We like wearing heels! Poison General Discussion/Q&A Thread

I think poison is top 15 but not top 5 in my opinion. At the moment these tier lists are crazy… some people saying elena is top ten and i’m sure people don’t realize they can punish everything she does with ultra… Back to poison I use her fireballs as a shield for myself rather than to get in.

I’ve had lots of success lately using RH KBG to beat out delayed pokes and etc. I.E I play a Vega often and he get super annoyed everytime I happens, I think I want to make a video of this.

So there is some sort of glitch with cr.hp. it is supposed to have 17 frames of block stun so that on block cr.hp xx mp fireball or cr.hp xx hp rekka would be true block strings. Now If you do it it’s not and some one can dp through it. Which is odd because cl.hp xx mp fireball or hp rekka is a true blockstring and that also has 17 frames of block stun.

Now you wouldn’t do cr.hp xx hp rekka on block bebecause u r -4 and would get punished. And mp fireball is 0 on block which is amazing. So the benefit we can take from this oddity is that it works out into an amazing frame trap.

If you do things like cr.mk or cr.mp or cr.hp xx hp fireball because on hit you are +10 and on block you are +7, abusing this will get you punished hard and fast by a good player because you are leaving such a big gap in between that cancel that you can get jumped on mid cancel or just a button press will hit you. I was facing a bison who quickly learned he could St.hk me in the face every time I tried that.

So back to the cr.hp xx mp fireball.
If this was a true blockstring it still would be good, you get chip + 0 on block that is great paired with a 3 frame jab.

But the benefit of having it glitched and having a 2 frame gap in between like it currently does? You now have a nice frame trap that chips on block while being 0 still (maybe in +1 depending on further spacing) and if they do press a button and get counter hit while standing (like that bison trying to St.hk me canceling into lmt or hp fireball) the +4 on hit turns into +10 on hit (standing counter hits get +6 bonus), while if they get counter hit crouching you get +2 or +3 bonus so you can get a cr.mk xx rekka

So doing something like let’s say you land rekkas on someone with a 4 frame or slower reversal. Let’s say cammy. You do a dash and a neutral jump hk safe jump (os sweep) and they block, you follow up with cr.jab (+2), cr.hp (6 frame start up, 4 frame trap) (cammy crouch tech is 4 frames) and cancel the cr.hp into mp fireball (1-2 frame gap) 0 on block

This basic series becomes really deadly. Let’s say she tried to DP, you automatically will land and block it and get a free hard punish. Let’s say she tried back dashing, your OS sweep will catch her. So she blocks the hk and that auto blocks the following jab for her. Now she’s has to worry about a tick throw or frame trap. We could try and throw here. That’s the mix up from frame trap. Let’s assume we’ve thrown her here once before and are going for frame trap. So we go with cr.hp xx mp fireball. Say she cr.techs we should get the cr.hp to hit and get canceled into mp fireball on hit with +4 so depending on spacing we should be able to Link a cr.lp or cr.lk into rekkas and start all over again.

Let’s say she blocks the cr.hp and presses buttons or tries to jump out the way expecting a hp fireball or something, the mp fireball will catch her, again we can potentially link off that back into rekkas all over.

Say she blocks everything. Well now we are on equal terms at 0 on block, and if shes in the corner, a 3 frame jab is a great options. At midscreen, the pushback leaves us at max cr.mk range or just outside, so you can poke with it and buffer something or pause for a sec and look to AA jump in, take a step forward to get back in, throw a fireball, throw out a st.hp etc. etc. you come back to a neutral field.

That was basic, if you want to get even more crazy. You could add an ex lmt into the mix.

Rekkas land > n.jhk safe jump + os sweep > cr.lp, cr.hp xx EX LMT > cr.lp, cr.hp xx mp fireball

Adding the ex lmt will give you +2 on block and blow up most button presses in between the cr.hp cancel for 200 damage, if the cr.hp is a counter hit, EX LMT will link on all standing opponents and maybe on some very tall crouchers (I’ll go test it on all crouchers) and if it’s blocked you have +2 to pressure with, id say go into a jab and if that’s counter hit the following cr.hp will link. You can tick throw after the jab or frame trap with cr.hp xx mp fireball or if you want to be ballsy and throw your meter around do ex lmt again lol

EDIT: counter hit cr.hp xx ex lmt results below

to add to everything i posted above, i found out that poison’s cr.hp is apparently “like a rare few other normals” that add a frame of delay when canceled, which is why although it has 17 frames of blockstun, canceling it on block into a 17 frame start up move isn’t a true blockstring, which although in my write up above i covered how we can benefit from it a bit.

so i went and tested counter hit Cr.Hp xx EX LMT on all characters both standing and crouching, and in the corner if that created any oddity.

here are the results from my write up you can find here forums.shoryuken.com/discussion/comment/9959182/#Comment_9959182

everyone gets hit by the EX LMT if they get hit by the counter hit Cr.Hp while standing.

But on croucher’s, EX LMT only hits:
Decapre, Makoto, Dudley, Seth, Gouken, Gen, Dan, Elena, Juri, Dhalsim, Abel, C.Viper, M.Bison (Dictator), Sagat, Cammy, DeeJay, Cody, Hakan, Rolento, Poison, Guile, Zangief, Rufus, Vega (Claw), Fei Long, T.Hawk, Hugo

So the crouching characters that block EX LMT are:
Ryu, Ken, E.Honda, Ibuki, Akuma, Sakura, Oni, Yun, Chun Li, Guy, Evil Ryu, Blanka, El Fuerte, Balrog (Boxer), Adon, Rose, Yang

so about 2/3’s of the cast get hit whether they stand or crouch.
Sucks that everyone that gets to block it when crouched are characters i wish it did hit :frowning:

Did you drop Poison as your main? :’(

No she is still my main. I had elena up as my main so I can learn what she does. now that I know. I know how to punish her. This Thursday would be a good day to ask me to play characters that poison has issues with so everyone can learn match ups.

hey guys, just found out something interesting after doing some tests after reading some comments by eternal and @genistar . So some ridiculous comments were made about poison saying how her whip (far.hp, ex rekka) reaches half the screen, that her st.mk is one of if not THE most far ranging normal, especially for how quick it is (5F), and other rediculous comments. I went in the lab to compare the ranges of far.hp and ex rekka in comparison to each other, and compared the range of poison’s 5F st.mk with several other 5F normals, as well as a 4F and 6F i think, just to throw in some comparisons. And I was surprised at the results. If you want to check them out, you can find them here and here. wouldn’t mind on getting some of your thoughts.

Far st. MK is for sure not as useful as I originally thought it would be as a long ranged poke, however I’ve had way more success using it to pick up my opponents stray limbs. You want to be at a range where it isn’t going to hit them if they’re blocking, but will hit them if they stick out a normal. Needs more testing but seems fairly safe to throw it out from a certain range and works out really well with a buffered EX Rekka.

Standing far mk looks far reaching but it really ain’t, her crmk reaches further than it, its a nice poke move to confirm into rekka if someone is up in your face at that range and its only 3 active frames, the move is ok, but not amazing, also I actually wanted her far standing hp to be 11 or 12 frames, comparable to roses far standing HP which is 11 frames, I think the move is a little too sluggish.

if anyone wants a mirror match on psn I can play now

lvl 1 focus attack dash forward on block is -1 (1 frame grabs can punish)
lvl 2 focus attack dash forward on block is atleast +3, i have been able to make it a true block string with follow up jabs

if forward dash is 17 frames and backdash is 22 frames
lvl 1 focus attack back dash on block should be -6 (Decapre 7 frame u2 gets blocked)
lvl 2 focus attack back dash on block should be -2

Is Poison better on a stick or a pad?

I don’t think it matters too much for her. She isn’t very execution heavy in any particular fashion that would favor one or the other.

Now here is my question, Is there a facebook group for Poison players? I’ve been a Hakan main and it’s really been the most helpful thing in getting the best players together and new players with questions and has made us all better, and constantly finding and learning new tech. So, what I’m saying if there isn’t one…there should be.

Thanks for the response.

A facebook group for Poison players doesn’t exist sadly. She seems to attract a lot of homophobic/transphobic people, and I’m sure a facebook page would only have players with fake profiles because they’re afraid of the stigma.

Well that’s silly? She’s a video game character.

Either way…the Hakan group was made private to keep out trolls or people who aren’t actually players.

It’s the Internet. There is a lot of hate out there.

So lvl focus attack on block is -1 on forward dash and -6 on back dash. Back dash is extremely hard to punish.
Lvl 2 focus attack on block is +5 on forward dash and 0 on back dash.

I like how exDP FADC is 0

Does anyone have any insight as to how I could possibly be getting NEUTRAL JUMP when trying to shoot fireballs? Jumping forward I understand, but I was playing a Balrog just now and got not one, not two, but THREE neutral jumping fierces in a row trying to do EX AE. I mean what could I even be doing to hit directly up? Am I just this bad?

Her Input Bug. She is the only character in the game who can’t throw fireballs Doing the shortcut input QCFU/F+P. You’re probably doing the shortcut input on accident. It’s a known bug and we all know about, just gotta be careful and it sucks because it really messes with your game.