"We must get back through the portal and CLOSE IT!" Doctor Strange Team Thread

It’s a difficult assist to wrap your head around using. Basically, there are two main uses of Daggers.

The first main use is the same thing Strange gets out of the move on point: teleport mixups. If you have a grounded teleport character you can make use of this assist. It might make sense at first to use Bolts for this, but because it’s duckable, and teleports have recovery, this isn’t safe. Daggers are guaranteed to hit as soon as Strange recovers from the assist. The assist version of Daggers actually recovers slightly faster than the point version, so this is a plus.

Basically, call the assist while you have your opponent in blockstun (or before, depending on the timing you need,) and left/right them with the assist.

THE BIGGEST ISSUE WITH THIS is that the nature of Daggers makes it easily avoidable by anyone who has free movement options (i.e. not in blockstun.) All the opponent has to do is travel in a direction perpendicular to the line between the daggers and them when they fire. The closer they are to the daggers, the harder this is for them to do, so Daggers are always more effective at closer ranges.

This fact can be abused however for main use number two. I play Zero with Daggers against other Zero’s that don’t have particularly scary assists Zero can’t deal with on his own. In that mirror match, the opposing Zero has to be weary of Daggers at any position on the screen, and once they fire, they must block or get out of the way. Either way, you get an advantage. If they block, well they block, go in. If they want to avoid the Daggers, their escape vector will almost always be predictable. If they’re on the ground, they’ll jump or super jump. If they’re in the air, they’ll teleport down. If they’re too close to the Daggers, they’ll probably just block it. Because you are in this situation where you know what your opponent will do, you can abuse this and intercept their escape route with a punish or mixup. Against any character with high mobility, this is the best use you’ll get out of Daggers, but it also plays double duty as a mixup tool for teleporters.

Even if your characters can’t fully exploit these strategies, Daggers on their own is just an annoying assist to deal with. It totals with 9 points of durability, so it’s even tough to beat out. As long as you can protect Strange while he casts it, you got a big advantage. That’s the biggest strength of the assist, the “you must deal with this” factor. The worst part about this assist though is that it doesn’t do a lot of hitstun, which kind of sucks. Also, the projectiles appear in a random pattern, so combos using this assist can sometimes be unpredictable.

It’s a great and underused assist though. It shines in specific matchups over Strange’s other assist choices, which are admittedly more applicable, but no assist in the game is as unique as Daggers of Denak. Use it.

I’ll sum up Toasters thoughts on daggers really simple since I use it vs Zeros as well.

Basically daggers of dennak is a game of chicken. Move to avoid putting themselves out of position or stay for a possible mix up. It leaves people off balance cause they just sit on screen for a bit lol

I wonder of dante can do something like call daggers jam session to make them block plis cover strange from almost everything short of hyper. Then teleport

Well, Magneto doesn’t worry about opponents jumping to avoid Daggers because he can air grab or air convert any time, also you can use “Gravitation!” to pull them down (although is too hard to convert of Daggers this way).
Anyway, every time I try using Daggers (online specially) I usually run into a team like Cap + Unibeam assist, which doesn’t give a f**k about Daggers. Very matchup specific (that’s why my main assist is bolts, if it gets too difficult to fight someone i change the assist).
Also thanks for the reply Toaster!


I wanted to post this video here to see what you all thought about this match. I believe at around 4:10, dieminion goes for a raw tag attempt at an FoF loop with Strange? Thoughts? Don’t eat me alive now…

Pretty sure he just fucked up. It would be possible to do this if Morrigan crossed under with the combo and Strange came out on the other side, but for some reason I doubt that’s what he was trying to do.

So a team I’m thinking of running is Trish/Strange/Doom, and I have a few questions.

*Eye or Bolts? I’m leaning toward Bolts for the full-screen lockdown and Round Harvest confirms, but Eye is really nice for Trish’s instant overheads, and combos.
*What’s the best order in the back, Strange/Doom or Doom/Strange?
*Is there any way for Strange to go into FOF loops from either: THC with Round Harvest (ideally off a throw) or DHC from Vishanti to Round Harvest? Or am I better off just tagging in Doom for the latter?

Play both Eye & Bolts… Its no different than Plasma Beam& Missiles. Pick whatever is cheapest for match ups
Best order is Doom/Strange… Always give ya 2nd character a chance to touch the ground. Strange falls like a rock in 2nd
You can go into FOF loops in the corner off a throw via THC if ya order is Strange/Trish
Her low voltage hyper allows you to follow up cause it lasts longer.

There is a loop to go into FOF off round harvest, not totally practical though

I’m really wondering if I should change my order to Magneto/Doom/Strange. I felt I would not get to play Strange, but Doom can do some air Photon Shots and hard tag into Strange or do a Sphere Flame and DHC safely into SoV (much like Doom/Vergil does). I just need to learn Doom infinite and I should have success. The order I’m using now doesn’t help Strange to get his momentum. While Missiles is great for him, if you’re getting pressured it’s not that good. If I can hard tag or DHC into Strange I should have time to throw a projectile and call Doom safely, starting the zoning flowchart. The only downside is losing the awesome Magnetic Shockwave into SoV DHC, but it doesn’t matter that much. Don’t fall hard on me cause I’m putting Strange on anchor guys, he is still my best character!
I’m also messing with Magneto/Dormammu/Strange.

switching my team to strange vergil frank in that order. this is by far one of the most fun teams i have ever played.

I always felt like Magneto was the weak spot in your team, agree with this change even though Strange is on point mr tits

I sticking with my Magneto/Strange/Doom order. BUT with Disruptor, Eye AAANNND ROCKS! Yes! Rocks is an awesome neutral assist, both for Magneto and Strange. It protects Strange really well, can be used as a GTFO, for teleport mixups and it has a long blockstun. My main issue for now is converting of hitting rocks. But with some training I can get there.
I guess you saw that Infrit got better with Strange. It seems he enjoys the character now, so we got a new Dr. Strange representant in the tournaments!
OFF: I just got Injustice. Not hating at all, great game, but Marvel is much more fun XD

I don’t know about Rocks over Missiles in this case. You already have Disruptor for a horizontal assist. Strange needs one horizontal assist and one neutral game assist, preferably. Some can count as both (Unibeam, Plasma Beam, Jam Session, Spitfire Twice, etc.) But having an assist to make setting up in the neutral is a huge boost.

The best is any assist you can call in conjunction with Mystic Sword L or M, and add enough blockstun to have Strange set up an Eye safely on block, and give you a combo on hit.

Rocks allows combos after swords, and they travel really slow, so it acts as a neutral assist. Disruptor is basically there for fast teleport mixups, because it’s not a guaranteed assist as Magneto can die then I’m left with Strange/Doom only. This last case is where missiles suck: against strong rushdown or fast zoners you can’t call missiles safely without doing a raw unsafe teleport. I thought I could throw a FoF or a Dagger to cover my Doom call and teleport but it doesn’t work on real matches, some characters are so relentless I just get bopped.

And that’s why I’m using rocks over plasma beam too: plasma beam comes behind your character but it is too hard to convert off with Strange blockstrings. Rocks is pretty easy and it’s insane blockstun allows a free Eye after a blocked string or a neutral call.

PS: We need more of your Strange gameplay! :slight_smile:

Have finally switch out my order of Mag/Strange/Sent and have Strange on Point w/Mag’s disruptah assist. Then replaced Sent with Doom(missiles) So far, myself and a few other players I play with are liking the change. Mag assist, teleport game is a nice new touch. Catch them not blocking = free combo. I keep it simple (for now) and get the aerial knockdown, Doom missiles then SoV. They’ll recover in the air after the SoV, but in time to block missiles allowing Strange time to plant graces and call out an EoA then :m: DoD >Mag assist > teleport.

I’ve recently seen how nasty Dorm and Doom can be. Throw in another Doctor and that team could be very sick! I’ve seen someone already posting a Strange/Dorm/Doom team and that’s what I had in mind for my next team. Strange(b)/Dorm(a?)/Doom(b)

my current alt team is Trish/Strange(y)/Doom(b), which can be pretty annoying too. <whole team has TAC infinite capabilities too

^ Nice. I’d put Strange on point too with Disruptor/Missiles if the online wasn’t so filled of point Hulks, Weskers and Vergils. For me these are the hardest matchups for Strange.

Anyway, I was testing Plasma Beam assist for my team. I think Strange can work with it, despite the bad scaling. I felt dumb when I realized Plasma Beam is considered one of the best assists because Doom comes behind your character. That’s why blocking Wolverines get a combo everytime! LOL
Plasma Beam should work better than rocks for this reason. Good horizontal assist too. Sorry Toaster XD

The thing about playing Dorm is really good Spencer teams are a pain in the ass or point Wolverine other wise dorm don’t have a lot of bad match up

Only on Modok

I’m constantly searching for a Storm team that I like and so I was wondering if I could get some Strange player’s opinions on Magneto/Storm/Strange.
Strange has a pretty good assist for both Magneto and Storm but my question is if Storm and Strange have good synergy. Strange’s FoF loops could potentially solve Storm’s damage issue but can I get it to work from Hailstorm DHC into Seven Rings of Raggador, teleport, and cr.2, S into it? That’s as far as I have gotten with my testing so far. And I used to hear that Strange was a bad anchor but I’ve been seeing him more and more in that position and he seems to get some work done. Plus Eye of Agamatto seems to shut down some BS. But he seems to need X-factor to be decent at anchoring.