Ha. If it were more balanced (not that I blame such an old game for not being balanced) maybe it would be a contender. I just don’t like how stalemate the game is. Jumping is almost useless without a knockdown, projectiles are fucking bullshit, blockstun is too god damned weird, and um… I guess those are my main problems with it. Damage is also a bit freaky. Fun game, I’m not saying it isn’t, but it’s so far from the best in my world. So, so far. ST/SF2 is the only reason people have ever assumed throws to be cheap. Throws are just too sick… and what the fuck why does Vega get to jump in like 1/4 of the frames that everybody else does? :lol: Ah, I could go on and on.
922 Glenwood ave NE apt 8.
Renton, WA 98056
Here’s the deal. I’ll be home after 3pm tommorow. Starting at 7:30 will be ST, but before that we can play whatever, hopefully Garou, Fatal Fury Special, or KOF 2k2. But if you wanna play SNK games (yeah!) come anytime after 3pm.
My number is 206-335-1141. Parking sucks at my area though, so you might have to park at Safeway across the street. PLEASE post on the thread to tell me if you’re comming though, it’s not like my place is huge or anything, I don’t have room for a billion random people. Say 5 people max (other than XTG)
i have Garou and Fatal Fury Special to bring with me, among other fighters…so what time should i be there?
Is anyone other than Nate comming? I tried calling Umbrella and no answer, hopefully we can get a few more people here… Pablo? Julien?
Call me if you can make it. 2068561640
I’m leaving right now to go do some errands, I’ll call you when I’m ready…
WOW! i just watched the seattle tourney on 4/20! Dear Lord, WTF is with this Blanka shit! Are you guys on this rise against the good characters tip or what! AND FUCKIN T HAWK!!!My head is spinning with the crap i saw. Unpunished roll attacks, Blanka just jumping in for free! Balrog Losing to Vega because he was a standing target! in general, Blanka Players Make baby Jesus cry!
XTG posting under Airthrow’s account: we are still waiting
ack, sorry for disappearing yesterday
I had a meeting with my lawyer and I left my phone at home, and then I just stayed up in Seattle after that
next time, I’m there no doubt
Tonight we’re playing…you play Garou?
I haven’t played in a while, so it might take me a while to get back in the garou groove
What time?
Anytime, I’m here hanging out with Nate now…
Alright, I get off work at 6, so I could probably be there at 7 or so
will you guys still be playing then?
I think my main issue is that Super Turbo is hard to understand. Past the initial stage of low level play, the game doesn’t really make sense to me. Okay so I get thrown by Balrog, clearly see him walk under me so I block the other way, get grabbed again. Okay so how do I escape? What did I do wrong to get grabbed? I thought I tried grabbing him first yet I’m getting grabbed. It seems to me that that game is hella random and it also seems like a lot of the ways to avoid certain things is the typical answer of “just don’t get caught in that situation.” Maybe I’m wrong, most likely I am, but it’s hard to learn anything when I don’t understand why I’m losing. That’s one of the reasons why I don’t play this game nearly even 25% of the amount of time I play Marvel.
You get thrown after a walk-under by ballrog because he throws out a tick before the throw, so you have to reversal it… or even just hold up on the joystick and jump backwards sometimes. There are other options.
“If you could block it, you could’ve DPed it”.
If I ever get a car or some transportation of sorts I will show.
However, I’ve no idea how to play ST.
ST is a very easy game to learn compared to MVC2 or something like that… it’s a very basic game. Each char has only 2-5 special moves, and a super. It’s one of those “a minute to learn, a lifetime to master” type of games.
What I suggest is pick a character whose moves are fairly straightforward (guile, chun li, blanka, claw are all good choices) and just start playing. You’ll quickly develop a basic strategy (like throw sonic booms and mostly block) that you can use as a platform to expand on.
As a non MVC2 player, I have to say I couldn’t even understand what was going on the screen watching some of those games. I’d like to learn but I have no idea where to even start.
I just watched the finals from last week. That was a pretty good match between JetPhi and zass. I’m sorry I missed it.
Airthrow-Thanks for the tips.
It seems to me like ST is one of those games where it pays off to be a character specialist. Why use two, three characters just for matchups when you can get REALLY good with one character and minimize the trouble you have in the counter matchups? But at the sametime, I’m of the School of Thought that believes that you should almost always have a top tier character you can play in your back pocket. But at the end of the day, I don’t fuckin understand why I get grabbed when I’m trying to grab.
What you said about characters is very true. If you only have one character, you have 16 match ups to learn in and out. But if you have two characters, you now have 32 match ups to learn, and so on.
but I don’t think it’s ever a good idea to have a top tier character to fall back on when you’re losing.
Just learn one character and stick to him, you’ll find ways around ‘asshole’ characters eventually
I dunno. In 3s top players know how to play most characters pretty well. I think playing different characters gives you perspective on what they’re trying to accomplish and where they are weak.
I also don’t believe switching to top tier characters is a good idea etiher. If you want to play top tier do it or don’t, but just pick one.
Much truth in Gray Fox’s statement, though I don’t think sticking to one char is the best idea.
If you play many characters on a relatively high level, you know that character’s tricks pretty well. You know how far their moves reach, etc. In short, when you learn two characters, you know what advantages one has over the other beyond theory and watching videos. You don’t think in terms of “I have to watch out for X move and remember to pressure him”, but “If I see him throw out X move, my X move could definitely counter it, then I can follow up with XX, since he has trouble beating out my XX after that”
If that was too confusing, let me rephrase it. It gives you a deeper knowledge and an edge in strategy when playing against, say, a good vega player when you play vega pretty well, yourself. You know how fast his moves come out, what he can follow up X move with, on top of knowing the character you’re playing. It gives you the mental advantage. Period.