"We must get back through the portal and CLOSE IT!" Doctor Strange Team Thread

Can anyone offer advice/tips or ideas on a team of Strange/Spencer/Doom.

With Spencer grapple assist I’ve been trying to extend some combos in practical ways with but it seems better to just use the extra crumple for some Graces to mix-up later. The damage gain from extending Strange combos isn’t great considering he can do a lot already with his loops. Am I missing something?

All I have so far with Doom is a simple air throw reset in the corner after a SoV:
Call Doom Missiles immediately then normal jump air grab as they drop. When they land from the grab the missiles OTG and you can convert into another corner combo/loop. I’m not sure how useful this is consdering your opponent probably won’t drop back into the corner like this though…

Anyone got some other mix-ups or resets to share that would work for my team?

Thanks a lot, this really helps. Would this also make Ammy a good choice, seeing as Cold Star is very similar to Weasel Shot? I know a little bit of Dante from my other team so yeah, shouldn’t be too hard. :slight_smile:

I’m gonna see how this works out. So psyched to learn some Dr. Strange stuff. Found him to be a very interesting character from the start.

Cold Star is more of a close-range projectile seeing as it’s angled at about 45 degrees more or less. Weasel Shot is more for midscreen; while it doesn’t lockdown as well as Cold Star, it has more horizontal coverage and isn’t as harsh with the damage scaling.

as for your team, I see you’ve decided on Dante. good choice. :tup: since you’re already running Strider in the back, IMO having two anti-air assists is kind of redundant. if I were you, I’d have Dante on Weasel Shot, keep Strange and Strider’s assists as they are.

So has anyone tried Trish with strange yet? I have no knowledge of her at all whatsoever (and I’m taking a little break from gaming for school) but she seems like a decent character to go with him.

  • I don’t know much about peekaboo but if I am correct it is pretty good for zoning and stops rushdown. It also keeps the enemy in the air for a decent amount of time allowing you to get an impact palm loop going.
  • Round harvest into strange tag into tele mixup can be pretty damn ruff to block.
  • She has an air dash covering a weakness that strange has.
  • If she had a round trip assist that would be amazing but sadly she doesn’t
  • The low voltage assist doesn’t seem to knockdown so it should be a pretty good horizontal assist.
  • Gloria is fucking awesome.

BTW if she does turn out to be a good assist character Strange, Trish, Hawkeye is reserved.

Alzarath are you still running strange and task? I figured its an awesome team if task comes after strange because of all the dhc oppurtunities.
One of my teams are Strange (eye), Task (vertical), Hawkeye (horizontal) and the team synergy is pretty awesome.

  • I use task arrows to zone so people stay back and don’t jump on me and try to tele above me. That lets me set up EOA and daggers for chip.
    -If I need rushdown I call hawkeye assist and do a mixup.
  • I’m sure you know that task has good fuzzys with eye assist.
    -Also hawkeye is a really good anchor so occasionally I lose him when people snap him in which isn’t a bad case for my team because both strange and task are still decent anchors.
    -Also when its just strange and task I open up an awesome THC. If I end a combo midscreen instead of SOV dhc into vertical arrows I use THC it still does good damage and since tasks vertical arrows cause a hard knockdown after strange’s SOV is already done I can set up daggers or denak or even an EOA and do another SOV for ridiculous damage. I’m pretty sure I can set up even more graces and quite possibly otg again but it doesn’t seem that likely and surprisingly I never tried it.

I tried Trish and Strange. Worked very well, seemed solid.
There is some cool stuff you can do with daggers and her dive kick.

as AvariceX suggested I’m playing Zero (Hadangeki)/Strange (Bolts)/Dante (Jam Session)… it’s really good lol. the bullshit Zero can accomplish with Bolts and Jam Session is astonishing. I might even consider this as my main team if I have to main Zero down the line. Strange with just Jam Session is fine for zoning and lockdown.

I think the coolest part of that team is that trish can set up a trick and then if they jump into it strange can impact palm into whatever loop you want.

:stuck_out_tongue: I thought I was the only player bipolar about my team. Zero is awesome but I don’t really like how good he is, same reason I don’t use wesker, or spencer. Awesome characters but not my type. I just really can’t pick a second character. For now I’m using task and everything about the team is awesome except for that I don’t really like task as a character and I don’t think Vergil has many options after SOV.
I wonder how nova works with strange. He’s another character I like but I can’t fit on my team due to him ruining synergy.

ALSO CAN ANYONE TELL ME WHY THE SRK GUIDES DON’T WORK?

Dear god i have been a blind man. I though Thor best assist for Strange was Mighty Smash because of the combo extension stuff and the defensive properties, but no!, Mighty Spark does exactly the same Mighty Smash does in the combo extension department, and enhances Strange mixup game, and not just that, Vishanti+Mighty Thunder THC is much better than the Vishanti+Mighty Tornado THC that the smash offers. The only downside is the loss of those invincible frames in the crossover assist.

just logging my findings for today here regarding Strange/Dante synergy:

  • Faltine loop -> air throw reset with Weasel Shot assist to force air tech = bread ‘n’ butter reset. can OTG into another Faltine loop if starting from the corner. if they press a button, Impact Palm (6f startup, and -I think- a disjointed hitbox, not sure) will stuff the opponent and you can easily convert into another Faltine loop
  • Devil Trigger DHC allows Strange to combo off air throws from anywhere on screen, but costs 2 bars… best to exploit Dante’s ridiculous mixup capabilities instead of going for a combo
  • if last hit of Sky Dance whiffs causing the long knockdown, you can raw tag into Strange and OTG if you have a Grace glyph nearby or SoV XFC -> infinite
  • really difficult timing and spacing-dependant, but possible: Acid Rain, raw tag Strange (Acid Rain hits, soft knockdown), dash forward Impact Palm -> Faltine loop. saw this in one of AceKillah’s vids and was done with Dante into Zero’s Raikousen loop, figured it was possible with Strange too and it was.
  • SoV -> DT, j.S, -> reset with Acid Rain. Bolts of Balthakk assist provides another layer to the mixup on top of Dante’s ability to airdash back and forth in DT mode to REALLY fuck with your opponent’s mind
  • Faltine loop, land, jump Impact Palm, j.S (knockdown), Eye of Agamotto, raw tagging into Dante possible for extra corner lockdown into another mixup if they expect Strange to stay in. not sure, but I wanna try Ryan’s corner mixup with the midscreen Grace, then tag in Dante… see where that gets me. EoA’s hitbox might force the opponent to block even if they roll out of the corner, too-- again not sure and I need to test further

Strange/Dante looking like BFFs. :slight_smile:

Rocking Strange/Dante/Doom atm (I really don’t want to have to use Zero again on another team cos EVERY team I have has Zero on it).
Anyway, it’s been a loong time since I dabbled in some Strange competitively so I wanted to get some answers from you guys.

  1. What followup combos/ Blockstrings/ Hitconfirms are you using for Teleport + Beam Shenanigans, clearly M,H,f+H isn’t a good hit-confirm by any means since more often than not, on block, IP whiffs. And that’s just BGs against Hulk, so yeah what are the optimum hit-confirms to go for that wont whiff (mid-screen).

  2. Has anyone had much success with Sentinel drones assist? I’ve been messing around with having drones instead of Plasma Beam and it just gives Strange stupid levels of mixup potential using Eye of Agamotto + Drones on characters that are incoming thanks to EoA’s often staggered hits on the far edge which allow you to constantly teleport and mix up until you got a hit-confirm.

Cheers.

I’ve been playing Strange (Bolts)/Dante (Weasel Shot)/Doom (Missiles) as my main. might wanna check out my channel if you have the time since there’s a couple of CMVs with some setups you could learn.

best confirm is always with c.L. I use c.L, c.L ~ Impact Palm as my go-to hit confirm, while others like to throw in a st.M in there for extra reach. I find that c.L c.L is the way to go most of the time, but for fake cross up setups mid screen, sometimes Weasel Shot will push the opponent too far back for the second c.L to hit. so for fake crossups, try c.L, st.M, ~ Impact Palm. during blockstrings, call assist also while doing Impact Palm then cancel into teleport for a really quick mixup. avoid st.H as much as possible outside of combos, that’s his worst normal IMO. it’s only useful for spacing in combos.

haven’t played Sent personally since I don’t really like the robot on anchor, but that setup with Drones sounds interesting. I’ll try it out if I have time.

Mmm I’d use the cr.L hit-confirm if it was Hawkeye’s Arrows/ Unibeam/ Weasel Shot that I was hit-confirming off but with Plasma Beam, due to the knockback, it’s a different matter.

I’ll experiment a bit and see if I can tweak it a bit to get it working properly. As for Weasel Shot, I’d use it if I didn’t find hit-confirming into combos off random Jam Sessions so damn easy, again, will mess around with the assists anyway. I do prefer the 1 horizontal + 1 vertical assist way of doing things after all.

Also: Subscribed =)

Just want to throw in that the st. M also helps against hitting an Eye of Agomatto after the c.L (as opposed to Impact Palm) by letting the controls go to neutral. It sucks getting a point blank Eye.

I don’t have that problem too much. if anything, I get cr.H more often than not, which is really annoying.

Ok this is getting ridiculous. Strange + Ammy are a broken couple. Starting with two bars they can deal +1.400K damage (no TAC, no XF). I think i will be making a video about Strange and Ammy synergy this weekend.

is that with the THC you mentioned? sounds powerful. I’m pretty sure there’s a way for Zero to go into the Lightning Loop after SoV… just haven’t found it yet besides me not being able to do TK DP motions consistently. :eek:

The combo goes like this (Just with Strange and Ammy, the other character must be dead):

Starting in the corner or very close to ther corner on a standing character.

j.H, j.S, s.M, s.H, s.Impact Palm [crumple], Grace M x2, Flame, (j.MMH IP, land)x4, s.H / Call ammy cold star, s.Impact Palm, Flame of the faltine, walk forward, s.Impact Palm, Flame of the faltine, (s.Impact Palm, s.S, neutral superjump, j.Impact Palm, flame, j.Impact Palm, land)x2 [possible 3 times], s.Impact Palm, THC Vishanti + Okami shuffle, Grace M x2, Eye of agamotto [if timed correctly the Eye will be out right after of the Hard knockdown caused by Okami shuffle], Flame, normal jump, j.Impact palm, flying, j.Impact palm, unfly, j.Impact palm, land, s.Impact Palm, THC Vishanti + Okami Shuffle [At this point it’s overkill], Grace M x2, Eye of agamotto, Flame, normal jump, j.Impact palm, flying, j.Impact palm, unfly, j.Impact palm, land, s.Impact Palm, etc.

So if Strange starts with two bars he can repeat the THC twice, if he starts with 3-5 bars he can repeat the THC three times xD , in other words ridiculous unnecessary damage.

I wonder if it’s possible after doing some corner loops into a ground Impact Palm into 7 Rings xx Sougenmu to LL. SoV just seems like it won’t work.