"We must get back through the portal and CLOSE IT!" Doctor Strange Team Thread

If Iron Fist was a better character, that would be Strange’s new BFF.

That duo has godlike synergy.

Just noticed Strange gets a hard knockdown to play with off a Strange/Magneto THC. :3 Need to try out some stuff with that.

I run that team! And I don’t care how bad Iron Fist is. :o

I actually just started playing this team
Ironfist, Strange, Dog.

Ironfist isn’t the best but strange helps him to get in pretty well and then dog helps you run dumb mixups. Once you are in with ironfist one confirm into qcf+b = flames loop for good damage and hella meter

Currently my setup for lames loop is tag, st.m xx swords L, st.m xx swords l, st.m,f+h,s LOOP. I need to check to see if midscreen strange can get more damage then completing an IF combo but since strange does good damage im pretty sure it will. Also flying dragon is pretty decent assist for strange if you fight with it and then even if IF dies you have Strange + Dog which is hella good. I know this isn’t the perfect strange team, but it is hella fun.

All credit goes to Dreize talking about IF Strange. IF Strange, Dog, is my new fave fuck around team.

I’m toying with the idea of sometimes replacing Doom on my team with Dr. Strange and running X-23/Strange/Amaterasu, what do you guys think of that? I see a lot of people talking about Strange/Ammy having some good stuff, could anyone elaborate? I use her THC with Doom a lot for mixups and for instant punishes, but in the event of them actually being hit by the THC, can Strange pick them up like Doom can?

Also, can anyone tell me what kind of meter Strange can get off of a down/up TAC?

Gonna play Haggar Dorm Strange. Strange definitely helps both Haggar and Dorm. looks good.

Hey guys Im new here but I’ve been playing strange for almost 4months now and I’m really comfortable with him (even though the new mainstream he’s gettin is kinda killin it for me ) but I digress, I was living a nightmare for a long time because I couldn’t find the right team for the Doctor, I finally landed on Super Skrull(tenderizer),Doctor Strange(Bolts),Dante(Jam). Don’t ask

This team can be DEVASTATING once it gets going
Skrull + Bolts is just nasty (you can meteor smash pretty safely and if they block the bolts you can go for command grabs)
Dante is mostly there cuz of Strange
Jam Session is good for lockdown,anti-air etc.

What my question mostly is , Is how can I make Jam Session benefit skrull more
And how can tenderizer extend Strange and Dante combos

Shoutous to *Hi,imnasty, Tenboss, and El Gato who helped me greatly to find my team

Dante shouldn’t even be on that team IMO.

Yes!! Thank you I’ve been fighting with myself for a while whether or not to keep Dante but Jam Session helps Doctor Strange a lot plus I always like to deal a little damage with annoying strange plus jam zoning then vishanti and dhc devil trigger to do ridicoulessness with bolts plus dante then have lv3 Anchor Strange.

But who do you feel would suit the team better than Dante?

Best anchors to go with Strange are (IMO):

  • Amaterasu (Cold Star, THC)
  • Doom (Hidden Missiles)
  • Vergil (Rapid Slash, Dark Vergil)
  • Strider (Vajra, Dark Strider)
  • Sentinel (Drones)
  • Akuma (Tatsu)

Any one of those anchors have AAA synergy with Strange and are usable by most of the cast. All of them (except Ammy, not sure about Akuma) can extend his combos too.

Morrigan is an option as well for Dark Harmonizer, but she is probably best played either on point or second with Hidden Missiles assist to back her up.

Both Ammy and Akuma can extend them too. Only thing is you need to adjust your wall-carry, but they also can.

Thinking you are picking Strange 2nd, and since Skrull is hated by a lot of people they will xfactor to kill him (or just kill him in a combo, depending on the enemy’s point character) you should also consider your 2nd/3rd chars as a team… you need a great DHC option between them. Strange to Dante is not that overwhelming, not to say that Jam even protects him, but it is the only assist that might scale his combos up to not being a ToD…

I would use Ammy with that team hands down… two lockdown assists, with a very ellusive point in Skrull… it would be crazy good.

Yes I’m running strange second and most people do figure skrull is the problem and try to get rid of him right away but the reason why I like Dante with strange is because I’ve tried ammy anchor with strange before and ammy doesn’t get much from bolts and even tho they have great THC if you space it right with super skrull you can get a THC with Skrull,Strange,Dante where Dante will keep shooting and you can jump Stone dunk >extra damage with Skrull , Also even though I haven’t found much use of jam session with skrull I have found some cool incoming mixups with skrull where I call jam session ,elastic up punch if they advanced guard it’s a free air command grab it’ll they don’t you can wait till they land and grab them with a ground command grab

Pretty much what I’m saying is =
I like Dante with Bolts (for unexpected matches where skrull is taken out and Im in a bad situation)
Tenderizer already serves as a ghetto cold star when placed right in the corner for that Strange pressure
I like the synergy between Frank and Skrull I might try Frank in place of akuma

It sounds weird, coming to Strange’s forum, asking for synergy between Dante and Skrull lol…

Anyway, I too, like the synergy of Dante/Strange, as Bolts serve Dante both on offence and zoning. It’s kinda sad that Strange can’t dhc properly to Dante after a combo (resulting in 1 or 3 bars combos only).
Anyway, the composition of my team doesn’t let me to play Strange/Dante too often, so I can’t tell much about that, plus I’m running Weasel Shot (although I’m considering moving back to Jam Session…)
I don’t like too much Dante as anchor, but I see you put Strange 2nd, but with intention to tag Dante in, somehow, as soon as possible. Which I approve (Lucky for you)

Aren’t you able to DHC into Devil Trigger after SoV, 22S, then j.S into a combo? I mean, sure, it’s viable only with certain assists to extend Dante’s post-knockdown combo, but it’s better than nothing. It’s even a free oki setup and opening up opponents leads into more damage thanks to Devil Trigger’s boosts.

I believe you can’t 22S, but in the corner you can SJ jS for the hard KD. the problem is that after typical Strange combo the scaling will be so bad that you can connect almost anything, including Cold Shower into Stinger, and even assist extensions become quite hard as the character recover almost immediately.
All I can do is something like j.S Volcano - Beehive > Stinger - Jet Steam - Fire Works > Million Dollar .
Which doesn’t really add damage (50K Max). What frustrating is that if you have Vergil instead of Dante, you can convert for more 150K or so, And keep burning bar for the kill if necessary.

I really do hope to find better extensions with Dante and DT, but for the moment, Dante’s forum is not a great help, And I myself not the sort of lab researching beast.

Can you elaborate on why strider is a good anchor for strange. Does he help him much besides being a frightening xf3 char?

And does anyone play that shell?

Motempest

I would only recommend you Strange/Amaterasu and Strange/Vergil, all the other mentioned shells crack more easily imo.

You can definitely Sov > devil trigger teleport S (especially if you throw medium daggers before vishanti) worked midscreen a couple times for me. Yeah it doesn’t add much damage but it’s still nice to have.

I’ve tried all the anchors you’ve mentioned Mazio and I came to the conclusion that as much as Strange gets from those assists I feel like he’s maximum potential all depends on the player and his footsies, and knowledge of strange he can handle himself with the right skill so the way I use him is put him in second, usually people will rush Doctor Strange or do something stupid because they feel he’s not a threat I’ll punish them with SoV and usually catch their assists or just jump back wait impact palm and I’ll catch them rushing in after that I tag in Dante and its really hard for them to make a comeback because now they have to go against Dante + Bolts (just imagine Yipes playing with bolts assist ouch*)

Every Vajra hit is an easy free XF kill combo. Bonus if you get the assist. Pretty much allows Strange to potentially have the threat of SoV literally anywhere on screen due to the presence of Vajra. You can still do it without Vajra of course, but it requires some prediction and the pickup at SJ height is kinda difficult. The hard knockdown on Vajra assures you won’t need to adjust anything with your XF combo. Extends combos also-- Strange (Bolts)/Strider (Vajra) is a great overall support shell since it covers both horizontal and vertical axes on the screen.

And no, Strange is not a good solo character (even with XF3, he’s still not as threatening) so he will definitely depend on assists just as much as making “smart plays”. Making smart plays with Strange requires the help of an assist, and which assist you pick completely changes how he plays. Hidden Missiles is probably his best assist for zoning because it allows him to put a scary amount of hitboxes on screen, and you wouldn’t even get half of those projectiles out if he were solo, thanks to the awful startup on EoA, DoD, etc.

In my eyes, Strange is still a zoning character through and through, hence why I rank Hidden Missiles so high in the list of his best assists. Hitbox flood teams/shells are extremely good in the right hands, and we all obviously know how well Chris G does with Morrigan/Doom-- I feel the same can be applied to Strange/Doom as well if we come up with more solid zoning patterns.

I see, I just always wanted to stay away from doom since so many people play him :frowning: but if he helps Strange that much I’ll give him a try thanks mazio I hugely appreciate it