"We must get back through the portal and CLOSE IT!" Doctor Strange Team Thread

So decided to take a break from my main characters (Wolv, doom/akuma, nova, frank not in any particular order), and start from fresh characters that would benefit multiple ones from that list So I’m think Wesker/Strange/Spencer (Wolv, Spencer/Wesker, Akuma/Doom … Nova, Spencer, Doom/Strange etc,).Perhaps backwards order. Strange obv will be on B.O.B (and having him second allows my happy bday all day er’ day:) And as for Spencers assist, I’m torn. I’m sure there are good resets involving slant shot, but hard shot allows for gun teleport mixups on MOST crouching characters (if the bullet hits you can otg after… Wolverine, Morrigan felicia rr duck among others) and generally you can combo like you would with slant shot ( not as effective but still lets you extend combos). I like it as an option against opponents who are ducking the bolts…and also allows strange teleport mixups. Anyhow Spencer obv gets BOB and an OTG, and Strange gets a low and an otg. So thoughts? Also posting on the other forums:) Thanks for your opinions ahead of time guys

Edit: Or do you think Wesker Haggar Strange is a better fit

Bolts hit way too high to make this safe. Anyone who blocks it and isn’t standing can easily punish. If you’re playing Wolverine, you’re playing with Plasma Beam second.

Cancel into charge. Bam problem solved.This is just to get you in shouldn’t call it anywhere from midscreen closer. If it hits, awesome, proceed. If they block, B cancel and proceed to apply pressure. Theres a second bolts coming. Leaves them hesitant, a lot of the time allowing for a dash throw which can be combo’d off with assist 2. Trust me I’m not a fan of assist that don’t allow safe slashes, but its not really that bad to get you in and serves all the other functions. Just stay in and use assist 2 to stay in (jam session/ tatsu)

Also Wolverine can be played with Tatsu just as effectively or Shuma beam(Wong, Sumbrownkid, Ricky, Nemo’ second team, Angelic) so you don’t have to limit yourself to just doom beam though I agree its his top assist.

Zero/Doom/Strange, anything I could possibly do with this team? Ive been experimenting and I could not find too much yet.

What’s the point of having an assist then if you’re just going to cancel it to Charge? That’s a waste of meter when you could just have a good assist for Wolverine.

And it’s not just about Plasma being his best assist, it’s about Doom being his best partner, due to TAC infinites.

Wolvy/Doom’s a pretty mean shell, but honestly, I’ve seen a lot of Wolvy/Strange ideas around SRK, and I don’t see what it’s good for. Wolvy can’t abuse bolts the same way others can, or it’s just a tool to help Wolvy do what he already does solo quite well. He’s good with a few different characters on second for sure, but as for Strange, I don’t really see it working. That’s just my opinion, anyone who disagrees is entitled to it.

I have a different pair’s tech, though, for perusal. Toaster suggested earlier that Tasky’s up arrows give Strange combos off of ground corner throw, and here’s what I came up with.

I’m not sure if I’m able to do a third aerial flames loop, I don’t think so, as I’ve tried and tried, and can’t seem to do it. Also, I can apparently extend with Deadpool assist, and have managed too off a normal flame loop several times, imp+quick work, flight, imp j.S knockdown, daggers M before super. It just seems to whiff generally on that combo, it might be the height. Anyway, tell me what I can do to improve upon the idea, if anything.

If it hits, theres no need to cancel it. I’m not saying bolts is his best assist, not close. I’m saying it’s serviceable. The poster asked any synergy, does anyone make them work. I’m just listing ways Bolts helps Wolverine and what partners would help. Dante or Akuma would make the team serviceable in my eyes. If you disagree fine.

Yooooo this up-arrow combo is SO SEXY! #KREYGASM

If you cut out some flames per jump you might be able to get another launch.

I think you can extend with Shuma off corner throw into SoV as well, I’ve been trying with jam session but it’s too quick. In some situations, at a specific height for a corner air throw you can call an OTG assist but it’s a very specific height.

I want to share this tech I discovered a few months ago, it’s a combofiend style team but doesn’t require spencer.

https://www.youtube.com/watch?v=CPCGeBRCENc

and then here is some she-hulk/strange/dante guard break action although it’s more of a proof of concept than optimization

https://www.youtube.com/watch?v=Qfb9rhSaIYA

Damn! That is some really cool stuff. I was trying to figure out who works well in the ???/Strange/Dante shell, but that is a really strong argument in favor of She-Hulk.

Sounds good, I’ll check it out sometime tomorrow.

spencer can do this too since he has an anti-air command grab. Frank has an anti-air hyper but it requires level 3 I think. Haggar could work since he has anti-air command grabs as well.

But for stability, I recommend vergil because you can do hard tag FoF loops off a simple wall bounce like so:

plus you get jam session for vergil which gives him stability and can OTG extend with high tide and jam session very easily.

actually the best strange/dante team is with Viper, aka Maziodyne who I’m sure has already made his presence known here but here is his channel, I recommend you check it out, has some synergy with strange/dante as well.

http://www.youtube.com/user/maziodyneMVC

is there any interesting tech between Strange / Ammy ? Im sure theres got to be something. Im just picking up those two and I know they are steep learning curve characters, so ive got a lot to learn lol. Just trying to get all my stuff consolidated as soon as I can so I can start practicing it

THC. A lot :-P.

Cold Star is pretty neat for Strange. The best thing about it is if you do a close st.M+Cold Star, canceled into Mystic Sword M, it will be safe on block against everyone, even crouchers, and will be a true blockstring no matter if they pushblock or not. You get at least a whole second of frame advantage, and even have time to teleport behind and lay an Eye for chip damage, or any other kind of setup.

The THC is broke too, you can probably get some neat extensions off of a raw THC using some OTG flames.

Strange’s high/low mixups depend heavily on assists, because an opponent needs to be held in place for an extended period of time. Cold Star can do this, but since it’s not as fast as Jam Session it might be harder to set up. Basically, after you get someone to block an assist, activate flight mode, move down-forward until you’re low to the ground as possible in flight mode. Strange’s flight goes so low, that if you unfly you will immediately land. If you want to go high, do j.MMH palm, unfly. If you want to go low, immediately unfly and do a cr.H, palm, mystic sword L. You can unfly any of the overheads and go low to make it even harder to block. Again, you need high blockstun assists for this to be viable. Cold Star can work, but it’s just not as quick to come out.

The other problem with Cold Star is it has a lot of assist recovery. As in, once the last active frame is gone, the time it takes for Ammy to leave, and your other assist to become available. Strictly speaking, it’s not that much different from other assists, but with other long range projectile assists like Zero’s, if the projectiles hit late, you still get the frame advantage while your assists are recovering.

But anyway. The fact that you can combo after st.M->Mystic Sword M by calling Cold Star is in itself a good reason to use it. The amount of time you get to combo after it (with a crumple combo even!) and the amount of frame advantage from a blocked cold star, is very useful. And again, the THC is scary, and serves not only as a panic button, but a completely-regain-control button. You can even do more high/lows with it against incoming characters.

So yeah, Strange with Cold Star can work. But the lack of a long range or neutral game assist is gonna make things difficult. So take a beam or missiles with you, or something similar.

Thank you for the reply!

Does anyone else have any other advice ?

Try Jam Session. This is not me being snarky as I too had the same question and EvilToaster gave me the same answer (in fact the above appears to be a copy/paste of it lol), I also asked VASaga who gave some excellent advise about the THCs and being able to grace-flame-OTG into fof loops.

A lover of both the xxx Strange Ammy and xxx Strange Dante shells, I played a lot of both (and even settled on Doom as my point!) and both are truly excellent! However… I basically opted on Dante for the Jam Session. Comes out faster and, more importantly, it covers more vertical space for when people try to sj to avoid our, you know, stuff.

That said, if you’re sold on Ammy there’s no prob w/ that at all. I very much love Ammy and Cold star and the decision was very difficult. So in a nutshell, my advice is to try both. Unless you just really hate Dante or really love Ammy, they’re extremely close in quality but I ultimately gave the slight edge to the Jammy Jam.

Anyone have any opinions on Strange/Shuma as a shell? I really think Mystic ray is a top 3 assist for strange because it’s full screen, can give you additional damage for FoF loops and offers some of the best keep away for strange. I was having fun with it the other day doing mystic ray teleport mixups and converting to jump loops. I think Shuma/Strange is really good as well because you can go right into FoF loops off a shuma BnB using his mystic stare explosions and hard tag. So is Shuma/Strange or Strange/Shuma the better shell? What are your opinions?

would it be worth it for Hawkeye to set up FoF loops with something like magic series -->ice arrow–> slide --> TK Scatter Shot --> Gimlet into Raggador?

I don’t have access to the game at the moment and Hawkeye/Strange/Dante is a team I really want to look into.

Don’t know Hawkeye’s conversions into Flame Loops, but as far as zoning, Hawkeye/bolts is nuts. You can confirm fullscreen off of H+bolts into M roll poison arrow. Meaning H net arrow, H net arrow, H+bolts, poison arrow or speed shot, wavedash, slide does all combo. That and bolts gives you free triple piercing setups.

Try it out, let me know how it is. I might be interested in that team too.