"We must get back through the portal and CLOSE IT!" Doctor Strange Team Thread

Dante/Strange/Magneto seems to be the best order. Dante + disruptor is retarded and so is Dante + bolts. Dante also has fewer bad match ups than Magneto. The other thing is that using the Dante Strange tech allows you to kill essentially anyone off of most hits. Finally, Magneto is the best anchor of the 3.

What makes Dante/Bolts so good, though? I’m not convinced. The Hitstun scaling for his basic BnBs are vicious so you have to rely on mixups if Bolts hit to get optimal damage - which in itself is suboptimal.

Speaking of mixups off Bolts, Dante has this weird glitch where Stinger will teleport Dante to the opposite side of your opponent during the stun Bolts creates. Apparently there’s 1 or 2 frames in the animation that allows this for some reason. I’ve done it multiple times, but I’m still unsure on how to consistently replicate it.

Also, can you really do Team Super when an Assist is on cool down? I had never heard of this before DJ mentioned it, but I was trying this last night and couldn’t get it to work.

If you do a team super a little bit after the assist leaves, it’ll just be two. If it’s too soon after you called the assist it doesn’t happen.

I am just now learning Dante/Bolts, and you can, though not as effectively as disruptor (so fast), go into stinger+bolts into teleport. However, the upside is if they block it you get opportunities for more mixups, and that just gets nuts. Also just cancelling into bolts and teleport of a lot of random stuff is good, confuses people. Also, weasel shot and bolts, gives you time to get out safely and set up zoning, then either go back in, or teleport. The second bolt is awesome. Also good for turning a blocked air guitar into a long offensive push. And for zoning, you do a little move to get them to block for bolts, and you can set up drives and missiles for free and they have to respect it if they were on the ground way back when the assist was called. There’s some great potential there.

I still like the sound of Magneto/Strange/Dante a bit more, though. Mags gets that repulsion and jam into high/lows reset, or just touch-of-deaths if Mags feels like it, and Strange can use jam and disruptor amazingly. And Mags/Dante THC sounds mean, free high/lows.

But the difficulty of TODing with that order just bothers me. I read tortonon’s post but I’m just not seeing the 1mill + damage potential of that order.

Dante/Bolts is the truth. I’m going to record some stuff about it soon. Trust me those two belong together.

I’m trying to figure out how to get the flames loop extension with jam session. It’s tight.
But I’m looking to play Dante, Strange, Magneto.

I JUST learned it consistently. Jump as soon as possible and smack them on the way down, don’t look for the end of the assist but look for the spacing where you’re at the top of your palm. A lot easier to think about, for me anyway.

Honestly, that team works in most orders. Lemme know if you come up with some really nasty Dante/Bolts mixups, mine are all improv right now.

And yeah, Strange and Dante are the bestest of friends. I think the only reason the pair’s not extremely overused is the relative execution barrier on both, but that’s manageable (coming from a new, terrible Dante)

My execution is pretty hot with both of them. The only problem is I have some of those shitty days when doing the sj.u into impact palm doesn’t register. I can’t seem to get it into my muscle memory. Today I did max loops, minimum height, from every confirm I practiced but tomorrow morning I might be less clean.
Anyways do you f.h + dante assist cancel FOF or do you dante assist then impact palm then FOF.
I’ll be trying out your method tomorrow but I’d rather avoid any confusion.
Thanks in advance.

Imp+ Dante assist and Flame, neutral jump right away, if spaced right what I said before works. Still annoying, but less so. I’ve only done it once online (tried 3 times, so I guess nothing ventured nothing gained), but training mode I usually get it about 70% when I finish the loop, but as I said, I’m learning, so hopefully it improves over time.

What’s the safe block string using jam session and EOA?

Anyone have any Tron/Strange syngergy tech?

Two setups for Dante-bolts that I abuse heavily:

Stinger+Bolts ~ bold ~ teleport ~ box-dash
LMH~back gunshots (call bolts during the shots) ~ teleport ~ box-dash

There ya go, vortex with a ton of variations to open people up. Or you can go air-play with bolts into dash and whatever.

I forgot about the cooldown for a straight point-anchor THC. This alone makes the optimal order to be Mag/Strange/Dante, both for the DHC (super-super instant punish with the SOV, with the ability to get a hard-knock down after disruptor-shockwave-sov and a free mixup with teleport+jam on the enemie’s wakeup in case he didnt die already) and the damage output that Strange has. Not to say that, each time I watch Cloud playing anchor-Dante, I feel more and more compelled on trying that out. His tech is ridiculous.

Hey I’m confused about the DHC instant punish. Do you just mean shockwave vishant?

Yeap… actually both of them can do that, but from Dante to Strange you’ll need to devil trigger into SoV.

The thing with Shockwave punishes is to disruptor their assist, cancel it into shockwave and then do the SoV. If you are really close to them, you must wait for the shockwave to end, so you can SoV both point and assist. If you catch them both, you can xfactor for guaranteed 2 kills and a lot of meter out of that. If the point is blocking, you can delay the SoV a lot after the shockwave ends to bait a button or simply do it since you’ll be fullscreen and you can kill his assist.

If the opponent’s assist is far away, disruptor-shockwave into SoV instantly. The vishanti will hit, then the shockwave will follow, and it will end up in a hard-knockdown situation. You can either teleport close into a mixup (palm+jam into teleport on their wakeup), or set up an EoA and start to control the screen. Heck, you can even link another SoV after that if you still have meter. This is really good against MorriDoom teams, since you’ll be able to snap Doom for a lot of life, and even if you cant catch Morrigan, you’ll still be able to clear the screen from any soul fists and bring Strange in with some momentum to fight her.

Also, regarding not only Magneto-Strange but I’d say Thor-Strange and some other duos, Infrit found a way to side-switch out of a flame loop using a crumple state. I posted the video in the combo thread, then went on to test some stuff, and I found the reason why it happens. I’ll upload a video later today or tomorrow max to explain it to you guys.

http://www.youtube.com/watch?v=2oS2DRHw0hc
https://www.youtube.com/watch?v=RdwqNoUWoHY

Thanks friends.

Anyone tried Doom Strange Ammy? Might be the best point Doom team actually.

Speaking of teams, I’m thinking of saying bye-bye to Doom, and doing this to my team… thoughts please.

(this is just a preview while testing the new cap-card, so there are only 2 bnbs)

http://www.youtube.com/watch?v=fYBWlXXWoFc

I was using Thor/Strange/Ammy for a couple of weeks, I just switched to Doom/Strange/Ammy a couple of days ago. It is definitely one of the best point Doom teams. Strange/Ammy is so good, it’s not even fair sometimes.