"We must get back through the portal and CLOSE IT!" Doctor Strange Team Thread

Did you check to make sure it works? I’ll add it to my next update to the Dormammu thread if so. I just don’t want to add it on an assumption. The timing could be just off otherwise (Stalking Flare -> Astral Vision can’t connect Soul Drain, Round Harvest -> Astral Vision can).

Also, for anyone who uses Morrigan/Strange, I found a way for Strange to DHC into Morrigan and connect Soul Drain. I thought he’d be one of the “no way in hell” few, but I was wrong.

Yep, it does work. The timing is a little finicky at first, but once I mastered the Round Harvest version, it became easier. Only tested in the corner for now though, as I don’t have a Dormammu at all. Don’t know how I’d set it up midscreen.

I figured the same setup would work, but I know very little about FotF loops.

Serpentaurus could probably check, since he uses both characters.

Thanks regardless - I’ll add it in.

A combo that has some interesting implications; Morrigan starting on point:

s.LMH, f.H + Eye of Agamotto, Soul Fist H, Soul Drain, raw tag Dormammu, s.MS, sj.MMHS, call Dark Harmonizer, dp.M, qcf.AA

i keep waffling on picking up strange because i find his advanced stuff so difficult and i actually am not used to converting stray hits into impact palm loops or whtaever with him. but i’m biting the bullet and i’m gonna go with modok (barrier)/strange (bolts or eye)/doom (missiles) and just get there. i mean it took me like 4 months to get modok combos down consisitently but it was very gratifying. hopefully i can get strange down as well, this team was what i originally wanted to run when ultimate came out so guess i’ve come full circle. i have a few questions about your post though.

You mention that strange/doom is the shell but can you explain what you mean about 7 rings whiff? im trying to grasp this concept in my head but i dont know what you are talking about. looking in this thread at your trish example but trying to figure out how that would apply to anyone else… modok in particular.

also, i always thought bolts was the prefereed assist since it kills your opponent’s ranged assist calls and locks your opponent down, but i’m unsure if it is repetitive with missiles. Lastly, wouldn’t doom beam be better for strange? since it allows him better left/right mixup? or am i missing something that missiles provides that is essential to the team makeup?

On the topic of assist choice, the horizontal coverage provided by bolts isn’t quite the same as vertical missiles that come down at every angle. Bolts has a number of applications, most of them concerned with rush down. I think EoA is more of a lockdown/repetitive assist than Bolts. Bolts can be a decent zoning tool, but HM is far and above better for that. Breaks combos, makes combos broken because they otg and heat-seek, and possibly the best assist for zoning that Strange can have. If you want to play a rush down-y Strange with Beam, go for it because that’s an easy 50/50 and then you can start training people to look for the mixup and fake it. But if you want to have any shot at zoning and Doom is his only backup, HM all the way. Vertical coverage plus Strange’s myriad of hitboxes he can put on the screen that shut lateral movement down=ideal zoning. Full-screen confirms i.e. call Doom, bait or watch for the button press, Bolts of Balthakk with Strange, missiles hit, teleport, kill character. Easy FoF loop setups. It’s dumb.

Well, let’s say you have a character up front that can DHC from one of their supers to 7 Rings for the FoF loop. If I start with 1 bar and build another with whoever that character is (let’s say Storm), I will DHC from Hail Storm into 7 Rings when I get to the corner. From there, you should be able to launch into FoF loop. Where Strange+Missiles shines in the combo department is its ability to easily build 2 bars since it puts them at the perfect height for a 3-rep Palm xx Flame, building a lot of meter in the process. Even better if your point character can extend with their assist.

The common number I’m seeing is usually around the 1.05-1.1m mark with that DHC. It’s quite powerful, as long as your FoF loops are optimized (which is important to get the most meter build) and you know how to do the Missiles extension.

The choice between Bolts or Eye for characters seems to be team or matchup-specific. Morrigan seems to like EoA assist more than Bolts since Missiles already lets her rush in, and she gets to do her Soul Drain combos for more meter. Magneto, on the other hand, becomes very powerful in the neutral game with Bolts thanks to his speed and frame advantage from Magnetic Blast. Likewise, the choice between Missiles or Plasma Beam for Doom is also team-specific, as Karst mentioned. Strange can function equally well for zoning with either assist-- Missiles lets you flood the screen with hitboxes and occasionally teleport in for a quick mixup, while Plasma Beam’s durability (along with Mystic Sword M) will win you projectile wars. It’s also quite good for teleport mixups, but you won’t be able to build as much meter in combos.

Here’s an example of what I’m talking about, using two assists for a meter positive (+1 bar) ToD.

[media=youtube]mWDhzCMWIeA[/media]

iiiiiinteresting.

My God Morr/Strange/Doom is monstrous, so hard to fight against. The zoning lockdown is depressing, I almost feel bad for using this team.

Character crisis again. :[ Might try out Viper, Morrigan, and Dorm on point with Strange/Doom. Leaning more towards Viper though.

Always with the character crisis… Me too. Dorm and Morrigan work the best with Doom (Missiles) whereas Viper I find works phenomenal with Ammy. If you’re going to run Doom i’d suggest only looking at Dorm/Morr. Matters on which keepaway style you want to play :stuck_out_tongue: I like Dorm more than Morrigan simply because he’s a more versatile character - and I wouldn’t run anything but Bolts on strange. If I was doing Morr/Strange/Doom i’d run Eye instead, and if that’s the case I’d rather not run Strange… Personally. I’d just run Morr/Doom/Ammy.

Yeah, I like hAZ Forward’s Viper/Plasma Beam/Vajra team, thinking about running something similar with Viper/Bolts/Missiles. Just need to get used to Viper’s neutral game, but I’m notorious around here for getting lazy as far as learning new characters. Hence, the constant character crises. :[

I’d play Strider in the back but Doom just lets Strange get a buttload of damage of everything thanks to Missiles assist. You can DHC from Burst Time into 7 Rings as well, so that’s always cool.

You don’t want Dormammu on point, trust me. He loses almost every single opening exchange (including against Dr. Strange).

Fair enough, I’ll keep that in mind.

And after 15 minutes of messing around in the lab, starting with 1 bar, I’m able to get 1.3m off a Viper BnB (no assists) into 7 Rings DHC. Figured out a cool little extension with Burning Kick assist that allows me to cheat HSD a little bit more by making it hit meaty after a launcher. You can then do a delayed TK Flame (so that Strange super jumps slightly then immediately does the fireball) into another FoF loop, since the launcher + Burning Kick puts them at just the right height for another repetition. Combine that with Hidden Missiles’ extension and I can get somewhere around 1.15-1.2m meterless.

Oh, and it’s meter positive. Yay.

wow Modok has AAA synergy with Strange. He can even DHC whiff to Raggador after of an Hyper Psionic Blast at sj height for fof loop follow ups. I have been in the lab with Modok(bomb)/Strange(bolts)/Doom(missiles) :3 . … There are jamming bomb corner combos with bolts :open_mouth:

check out this team Mazio if you are really in character crisis xD, they have amazing synergy and modok is not really that hard to learn (with the bible in hand of course); i think modok is high tier, and can fight Zero, Magneto, Morrigan, Wolverine, etc pretty well

Go on, I’m listening! I love me some MODOK! What kind of damage can you get with that team? If you can ToD from 0-1 meter, I’m going along with this! :smiley:

So, I’m honestly thinking that I might have solved my character crisis. I keep having this strong inclination to do Dorm/Strange (bolts)/Doom (missiles). I know that Dorm off the bat is hard, but the team has access to simply so many tools that if I can consistently learn to deal with the start of the round - it will be a very, very strong team. Plus - I have access to Trish/Strange/Doom if I’m up against the ropes for a good Wolvie player. I was actually thinking Modok/Strange/Doom earlier today - the damage is there Tortonon. Modok frightens me though - his combos are not easy.

Dorm on point is not that bad. Not bad at all. Dorm backed up with Bolts with the nature of his teleport is retarded. Throwing Dark Matter in between Bolts then teleporting or faking the cross-up, I guarantee they won’t block that forever. I have a lot of success with this team online as well. Not to mention self-unblockables assisted with Bolts or Missiles. Too easy. Dorm backed up with a horizontal + vertical control assists also means his zoning game starts up incredibly quickly, and stays strong. True, the beginning of the match is always a gambit, but he can convert off his air throws without an assist, and a ground throw wins you a flame carpet plus assist call, feel free to charge hands. If you get away from the point character in the beginning of the match, even better because Dorm can then play either zoning or rushdown. Bolts serve both purposes. A solid connect on Bolts assists is a guaranteed 3 hand charge if you’re fast enough. I’m pretty sure it works if they block both beams as well. Fishhook plus Air M make approaching him hard. Air M makes decent space as well, they gotta respect that flaming fist. The fact of the matter is, if you gain any sort of ground on any character save the bastards of the cast, Dormammu steamrolls with the right assists. Dorm’s assists are ok. But having him on point with Liberation as the assist can give your other characters a first-frame active assist. Lol. Solid DHC options with Strange. Which is good because even though Dorm might be best for 2nd, Strange on point is rrrrough. I’m not saying this is the only way to play the team. I’m saying Strange isn’t good on point and Dorm functions just fine.

well i got this :3

[media=youtube]pY25eBwhLzI[/media]

but i know no **** about Modok yet, so i can barely do his combos or charge meter >_> i think thats good for a day 1 team

Yeah, lemme mess around with Viper/Bolts a little bit before I try out MODOK. He’s an interesting character, to say the least. SCIENCE!