Sup guys I run Mag - disruptor / Strange - EOA / Wesker - Low shot
I really enjoy playing dr strange and now i try to run him first just to get used to his gameplay when he’s fighting.
When magneto is on point, i’ll call strange assist and depending on their distance, I use magneto’s attraction, repel, and gravitation where i see fit to drag them or push them into the ball, the EOA also serves as protection. If you are being attacked with EOA on the screen and they run into it…you can hit confirm into a big combo. Mag/Strange has a lot of solid zoning and offense tools.
When I have strange on point, I tele behind while calling mag beam assist, and if it connects, I can combo into big damage. ([Call mag] M tele > MH Impact palm S]
I usually use mag beam a lot with mystic sword M or H to annoy my opponent to no end. I don’t like BOB because some characters will run right underneath. EOA can set up IP combos, but they are heavily hit-stun scaled, and EOA disappears from chasing a full screen character about 3/4th of the way.
Wesker provides OTG and unblockable setups, but since he’s my anchor, he doesn’t see much assist help. EOA is useful for re-launch combos and setting up mix-ups.
Wesker’s low gun shot can allow dr. strange to connect an extra 3 impact palms on the way down with a re-launch into another IP xx SOV or S into SOV.
Thanks for the input. In my heart I knew the answer. I just needed someone else to say it I guess…
I’ll keep running this team at least for a couple of weeks and maybe if I feel strongly enough about it I’ll evolve it into something with a competent anchor.
I agree that hulk is amazing. I’m currently running hulk on a team with strange but I realized that hulk benefits so much from strange’s bolts assist rather than the eye. Allows you to get in a lot easier with hulk unless you are already running an assist that covers his movement. I was running the eye and even though there is interesting combo potential off of air throws and stuff it really only works well to set it up in the corner for pressure but does not help cover hulk as well as bolts. So currently I’m running hulk(aa)/strange(bolts)/doom(missles). The doom missles are so good for extending hulk combos and i know I have to deal with strange not having the aa assist from hulk a lot of the time unless i tag out, but if you are really good about canceling unsafe normals into teleport and using light mystic sword to create space then strange can still do ok, but again I am kind of still soul searching right now lol.
Yo, I*** TOTALLY*** disagree with this. Spider-Man is certainly not the best anchor or second character, but he’s not total garbage either. I am a Spider-Man main, and I have** NO problem** running him as anchor – in fact, alot of times, it’s actually a great idea in certain matchups.
For example, Spider-Man is a Wesker counterpick, and running Spidey as anchor specifically ensures this matchup. The key to this matchup is NOT to rushdown (you WILL lose to teleport shenanigans on the ground), but to play as LAME as possible.
Spider-man can stay at super-jump height as long as any flight character, and can move from one side of the screen to the other faster and better than anybody. From this height, you can easily punish mistakes with webzip and from the ground on the opposite end of the screen, you can punish teleports with web throw for a full combo. XF3 Spidey (with what, double the speed? and boosted damage?) makes this really scary for weskers.
While Spidey’s not the best character for OCVs or Feliz Cumpleanios’s/Happy Birthdays (even though his still able to do it), he is great for certain matchups, ensuring timeouts with lifeleads, beating Phoenixs, and other situations.
I can go on, but just for information’s sake, I’ll leave it alone
If you play mix-up/reset oriented Strange, I don’t see why it would. Especially since one successful hit into a successful reset would build like two bar at least. You would probably have to drop your hyper combo usage a bit.
don’t see why not. on one hand, Strange is gonna be hogging meter for SoV/7 Rings punishes but he doesn’t need it at all to get his mixups going. on the other hand, Vergil needs Spiral Swords to get some real damage going, with DT to help him open people up with near-fullscreen airdash j.H. both can play the reset/mixup game effectively, so you’re gonna have to play resets with one and play for damage with the other. Ryan Hunter’s had a lot of success just going for mixups with Strange so you could play Strange up front with Vergil second to take advantage of Rapid Slash assist for crossups.
I’ve been working with Dormammu(hole)/Strange(eye)/Doom(beam)
initially I was concerned that Dormammu and Dr. Strange would both use too much meter to be compatible but Dormammu is capable of decent damage without meter, and with Doom assist you can easily play lame and try to build meter that way. I used to use bolts but eye of agamotto seems better for playing lame and it seemed unnecessary to have two beams. You can end Dormammu corner relaunch loops with flame carpet > eye > dark hole > super for extra damage
The only thing I don’t like about this team is Doom on anchor but he always seems to be my best option for anchor
^how is Strange faring on second with Dormammu assist if ever? I’ve been wanting to try out Strange/Dorm for a while and I’m not quite sure whether to use Dark Hole or Purification. wonder if you could do a like a pseudo SoV XF jump loop with it since they’re both pillars that pop the opponent way up.
I tried that but it doesn’t really seem to work. You can sort of do it with jam session but pillar just knocks them too high and has so little hitstun at the end that even if it is possible it would likely not be practical at all. If you try to catch them lower on the pillar the next hits of the pillar will just hit them anyway and ruin your combo.
edit: i posted this in the Dromammu combo thread but it still somewhat related to Dr Strange team building:
I’m pretty excited since the one thing I missed about my old team (dormammu/wesker/doom) was using wesker assist to extend combos and give Dormammu full combos into super that are self-sufficient with meter
is bolts as crazy a left/right rushdown beam as i think it is on paper, or does the speed/height kill it? is it better to try and “dump” an eye on a blocking enemy with a rushdown blockstring?
(or should doc strange be on point and a team built around him?)
i’m looking for a beam assist for characters like jill, rocket, and felicia and i hate iron man and doom equally so they will absolutely never be used. the strange doctor looks like a fun character and the height of bolts actually gives a crouching enemy a felicia/jill command grab to think about, but again, this theory fighting is all null and void if strange is going be tagged on startup every time he comes out.
i dont have the game on me at the moment, and i will absolutely experiment on my own when i eventually get back into training, i was just curious if you strange mains had any comments/advice/warnings.
bolts assist is actually not that easy to tag and its really good but I personally think he’s good as 1st or 2nd and it is a pretty good left/right rushdown device. I would def recommend using it over dr strange’s other assists for someone like jill, rr, or felicia.
sounds pretty good but i think strange on point might be better so you can use jam session assist cause i feel like that benefits strange more than eoa benefits dante. But other than that disruptor is def good for teleport mixups. So it can def be a solid team.
holy fuck Strange (eye)/Hawkeye (greyhound)/Doom (missiles) does EVERYTHING. keepaway/zoning, rushdown (though not with Hawkeye lol, my Hawk is still ass), good DHC synergy, combo extensions… I’m loving this team a lot and this is only day 1 lol. I need to make my Hawkeye more annoying!
Well Ive been using EoA since i started playing strange and its a great assist but in certain matchups bolts is far superior. Against primarily zoning teams bolts is much better than EoA. So i think ill be making the switch to Bolts.
since Hawkeye and Doom both have ways to blow through enemy projectiles with their own (Spritzer, Plasma Beam) I’ve stuck with EoA for combo extensions and it handles teleporters fairly well once it’s out (since it’s basically a stationary version of Stalking Flare). the only problem is covering the startup but Hawkeye has several ways to do that anyway. been thinking about trying Bolts too but I wonder if it’s redundant since Hawkeye’s already running Greyhound. thoughts?
I think you should probably leave your assists the way they are. Though I dont think Works That well vs teleporters. Not in my experience anyway.
I heavily considering changing to purification assist for dormammu. I need some kind of air control vs frequent jumpers.