I think they increased its start up. Usually I used to be able to do it right after an fadc from a dp but now its when the opponent is near the ground.
start up is the same, the fireball now travels faster apparently, but i think they also pushed its start up position forward abit so that it can’t hit cross ups
Yes, I do believe this is a known issue. I think there is less input leniency (or at least some messed up input reads like with the DP issue) for all the new characters - basically, from what I have seen, if your input has a diagonal up back in it the ex rekka will come out instead of ultra 2.
Yeah, Poison for life. This character just clicked with me after a few ranked matches. Feels natural as hell playing Poison. This character is too fun.
Still trying to nail Fireball pressure, though. I’m about as far as:
if they block or the hp ae hits after the backdash, you are usually in range to land a cr.mk. the cr.mk will string together as a true blockstring if blocked, and comboes on hit. you can follow up with an ex fireball (you usually have atleast 1 bar once you corner an opponent), which will combo on hit (leaving you anywhere from +4 to +10 depending on spacing and reeling animations) or be a block string on block leaving you at a +2 advantage, which you can then follow up with another cr.mk/cr.mp which will be as if it starts up in 4 frames considering the advantage, you can then cancel that into another hp or mp fireball, which can be reverseled inbetween but with the right spacing can be pretty safe. cr.mk xx hp fireball also gives you enough time to cr.hp AA or dp if they jump at you between the cancel, and if they neutral jump or jump back, they land on the fireball and you can juggle them into anything, even ultra 1 pretty easily for big damage + knockdown + safe meaty hp fireball again right after. You can also just bait reversal at a certain point and then punish hard.
Yeah, so I think I had a breakthrough tonight…I play Poison better on pad than on stick.
On stick, I struggled to get the timing on the rekkas right. Now I do them flawlessly. I had trouble doing Ultra 1 on both sides of the screen, now there’s no problem. Not sure if this has been a thing for anyone else, but it’s a thing for me. Now I just gotta work on the Zangief matchup and I’m golden.
I think to preserve the rest of my sanity I’m going to have to go back to my previous main. I’m going to lose all of my hair and age 20x faster with this girl.
It’s funny, I’m literally swimming in online tears with Poison. This character is majorly slept on, she has inherent flaws, but I never feel like Poison is seriously lacking in any area.
As time progresses, she will no doubt plateau and people will develop “set in stone” strats against her and her pressure, but even then, I really feel like she has such a solid kit that it wont matter. She’s nuts.
Idk if it’s been acknowledged yet but Poisons LMT can leave you with extra +frames on hit when it hits meaty or really spaced (similar to a dive kick). Catch the opponents toes and you can combo straight into cr.mk/cr.hp. Depending on how it’s blocked you can get +frames on block as well (usually when the opponent blocks crouching).
I feel in the long run, her LMT and hp AE are gonna take her meta to another level. Just a hunch.
I will say she is a hybrid character for better or worse. Kinda like Cody or Ryu for example. If you are fighting a charter that you can zone then she is most definitely a zoner in that match like Gief for example. There are other characters that you will simply won’t be able to zone and this is where it will be more of a pressure or mid range style like Guy.
I will say though that the general idea of pushing your opponent to the corner and keep them there is is her general game-plan in most of the matchup. I will say that she is a Bully type character.
yeah, same here. but for me… after the backdash > Hp AE (and if they don’t jump and stand there and block) I do St.mk xx light LMT > St. Lk > Cr. Mk xx Hp AE. if that makes sense
just something i have been testing out to keep up pressure.