ground/air ex fireballs can be good for movement, controlling space and punishing during neutral for an extra little chunk of damage. Her super is fantastic, but not for combos where it’ll do shit damage. When the match is close to over and they can’t really afford to lose a combo’s worth of health then it’s a very limiting option since it can punish so much + it’s just pressing three buttons or a bind, so reacting to things with it is ridiculously easy. Even better if they’ve already wagered whether they got their health back or not. This applies to other characters too (Varies from character to character, but single input super with hyper armor is good utility, period). Anyways, my point is she’s got fairly polarized matchups, with some being extremely annoying for the opponent and some being annoying or possibly extremely difficult for her.
This isn’t directed at anybody in particular, but right now people right now think characters like her, Doomsday and Cyborg are bad because they don’t do straight low/overhead mixup into 30+ damage or have blatantly strong neutral like Aquaman or Green Lantern (Though it should be bloody obvious in Cyborg’s case at least if you actually look at what he can do, even without his TK fireball blockstun infinite).
Like, a good Doomsday isn’t going to do random dives outside of very specific punishment with the EX version. If he wants in with + frames he pretty much gets it due to EX tackle because it covers an enormous amount of space and beats a ton of stuff that people are likely to do at neutral. DF2 is easy to block when they only do it from d1, not so much when you’re respecting pressure and they mix-up properly. Yes it’s weak damage off just the low and he doesn’t get solid oki mid-screen, but it’s still annoying to deal with and leaves the opponent more open for other basic mix-up options to work well. Not to mention he’s one of the lucky members of the cast with a reliable AA. Yes a lot of him winning right now is just because it’s early and most people are terrible + don’t know what most of the other characters can do, but he’s still fundamentally sound.
tl;dr it’s way too early to make solid lists. Discussion is great, but not when it’s just “This character is broken/garbage” without a good understanding and/or breakdown of why that’s the case.
Since when are week 1 tier lists ever a good idea?
Month 5 tier lists are iffy. Week 1? Utterly pointless.
Week 1 tier lists are cool for historical purposes. If we’re still playing Injustice 5 years from now it’ll be pretty funny to see that community felt that a future s-tier character was bottom at this point in time.