"We must get back through the portal and CLOSE IT!" Doctor Strange Team Thread

it really depends on what you wanna accomplish with Strange, IMO. I have Strange up front with Dante and Dormammu so I have access to Chaotic Flame in a THC, and Weasel Shot for left-rights. Strange I think thrives off momentum so you want to be able to start the match off well then just snowball from there, not to mention Strange is pretty free against welcome mixups.

Strange+a projectile+neutral assist or projectile+Strange+neutral assist are the best.

I’m thinking about trying to run a new team. What do you guys think of storm/strange/ammy?

I’m thinking that now Strange has ways to kill you off any hit now and build 2+ bars along the way, projectile assists that keep the opponent stationary aren’t as important anymore as long as you can get them at the right height for midscreen/corner Flames loop. provided, of course, your gameplan is to just deal a ton of damage. this basically opens up a lot more possibilities for team composition in an “ideal” Strange team.

So, has any Strange team had any success in the Winter Brawl 6 tournament?

I already posted this in the GR team thread but anyways.

GR(Spire)/Strange (Eye)/Arthur(Daggers)

I initially played this team by chance, while playing all random battles with my brother. I thought it had potential so run it a few times.
GR can hide under the Eye while building meter for the next two characters, first two characters benefit from daggers as pseudo drones., and Arthur with gold armor and XF3 is just retared. DHC options are good and the only downside I see is no combo-extensions (None that I can think of anyway. Im new to all three characters after all.). What do you guys think?

Overall, I think Doom on Hidden Missiles > Arthur Daggers. I feel the team needs a strong anti-air and Hidden Missiles is one of the best. You can also try Dante’s Jam Session or Jill’s Somersault Kick.

Hidden Missiles is one of the best assists for Strange not only for the AA factor but you also get a really good combo breaker/get-off-me assist which you can also use for tricky mixups midscreen. Doom isn’t the best anchor, just solid-- not to take away from the bullshit he can do in XF3.

Strange/x/Doom is a prime team shell for Strange imo. the second can be virtually any projectile assist in the game depending on your gameplan and style.

?/?/Doom is prime shell, those missiles are just too good… :stuck_out_tongue:

Sketchspace - i feel like your team will suffer heavily from any kind of rushdown team (or even just offensives one), the keep away is not good enough (doom aka doom missiles or Morrigan AV), and pretty much one good call will get your opponent in your face and pretty much snowball your entire team, no gtfo method, no escape from coming in mixups, and to make worth all under 900 (or GR is 1M? not sure).

I mean yeah, it could work for a while, but it’s like very fragile cards tower, and it’s not like we are missing Weskers/ Spencers/Wolvies out there…

Finally picked a team. Strange (Spell or Eye), Task (vertical), Hawkeye (triple). I still get my awesome horizontal assist for mixups and I get a vertical one for zoning. Also with the vertical assist, in team hypers it works perfectly with tasks arrows and gets a knockdown at the end, if hawkeye is dead and I have 3 bars I can land a bnb then after the air S I can do team hyper and if mashed the task arrows will do a hard knockdown after strange’s SOV. This allows me to setup more daggers and go into another spell adding almost 500k which is more than just doing a lv 3. DHC’s are great and the vertical rain helps for more tele mixups. All around a good team. Just not the best in the damage department considering I only have a 750k with strange, a 750k with task and sadly a 540k with hawkeye for one bar. But for two bars I can get up to 900k with task and strange. As for hawkeye’s damage lv.3 xfactor does wonders.

Being a perfectionist I always want the best damage and since at the end of most combos you can delay the s to get the medium daggers for a bonus 30k and I can use tasks assist to get 30k I figured I could do both for an extra 60k but I was wrong. If I ever try them both the dummy jumps out. I don’t know what’s wrong with me but god dammit I’m pissed. I also tried light daggers + task assist but the light daggers sometimes hit early so task misses and I only get + 10k which is really irritating. Going back into the lab and I’m gonna make this work. Can anyone tell me what the best time to call assists is to get them in as early as possible?

still wondering if I should stay with Hidden Missiles as my neutral/pseudo-GTFO assist for Strange. Akuma is a better anchor IMO and Tatsu assist is still one of the best assists in the game for its GTFO factor. I’m not sure whether I should stick with Missiles, a good AA assist that does okay in bailing Strange out of rushdown, or Tatsu which does infinitely better for pure GTFO purposes which Strange desperately needs vs certain matchups.

then again, I could just roll both and choose according to matchups-- kinda like the choice whether to run Commando or Cyke in the back if you roll Thrax/Matrix in MvC2 lol.

EFFFF nah dude don’t use akuma. Note only are missles a get away from me, but you can combo after them and they zone. As for anchor akuma isn’t that much better rushdown might be better but damage is almost equal.

I would say this, the speed in which Tatsu comes out and the damage deterioration is a million times better than both P.Beam and H. Missiles. After the last WnF I’ve struggled with the idea of moving doom off my team to allow more damaging mix-ups, the only problem being the birthday effect that P.Beam creates is seemingly unparalleled. Tatsu + illusion is devastating, perhaps the best GTFO mixup I’ve come across for strange.

@TimTim: this. Akuma assist gets you out almost free and puts some space in between you vs Strange’s worst matchups, which includes the Sparda bros, Zero, Wesker, etc. simply for how fast the assist comes out it stuffs a lot of things because of its priority. if they’re in your face already and you don’t have Haggar or Akuma, pray to whatever god you believe in and hope that you block well. problem pretty much solved if you have said assists. Hidden Missiles won’t bail you out if you don’t have some space.

edit: seriously feeling Strange/Dante/Doom. such a fun team. liking the Strange/Dante pairing a whole lot now considering I can end a combo with Vishanti, DHC into Devil Trigger, combo into Skydance groundbounce reset with Hidden Missiles assist then end with a super, inflicting well over 1.1m and Strange builds 2 meters easily off Faltine loops so this is all possible as long as you start with 1 bar. if they’re not dead by then, I can ambiguous crossup (sometimes Trick teleports won’t crossup because of Bolts’ pushback, depending on when I call Strange) with Bolts assist after the last hit of Million Dollars and combo into whatever the hell I feel like.

Advancing guards. But stick to that team it’s pretty sick. I like my team synergy but not exactly taskmaster as a character. He’s just kinda lame. Maybe I’ll try vergil to troll you but for now I’m sticking to strange, task, hawk

pick up Dante. you won’t regret it. dude is every bit as fun and technical and a team player as they say. Jam Session is a really good AA assist for Strange too if you already have Hawkeye on projectile assist duty.

So quick question, I finally went back and started putting real effort into learning Strange (the other shiny new characters distracted me more at first because they were easier to play with right off the bat coughIron FistcoughVergilcough cough).

I’ve got his combos mixups and such down, but it terms of team set ups, I’ve got Dormammu (Purification)/Strange (DoD)/Hawkeye (Triple Arrows), is Purification enough of a defensive assist for Strange? and would it be more efficient to run Strange/Dorm over Dorm/Strange for whatever reason?

Hey everyone. I’m making a new team with Dr. Strange and Strider. Using Strider’s Vajra assist as a kinda lockdown tool for Dr. Strange; to help with his zoning. I need another character though and I really can’t think of one. I WONT use Wesker, Doom or Dorm. (Don’t like em… over-used. XD)

So yeah, any ideas? A character that has a Hyper that’s DHC-able into Strider’s Legion (one with all the robot animals. :P) would be very useful.

Dante or Hawkeye are always good choices for a Strange team.

@JPrem: Dorm/Strange/Hawkeye in that order is fine. Strange doesn’t get much out of Purification or Dark Hole other than lockdown or mixups which Hawkeye does 100x better.

Why exactly? Any particular assist?

Dante: Weasel Shot for left-rights, incoming character mixups (Strange can actually crossup in the corner after a snap due the the forward momentum of the incoming character), lockdown. Jam Session for lockdown, combo extension, better anti-air than Purification. faster too.

Hawkeye: Greyhound is the best assist for Strange simply for the speed at which it comes out and 3 hits means the damage scaling isn’t too bad. the opponent (while grounded) is also kept stationary if the arrows connect, so you can land an Impact Palm crumple.

both have good DHC synergy (Impact Palm xx 7 Rings (whiff) -> Million Dollars, SoV -> Devil Trigger, SoV -> Kiss of Fire/Gimlet) but Dante IMO is a stronger option for a slightly “slower” assist for left-rights. DHC into Devil Trigger is always safe and you can followup with a long combo for extra meterless damage.

Spencer’s grapple assist is also notable since you can re-stand the opponent, then Impact Palm into more Graces which you can use for extra damage mid-combo or for mixups later on.