"We must get back through the portal and CLOSE IT!" Doctor Strange Team Thread

Tort,

I could not consistently use Shuma and raw tag into FoF Loop. It breaks my heart, but after running several sets with my friends a brother, I could not make Shuma viable. I will have this pocket teamed, of course, but besides that it is basically back to the drawing board with me. So sorry if I couldn’t get the footage up for ya :frowning:

But on another note, question for thought: What do you all think of Firebrand and Strange?

Unblockables and eye, or bolts and fireball zoning into rushdown. If you have a main gameplan to deal damage with those two, either a tac character in the middle, or stalking flare DHC, or setups for FoF loops that I can’t think of, it sounds pretty great.

Thinking Firebrand/Dormammu/Strange would be pretty solid, if a bit frontloaded. Stalking Flare for damage, unblockable resets with dark hole and statue mode, Dorm neutral game with bolts is pretty good, firebrand’s charge assist extends after a dormammu TAC, because it’s hard knockdown, means really great meterbuild all around.

There’s the unusual order of Firebrand/Skrull/Strange, it is structured around the unblockable loop gimmick, but also has a strong DHC for Firebrand in Inferno, and Skrull/Bolts is one of those kill-a-whole-team XF2 shells, and Strange anchor isn’t terrible, in my eyes, at least. Odd-looking, but I bet it would be great.

Also, Firebrand/Strange/Doom, rawtag combos into Doom, missiles for Strange, possibly unblockable incoming cheapness with eye, mixups galore, Doom would also be tagged in on a perfect opportunity to use eye as a mixup tool as well.

Does anyone run Jam session with Strange? Im now thinking about running Magnus, DS, Dante.

Strange loves Jam Session almost as much as Zero does. The fact that the assist serves like 10 uses is why it’s so great for him. It can serve duty as Strange’s horizontal assist because it moves far forward, but it doesn’t go fullscreen. Still, it can be used for mixups, even fuzzy guards if you plant it right.

The best use though is just to buy time. No one will get past Jam Session, and as long as you’re on the ground, it can’t be punished with a projectile hyper because of Raggadorr. You get all the time you need to set up a grace and an eye. That is invaluable.

Strange/dante os stupid teleport mixup at the right range

No problem, OfTheEarth. I couldnt do it too with Shuma ;/

Quick question: is it possible to raw-tag flame-loop from bon-voyage? Cause if it is, I might as well derp it up with Firebrand since I dont give even half of a F&!@ about mahvel :smiley:

lol I think that you can only do it on big characters?

I was lurking in the Firebrand team building thread and they all were talking about how it can only be done on big characters. Maybe Modok’s hit box makes it able to pull of on him? I’m in the lab trying it out now.

I have only been able to pull it off on Modok, haven’t had any luck with Wolverine, Mag, Virgil, Wesker. Is there a way to plink the impact palm? What would be the fastest move for Strange to throw out to catch them with to convert off of?

I just found that my team is exceptionally weak to Wolverine, because he can crouch Bolts, and call Plasma Beam for safety and dodge or disrupt Missiles. And I also just found that Doom’s rocks are awesome for Magneto and Strange. Magneto uses Rocks as Drones and Strange can use it as a barrier for setting up Eye and Graces, as well using it for teleport mixups. Plasma Beam should be my choice for Magneto vs Wolverine but I just don’t like Plasma Beam that much for Strange… and Rocks is pretty good at stopping Wolverine too.

What do you guys think about Shuma(Mystic Ray)/Dr. Strange (Bolts of Baltnakk)/ Dormammu(Dark Hole) - Dr. strange team ! :smiley:
Can they have good synergy (maybe not a very good)
Shuma can DHC into Strange.
Strange has good Loops (difficult but they do good damage)
Dormammu in my opinion is the best Anchor of the three.

So what do you guys feel about them? Are they a good team? or maybe i should look into another characters?

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<div class=“QuoteAuthor”><a href="/profile/79841/guiarroyos">guiarroyos</a> said:</div>
<div class=“QuoteText”>I just found that my team is exceptionally weak to Wolverine, because he can crouch Bolts, and call Plasma Beam for safety and dodge or disrupt Missiles. And I also just found that Doom’s rocks are awesome for Magneto and Strange. Magneto uses Rocks as Drones and Strange can use it as a barrier for setting up Eye and Graces, as well using it for teleport mixups. Plasma Beam should be my choice for Magneto vs Wolverine but I just don’t like Plasma Beam that much for Strange… and Rocks is pretty good at stopping Wolverine too.</div>
</blockquote>

Thats why Dr Strange has more than 1 assist.
Use Eye of Agamotto vs Wolverine Beam teams

This was my old team. At first glance, it seems as though Shuma and Strange could dominate. They even have a FoF loop of off eyes hard tag in corner. The thing that probably makes them so weak is that Shuma honestly doesn’t need strange to do damage. So doing Flame loops aren’t even needed. Shuma with bolts is good, but there are much better beams that could be used for him like Doom’s plasma beam. Dormammu and Shuma, I don’t have the greatest idea about, but I know that Dormammu can’t really assist Strange. I think it should be an Anchored Strange.

I loved this team, being a long time Dr. Strange reader. Team Mystic arts! It’s a shame that Shuma isn’t all that good and very unsafe, especially with mobility. So having Strange and Shuma on the same team can be very difficult to run.

Yup. Always try to counter pick with your Strange assist. I find Daggers very useful against Zero

Who could tell, but damn VASaga is right on this one. Against Wolverine or grounded teams, and even further, against any button-mashing scrub or high-health teams, I’m using EoA. Honestly, F#CK bolts. I love missiles too much to use plasma beam, so I’m using the EoA to keep “teleport+beam” happy people. Unless they’re using Taskmaster, in which case the eye cant do anything in terms of holding the opponent’s assist.

For DocNeto users, and other teams that can benefit from this if their characters have soft knockdown special moves: the most obvious, easy and dumb setup there is, and still I don’t see anyone use it. I tweeted SnakeTits about this since I don’t recall him applying this, but it is possible that he already does. Anyways, no one posted it here. I’ll post Magneto’s case, but if you have a way to end your combo in a special move that will soft-knockdown the enemy, this is viable:

do all of your stuff, mag-blasts, grav-loops, extension with missiles, bla bla bla. After you pick them up, where I optimized the damage with bolts, just s.H~call EoA~Disruptor L. The timing is so perfect it feels that this assist was made for the setup. As the opponent falls and recovers - without an option to roll - Strange brings the EoA into the screen, forcing him to block all of its hits. while he does this, you can already jump to start high-low tri-jumps. You have around three high-low mixups that he will need to block. If he hard-tags, the other character might even hit Magneto, but will get hit by the eye, and since its durability is full and fresh, it will hold him enough for you to recover, and combo him again into this setup. Dumb easy, plain obvious, but ridiculously cheap. Cool huh ? :smiley:

any character that can end a combo in these circumstances can do this kind of stuff.

Wouldn’t it be better to do st.H -> Repulsion? That would enforce they stay in the corner and eat the Eye mixup. I don’t see how L Disruptor would keep them from rolling forward unless you dash back first, but even then, it’d be better to end with EoA call + Repulsion in the corner.

Also could then get some free fuzzy guard mixups with that. But at the end of the day, that setup is liable to get alpha countered or wake up Bionic Arm’d. If you’re playing Magneto, you might as well go for the FChamp 5way mixup instead of a potentially unsafe 4 point mixup (assuming you get 2 50/50’s.)

yeah, thats a better way to do it. As for using Champ’s mixups, using the EoA trap doesn’t exclude using them in any way, only adds another option to Magneto’s arsenal. Alpha-counters, bionic arm and other stuff are situational and/or matchup specific, this is just an idea of how to apply the assist. Even so, not every assist enters the screen invincible, some of them won’t even do stuff, and you’re getting a free combo on them as well.

I need to know how to make incoming a problem with EoA… anyone has ideas? With Magneto and Doom, specially :slight_smile:

That’d be simple, just go for an advancing guard break setup to force them to fall into the EoA. But since you probably want them grounded, you should set it up in a way that they’ll be forced to land in blockstun just as EoA is thrown out. I’d be hard to figure out but it’s surely possible.

I’ve had similar problems against wolvy, but my team of Nemesis/Dormammu/Bolts doesn’t do nearly as well when bolts leaves, makes the odd synergy actually viable. It’s all about fullscreen tentacle confirms to zone and/or outfootsie people, get meter, ham with Dorm/Bolts.

I’ve fought a bunch of wolvy teams in ranked where I just got lucky with a j.M or armored a divekick, and first hit against Wolvy usually wins, but the wolvy matchup is terrible for getting that first hit, and though I’ve tried eye, I usually just try to counterpick with another team, and no one has broken Taskmaster/Bolts tech yet, though I’m trying, so I usually drop Strange altogether to fight him.

Or maybe Taskmaster/Eye…anyone explored that? I’m hoping unblockables.

Oh, and I just saw this whole thing. Skrull/Bolts may not allow for derpy meteor smash conversions, but in combos it allows pickup with meteor smash, which actually resets the groundbounce and lets you do some really lengthy crap. It also allows actual zoning with elastic fist (whatever his fH is), which can be stopped at any time for a bunch of safeish command grab reads. He plays really interestingly with bolts, crouching under the bolts makes for some pretty great command grab setups, and the fact that skrull can do his silly skrull jump-airdash pokes and have called strange bolts when in the air, also good. fH and rolling hook makes strange really safe coming out.

Honestly, Wolverine should go home and be a family man XD
Hey Toaster, how do you use Daggers? I don’t know how to use this assist. Usually beams disrupt the assist and you can’t use it up-close. I feel that it should be a great assist for Magneto but I can’t cover it properly. Tried using after some Disruptors and Mag Blasts, tried that trick of jump > air dash > fly > call assist, but any kind of beam the opponent throws on the ground hits Strange. Should I use it only when the opponent is in the air?
For Doom this assist is godlike. Throw some photon shots, call Strange, start tridashing like crazy, profit (Doom can maintain Strange safe). Can lead to high-lows, air grabs, anything.