"We must get back through the portal and CLOSE IT!" Doctor Strange Team Thread

Lol Serp, is that song from Final Fantasy VIII? I swear I’ve heard it before…

anyways, that is nice… with the extensions that are possible, that damage can go even higher… It’s definetely worth a try.

same for Dorm/Strange/Doom. Mr.Dr.'s team looks really good.

I’m also liking to play Zero. Never thought I would, but he’s cool :smiley:

@Mr Dr

Dr Strange can win or go neutral with every match up on point. Hes not terrible on point
Its all about match up knowledge.

Dr Strange IS a point character who happens to have great assists so if you need to
DHC to safety, you get an added bonus to your neutral
This character is so knowledge intensive that it’d take forever for me to break down
all his options but he has a button or a special for every situation.

There needs to be more exploration into his game outside of just combos
and the FOF loop.
I got a new reset so strong off any ground confirm now that its like a 75/25 it feels lol
Leads to death without spending a meter and covers all 3 techable directions while
still leaving Dr Strange at advantage if they happen to block right

It’s match-up dependent. Dormammu gets rocked hard by a lot of other characters in the opening. Most notably, if you have Dormammu vs. Wolverine you might as well buy some lubricant beforehand. If F.Champ isn’t willing to put Dormammu on point in the matchup, I take that as a pretty good indication that it’s not a smart idea (not to mention my own experiences). Even many of Dormammu’s good matchups become perilous if you start him off first. That’s why the best Dormammu player in the world puts him second when he means serious business, and DHCs him in safely.

Self-unblockables with Bolts of Balthakk? I assume you’re talking about against an incoming character or something, right?

Oddly enough Dr Strange beats Wolverine opening.

How so? And if this is the case, who can’t Dr. Strange beat in the opening?

standing m - mystic sword stuffs Wolverine and Akuma assist call if you simply walk back while hes walking forward
Wolverines instant overhead L loses to Stranges standing L & cr M

Standing M is pretty gdlk.

Even Wesker loses to Strange opening lol

Basically Hulk, Viper, Dante , Vergil, Captain America, Joe, Chun Li, M.O.D.O.K, Akuma and Firebrand are the toughest to start against

Though only Hulk gives you no options at the start cept to be thrown or tech then try to run away.
Double & Triple jumpers simply jump too high & assist call which is easily avoided but thet lose to standing m as well

I realize all of Dr. Strange’s moves possess an answer to just about everything in the right prescribed conditions like his normals, and maybe I am a little biased towards him on point because that’s how I started playing him but in my own personal case i’ve found Dormammu easier to gain momentum with unless I get an EoA on the screen. And I agree as well, it’s very matchup dependent, I would argue that to play Dormammu well you have to know the rest of the cast because his meta requires some foresight. Save for Strange and a couple others like Modok who can just straight up fly away, Wolverine at the start of the match is tough for everybody. But move past the opening gambit and if he isn’t comboing you or doing divekicks over your head, flame carpet and missiles shuts everything down. And I wouldn’t put Dormammu on point if I had a better point character on my team (like Champ’s Magneto), and if his assists didn’t provide meh coverage.

And about the unblockables thing I just meant to say that both of those assists make boxing a character in the corner incredibly easy. Bolts is for incoming character only but if you get them to block a full string of missiles in the corner, you can set a carpet in front of their toes, teleport then fishhook them into the carpet.

I’m starting to see how Dr. Strange can be less gimpy up front, but I like him even better dhc’ing him in after a stalking flare or chaotic flame with momentum, in the same fashion Champ brings in his Dorm. Plus I run into Hulk, Viper, Dante , Vergil, Captain America, Joe, Chun Li, M.O.D.O.K, Akuma and Firebrand regularly online. Not so much Modok but my local sparring buddy plays him. And out of all those the only ones i’m truly worried about with Dormammu is Viper, Vergil, Cap, and Joe. It’s probably just me feeling more comfortable with Dorm than Strange on point. Teleport + Bolts is dumb. Plus his ability to sustain momentum is outrageous, though Strange isn’t a pushover himself in that department. But then again I would postulate Dr. Strange as the best zoning character in the game.

You know, that’s what I need. Back in Vanilla someone compared all walk speeds of the characters, and to me walk speed basically equates to better at starting the round (since you can choose whether you are close or far based on matchup). Here’s the Vanilla listing:
http://www.eventhubs.com/guides/2011/feb/19/walk-speed-comparison-marvel-vs-capcom-3/

No one ever updated it for Ultimate, though. I’d love to know the walkspeed of Dr. Strange on the scale.

Well, we can agree on this at least. :wink:

What are your thoughts on Dr. Strange’s 3 assists for Dormammu? SagaFX, you know I’d love to hear your opinion, too, since you run the combo.

EoA makes relaunch combos easier. It helps with Dorm’s zoning because it will eat a lot of projectiles and when used as a pressure tool becomes dastardly in the corner. VASaga probably has more setups for that than I do. Combined with flame carpet, if they aren’t blocking low and havent touched the Eye yet, a well-timed Flame carpet will make them eat both, allowing you ample time to confirm, though as I have said in other posts, EoA scales hard so don’t expect to get too fancy after it. Shutting off their escape route with EoA in the corner then harassing them with teleports, fishhook, and tridash L’s makes me feel super cheap. I run EoA with Dorm against teams with characters that I want to snap out because confirming with the Eye is super easy. And if they get stuck behind it, you have all day to charge spells.

Bolts is so dumb I can’t stand it sometimes. I want to say they have 8 low durability points in each beam which isn’t huge but 16 total points over an assist is not that bad either. I’m a fan of bolts over EoA because of the cross-up opportunity between the beams and because its full horizontal coverage. So that means I can nullify incoming assist projectiles with Dorm while keeping Dr. Unsafe behind firing bolts with impunity. Teleport in for easy confirms. The block string choices are really good too. I end all of my blockstrings with Cr. L, Flame Carpet and I can squeeze out an assist during them that normally is only punishable through meter use. I use bolts here typically because your teleport shenanigans start all over as soon as Strange is on-screen. If they duck the beams, teleport H and nab that overhead. If they block, well you can choose to dark matter cancel here or charge hands and begin your zoning game. Oh yeah, it relaunches in the corner too. EoA serves relatively the same purpose, but if you’re running a teleport character I would have a hard time choosing a stationary shield over two full screen lasers that don’t make a true block string. They both have their purposes and you will have success with both.

Truthfully, I have never picked DoD as an assist. The delay between the cast and their delivery could be exploited for teleport/fake cross-ups I suppose just as the good Doctor uses them but I see people jump over DoD M all day which makes me think it’s a little gimmicky. I don’t use them that often while playing as Strange because of their commitment. I would just as soon throw out DoD L as a disruptive move. They aren’t super hard to avoid, and I honestly think the chip is the best thing about them if you run anchor Strange. Glyph mixups are scarier. As an assist, I could see them working, but I think Bolts and EoA are much better. Bolts has better mixup capability and EoA has better defensive capability.

If I had to rank them it would be:

  1. Bolts
  2. EoA
  3. DoD

The Morrigan/Strange synergy is crazy good and can be really cheap. They can even DHC glitch in to Strange FoF loop from finishing shower. The soul drain loop with Strange and Morrigan is too GDLK since it gives you 3 meter levels to put the hurt on problem characters like zero , The zoning flow chart with Strange and Doom missiles are equally if not more irritating than the Soul fist lockdown since his projectiles track while building meter with the Morrigan assist and little to no gaps in between fight back. This team just constantly has meter. The only thing is im still having a bit of an anchor crisis when i dont want to pick doom,im thinking of Iron man,Magneto,Sentinel,Nova or Task Master to blow up bad,overused assist calls(essential part of my battle plan) or that annoying assist you have to kill (Strider,Doom,Vergil,Ammy,Dante). What do you guys think?Any help on who should it be?

???

Thanks for all of that. We’re generally in agreement, I think. My team I’m considering is Morrigan/Strange/Dormammu, so while Bolts is comparable to EoA for Dormammu, it seems like EoA is much better for Morrigan. I thought about DoD because it’s an anti-air for Morrigan like Vajra is, and she can protect it, but I doubt Dormammu can make it super scary.

I don’t think Finishing Shower can DHC glitch, but you have my attention.

What’s your Soul Drain loop between Strange and Morrigan? I’ve tried a few variations, but I like to hear what other folks do.

As for an anchor when you don’t want Doom, Nova with Gravimetric Pulse is an interesting choice. Magneto is only so-so for Morrigan, though. Taskmaster isn’t that great of an anchor. Sentinel can work but you need extreme competency. Amaterasu is a solid choice because you can THC with Strange and Cold Star is one of Morrigan and Strange’s best assists. From what you listed, I would probably go with Amaterasu, but wouldn’t discount Vergil if you’re comfortable with Strange being assisted only by Rapid Slash.

Morrigan on point? Totally agree with EoA backing her up. Bullet hell and the answer to almost every other zoning tool on the same team is grimy. Sounds like it’s gonna force opponents to attack Morrigan from the air which is lol-worthy. And I don’t care what anybody says, I love Dormammu on anchor. I rode that for the entire Vanilla train.

So I can go into FoF loop with Viper:

  • Off TACs
  • Off a correctly-spaced EX Thunder Knuckle (raw tag). The minimum distance is just a step back from the start of round space between you and your opponent. You can’t do it point blank, because you need to let Viper recover quick enough to raw tag Strange in.
  • Emergency Combination into 7 Rings. Kill Spencer off raw Bionic Arms. You can go straight into midscreen FoF loop.
  • Viper BnB into Burst Time, DHC into 7 Rings.
  • Off throws for 2 bars. Land, Burst Time, DHC into 7 Rings. Midscreen ground throws are a little tricky, but doable.

Yay.

I was also looking at viper strange synergy and was experimenting with raw tag after her focus crumple similar to nova en shehulk. However unlike them viper would use her unblockable focus attack . It worked fine but in my case I have skrull with tenderizer in the back and he doesn’t get off the screen fast enough to bring strange back in after the focus crumple.

So I was thinking she can run through an entire team like this. Get a hit and dhc into strange 7 rings. Then have strange kill the character and position an air EoA for vipers focus unblockable. After which you bring back strange and kill the character with a dhc to viper. And. Then kill the last character with viper skrull unblockable and xfactor.

It’s all theory though can’t even do viper combo’s yet. And I don’t know if EoA gives viper enough time for an unblockable.

Oh yeah, I forgot about the Focus Attack. Yeah she can raw tag Strange for FoF loops after the crumple, definitely.

And I just hit 1.23m, 2 bar gain off a Viper BnB. Goodness gracious.

edit: Off a clean Focus Attack into raw tag with Viper/Strange/Doom, you can get like 3.6 bar and about 1.1m before the super. So stupid.

explain!
(I guess you can’t do the soul drain loops with Bolts)

I need to learn combos with Morrigan. The neutral is going crazy good, now I need to go on with the cheap stuff and the optimized combos…

could anyone help a fellow sorcerer? ;3

God, this Bolts extension for Viper is hella frustrating lol. Sometimes you can get double Burn Kicks, but it happens so randomly for me. Wtf.

This is all very awesome. Especially the Emergency Combination stuff, I really must experiment with that…

What’s your BnB into Burst Time? Whenever I do a full BnB (with Strange relaunch) the hitstun is usually completely gone by the time I DHC and try the FoF loop. Also I think there’s something you can do with her BK feint-staircase-loop-things and Strange’s Bolts, but I haven’t found a decent way to do it yet…

Also, what do you guys think about the Purification assist for Strange? I’m running Viper/Strange/Dorm and I can get a solid unblockable with Viper/Purification on an incoming character, but have no idea how the assist works with Strange’s neutral game (No one to practise against, you see…)
It’s possible to hitconfirm off of a raw Purification with Strange (really delayed air IP combo, same as the early days of IP loops) and Viper (Staircase) but I don’t want to run the assist if it can’t help Strange out too…