We like wearing heels! Poison General Discussion/Q&A Thread

So whats the deal with hitting s.HP/c.HP after EX rekkas? Every time I try they seem like they’re already on the ground by the time I can hit a button.

:\ couldn’t have given me a shout out for the loops tech? especially the overhead corner set up :confused:

That Post can be found here

I hope next rebalance we get better normals and a better walkspeed. That’s honestly what she really needs. I’ve learned how to use her dp’s as anti airs and how to use them to trade when I need it.

I think walkspeed buff would be a bit much based on what see can do, I can see why they made her walkspeed that way in the first place, however I think her forward dash is slow and needs to be a frame or two faster, also her anti air normals CRHP and far STHK need to both be 4 active frames, I would take a 950 health nerf for those two normal buffs, also far STHP being 11frames from 13frames.

Combofiend has joked that she has 1000 health because she was born male (she’s the only female with high health). It’s a subtle touch to differentiate her from the other girls and reference her transsexual history.

I really just pray that she can get better normals. She seems to just get out poked by everyone and the hurtboxes are weird. And of course FIX HER DAMN DP!! Ill sacrifice even 100 health if they just did that…

How is your KBG tech? I really like roundhouse KBG for people jumping in from roundhouse distance, but I find forward KBG better to blow up ground pokes (people who press buttons too much). I can’t find a use for short KBG…

Hey everyone, I was curious to know if you use Poison’s rekkas for poking and the neutral game at all. If so which is your preferred strength?

you can use short to trade into ultra or for the same reasoning as medium kbg. As for using rekka’s for poking Formless, I wouldn’t do that because they are -3 and -4 on block and a lot of characters can still punish it if they have range.

@Formless‌
Using rekka in pokes is risky, you need good spacing and timing as well as a solid read. It’s negative on block, has slow start up and if jumped on you aren’t recovering in time to block, even on whiff you can be punished. Ex rekka is your best bet as the hit box is huge and quite far forward from the hurt box. But again you are spending a bar for something that might not even hit

Makoto had above 900 health in AE, and then it got nerfed again. Does that mean we currently have post op Makoto?

yes

she had 1000 health in ae actually

LK KBG for Dive Kicks and low profile jump ins. If it trade you get free Rekkas after the trade.

WTF?

Keep the 1000 health.

CRHP agreed but STHK is whatever and DOESN’T justifies a drop in health.

No more nonsense about trading health for whatever, please.

Agreed. She needs to keep the 1000 health.

Poison is a lot of fun. She didn’t appeal to me at first… But lately I’ve been training with her (like a week or so) and now I wish I would’ve been since Ultra came out!

Does anyone else feel like that her close standing normals (at least a couple of them anyway) should have a slightly increased recognition range? For example, I feel like a POINT BLANK close lk/lp should link to a close hp all of the time, but it does not against characters that have a slightly sunken in hurtbox (far will come out instead).

This, coupled with LMT (different distances to cross-up, cl. HK/HP -> EX LMT works against some and not against others), and follow-ups after EX WoL makes me feel like she has quite more than average character specific information to learn. Nonetheless she’s a blast and I shall keep training with her, just not expecting to have her mastered anytime soon (especially since I’m not maining with her… at least not yet).

It seems to me that MAX RANGE far mk or cr. mk to rekka is fairly safe depending on circumstance (which character you’re fighting, if they have their ultra/super, etc).

Really? Honestly that’s one of the reasons that I have picked her up as of late, because I felt she had strong anti-airing normals. Between close and far s. HK, cr. HP, st. MP, plus neutral jump mk and mp I feel like she’s pretty set for every angle.

Granted this is coming from someone that spent most of my time (until very recently) maining with Vega, who not only does not have any invincible reversal (and yes I agree with the other poster here that Poison just HAVING one is nice whether it’s very situational or not) but he also has terrible anti-airing normals (plus his air throw’s hitbox grabs underneath him, and his neutral jump attacks aren’t great for catching jump in attempts either). Lately I have been using Akuma the most and even though his MP Shoryuken is decent, cr. HP is about as far as it goes regarding AA normals.

Akuma also has St.lk and far hp for AA, and nothing beats a 3 frame invincible dp