What would be the best type of assists for Dr.Strange? ive been wondering, OTG ones? proyectile ones?
projectiles definitely. those that can keep the opponent stationary are ideal, but if you don’t like playing those characters (Hawkeye, Taskmaster, Iron Man, come to mind), Magneto and Doom’s beam assists are good too and can set up jump loops midscreen.
then it kinda branches out from there. really depends on what you need for your team and what you prefer playing. Strange doesn’t need dedicated OTG assists at all because he deals a ton of damage by himself and can self-OTG with multiple Graces in the corner (my best corner B&B has 4 relaunches lol). Hidden Missiles and Dorm’s Purification are examples of assists that help Strange zone and can extend his combos in the corner with OTGs.
also good shit to Chipp Zanuff, you’re finally playing Strange/Hawkeye/Doom like me LOL. that team is beast. struggling to increase my Hawkeye’s B&B damage though.
I strongly recommend assists that lock people down in blockstun (Doom Missiles, Sent Drones, Ammy Cold Star for example) since Doctor Strange needs time to setup his projectiles (Daggers of Denak, Eye of Agomatto). Forcing them to block also eases them into defensive play, where Doctor Strange can throw into a super and if need be XFactor cancel for the kill.
When choosing assists for Strange, I recommend assists that help his gameplan over those that extend his combos.
I’m obviously not Chipp Zanuff (though ironically a Guilty Gear inspired name still) and I’m like almost ALMOST ready to pick that team exactly. I’m trying to make a team that is perfectly balanced with staying away with potential to rushdown with a crazy good anchor (being that I care most for Doom I think Doom has problems vs other anchors) and I saw your postings on the team I was considering. I just have to playtest Hawk/Doom/Akuma some more see if I don’t like it. it’s my pocket team for counter picking certain match ups or fights I can’t win because my Akuma has problems opening people up right now.
my Strange team is obviously my main but for annoying matchups (Sparda twins and Zero mostly) my Dorm team is in the wings to kill people with autopilot MastaCJ-style mixups. besides the problematic matchups, Strange/Hawkeye/Doom is a pretty balanced team and does a little bit of everything really well. Strange on point with Hawkeye and Doom assists means you have ways to get Eye of Agamotto out and have Hidden Missiles for protection; not to mention opponents will be reluctant to hit buttons once they’re out and you can go for a quick left-right mixup with Hawkeye + crossup teleport.
Hawkeye is probably the best pairing with Strange after Taskmaster primarily because of how fast the assist comes out, AND the arrows keep the opponent stationary so you can confirm into an Impact Palm crumple, which is really important for setting up mixups from midscreen. if you combo into Hawkeye assist early in the combo you can get 3 Graces off right away so that’s really nice too. I’m not playing right now but I think you can probably get a 3Y Grace 50/50 (the purple flames thing that causes crumple on hit) midscreen after a knockdown. something like:
cr.L, cr.L ~ Impact Palm xx Grace of Hoggoth L, Grace of Hoggoth L, Mystic Sword L, dash forward Impact Palm (call Hawkeye) xx Grace of Hoggoth L, Impact Palm, S, j.M, j.M, j.H, (delay) j.S, pause, Flames of the Faltine, crossup/fake crossup teleport.
basically not only do Hawkeye and Doom assists help Strange zone in his neutral game, they also extend combos and help with his mixups. Strange I think is one of, if not, THE most versatile character when it comes to the options he has when it comes to creating mixups. I’ve been thinking about one involving Hidden Missiles and 50/50 while the opponent is air teching. from super jump height. with 2Y it’s not a far-off possibility at all since it’s so fast and causes soft knockdown on hit.
Strange hawkeye Doom have a crazy lockdown i came up with yesterday off of one blocked EoA. Ill try to record it so you guys can see it. I honestly think thats the best team for strange
good shit man, looking forward to it! I’ll also post some of my ideas for mixups and corner combos soon.
My lockdown works both midscreen and corners, teleports do NOT get around this. I tested it in match settings and for characters with very limited movement this becomes near impossible to get around. This is Really really cheap lol
[media=youtube]fxlHrePylCA[/media]
Its just an example but you will get the general idea! I call it “The Agomotto Lock”
So I’m running some of that Strange,_________,Hawkeye. Strange, IF, and Hawkeye are three of my favorite characters but don’t work that well together. I’m looking for a character to fill that spot. Hunters Strange, Dorm, Hawkeye mixups look very impressive so Dorm is a big option. I want big damage out of dorm and strange together so I have a few questions. When I use dorm should I use dark hole (for the lockdown) or purification for otg and bigger damage. I was thinking I could call out purification during SOV for extra damage like get a hard knockdown then call daggers, purification, SOV. Will that work or can I use darkhole for the same purpose. I would try this out myself but my xbox is down. Help would be greatly appreciated.
hmmm. I’m trying out Strange (Bolts)/Taskmaster (H.Arrows)/Dante (Jam Session) and seems like a really solid team… I might have to consider this one over my current one. reaaaaally liking the synergy so far. SoV -> up arrows is a good DHC in the corner and Tasky can still followup with a TK side arrows. plus with Jam Session I still have access to my Grace mixups midscreen and corner, and I also get a good AA assist and a BS anchor.
edit: off SoV, the timing is tricky but I can followup with a DHC into Devil Trigger, Teleport, then knockdown j.S into combo. pretty sick.
Trying out Strange(Eye)/Doom(Beam)/Wesker(Gun). Doom and Strange work ridiculously well together, and Wesker assist helps open people up when they’re in the corner. Doom and Wesker are BFFs too, so we’ll see where this team goes.
I’ve been running with Dante/Strange/Hawkeye
Dante Point~Depending on how much HP the opponent has or how damaging your combo does, during dante’s million dollars you can DHC the moment the final blast hits the opponent into SoV for either a kill or lower their HP into a chip kill range with Daggers Assist and Hysteria.
Hawkeye Overall~ His Triple Arrow assist, helps Dante’s and Strange’s teleports. Easy Hammers, or combo start for strange. Only problem is even in XF3, against rushdown like Wesker, Wolverine, Vergil, it’s over for me.
Pretty common team ideas for Strange.
THC with SoV and Chaotic Flame is pretty sick as it is. I’m finding though that if u THC while they are at the right height you can go into the FoF palm loop. I’m still pretty scrubby with the loop itself so it needs more lab hours in general. The new loop itself is an interesting development to Strange’s gameplay.
Considering combinations of Strange, Doom,Dog,and Strider. What sounds good?
Since I don’t think it’s a good idea to play Strange on my team anymore but I still want to support Strange’s metagame I’m going to share what I think is the best Strange team right now - I brought this up I think in the general discussion thread once but I have yet to share it here. I’ve seen numerous teams really close to this but none quite the same.
Strange-a / Haggar-a / Hawkeye-a
Alternatively:
Strange-a / Haggar-a / Taskmaster-a
I haven’t actually decided whether EoA or DoD is a better assist for this team yet, but I’m leaning towards DoD and BoB would be redundant with the arrow assist at the back. I think the first variant of this team is stronger, but I haven’t tested it as much since I don’t really have a Hawkeye. Anyway, the gameplan:
Strange: For the most part it is standard Strange play; set up your zoning and use arrows for teleport crossups. With Task’s arrows you can actually teleport twice before the arrows hit to really screw with your opponent’s head (might be possible with Hawkeye too but I doubt it). Strange’s biggest problem is his lack of escape options (I think everyone can agree with that by now), and Haggar is the best answer the game has for that. Haggar also gives you something your opponent has to respect on the opening mixup of the game (something Strange really doesn’t normally have). The main difference in how you will play from normal is that the instant Haggar gets a clean hit on anyone you immediately SoV XFC and combo into a dead character (or 2 if Haggar also caught an assist).
After that you play the rest of the game with Strange very patiently and defensively, maintaining 3v2 (or 3v1) dominance - remember you should still have Haggar to keep them from rushing you down. When they become frustrated trying to get in on Strange + Haggar that’s when you can run teleport mixups again to capitalize on their complacency. The two biggest problems with this gameplan are 1) when you mess up your confirm from SoV and waste your XF (with enough practice of hit recognition this shouldn’t be an issue) and 2) when Strange bites the dust early (more on that later).
Haggar: There isn’t really anything fancy to Haggar’s gameplan. He’s the same grappler he has always been and he is actually pretty scary with arrows assist behind him. For most games Haggar’s run will probably be fairly uneventful. The most important thing to mention here is DO NOT X-FACTOR (if you still have it) unless it is guaranteed to win you the game.
Hawkeye / Taskmaster: Other than providing a great assist this is basically just the comeback factor (which is why I like Hawkeye better here). This team is designed to be frontloaded and win without ever losing Strange (or Haggar) but the reality is sometimes you will. Keeping in mind that if your initial game went as planned you should not have X-Factor; I feel that Hawkeye and Taskmaster offer the best combination of projectile assists and non-x-factor comeback potential. Both of them are great at dealing chip damage with or without XF, both have a very complete tool-set that can work without assists, both can do respectable damage fairly easily, both have great matchups against several top tiers, and both can convert throws into big damage. Now if your plan didn’t work out in the beginning this is why I told you not to XF with Haggar; both of these characters are competent without XF, but they are also both scary as hell with XF3.
Pros/Cons of each:
Hawkeye:
+Better overall character
+Better meter build and damage from throws
-rushed down easily by some characters
+More versatile zoning tools
+/- Faster assist (depends whether you want screen control immediately or better coverage for teleport mixups)
+Mixup isn’t great but with the command jump it’s a little better than Task’s
Taskmaster:
+Better damage
+Counter Super to deal with rushdown
-mobility limited to wavedashing and maybe swing
-weak mixup (basically low or tick throw)
+/- Slower assist
+Safer DHC’s
+High health
I’m open to any critique on this. I’d really like to see someone run this team but I have always been dedicated to Zero and there’s just better options for Zero’s partners than Strange unfortunately.
Afterthought: The DHC’s on this team are all really good too. SoV into Body Press does so much damage.
Strange (Bolts)/Dante (Weasel Shot)/Dormammu (Purification)… oh my god this team.
Strange - Dante
- Weasel Shot for left-right mixups midscreen. doesn’t affect HSD and damage scaling much, and as AvariceX mentioned you can teleport twice before the bullets hit.
- SoV -> Devil Trigger DHC: safe, possible anywhere on screen, gets Dante into DT for free. possible combo if SoV hits.
- the catalyst for a ridiculous THC in the corner because of how long the Million Dollars super is. basically allows you to get one extra rep of Flames loop or you get up to 3 Graces for mixups on the incoming character.
Dante - Strange
- Bolts of Balthakk assist for left-rights. the staggered hits and blockstun allows Dante to go for high-low oki
- Can combo off throws thanks to Bolts’ hitstun and minimal damage scaling
- Million Dollars -> SoV: solid DHC
Strange - Dormammu
- Purification allows for pretty much the same thing I did with Doom Missiles: resets/mixups off air tech
- Combo extensions (not that Strange really needs it)
- decent AA assist with slow startup
I been messing around with Cap (Shield Slash), Strange (B.O.B), and Doom (Missiles) lately. Pretty good team. They all DHC well together. Also Cap and Strange’s assist give each some sick teleport/ backflip mixups resets. You can also force ppl trying to hide in the corner against strange out with a shield slash/ med teleport followed by a high teleport. Finally both characters can use missiles effectively for zoning and combo extending so if one dies they can still do massive damage with just Doom backing them up. I just need to level up my stange now. And of course Doom is known to be a good anchor. Thoughts?
IMO really smart of you to use Shield Slash to take people out of the corner. as simple as it sounds, it’s really handy to have one button available for people for try to run to the corner to evade Strange’s mixups. depending on your game plan though, this can either benefit you greatly or really not that much. because Strange can pretty much ToD anyone in the game with a DHC (provided you have the execution), mixups may or may not be that important for Strange now, at least for me. if Strange lands the first hit and takes the opponent to the corner, he can kill the first character and mixup the other two and/or XF punish with SoV when necessary.
I’ve noticed people are liking the following format for Strange teams:
Zoner (Hawkeye/Chris for example) | Doctor Strange | Helper Assist
Thoughts on this being the best team format for Strange?
^ i’m using something similar. Thor (defensive/reset character) / Strange (meter user) / Ammy (good anchor, assist, and best THC for Strange)