You cant even psychic dp Dhalsim because his car cr.mp hits her out of her dp… Idk how to fight blanka, the only thing I can punish is slide with a focus or cr.mk into rekka, I’m not sure about bison when I get the lead I sit on it and allow him to hang himself. Rose I think is 4.5-5.5 for her and 5-5 when Poison gets meter and uses it correctly. Oni is really difficult to fight, I think almost all of poison’s buttons loses to him and she can’t use heavy AE to keep him at bay because he can change his jump arc and punish with a tatsu. I hope we can develop some tech so these match ups will be at least 6-4 or 5-5…
Cr.jab beats blanka balls, slide is not safe. Random overheads beat blanka balls and slide. He can’t do much to meaty hp fb pressure. Our cr.lp is free after a flip kick because he doesn’t have a 3 frame jab. His wake up is crap without a risky ex upball that can be baited. You need to be composed, block and punish slides, jab any hori balls. Finish combos and get him into the corner.
She has no real 2-in-1. I mean, EX (should) work, but spending meter for a 2-in-1 when Ryu can do it for free (and E. Ryu can confirm FADC into some 3-400 damage)? Come on.
He can still throw you.
I find that with Poison, because she’s “honest”, you have to be patient. Really, really, really patient.
Online doesn’t reward patience- can’t even tech throws half the time- and I’m coming across a situation where I won’t be able to make it to locals soon. So I think this is the beginning of the end for me.
I’ll try to post anything I learn at CEO (if I do learn anything).
That seems good on paper, but what if it is a good blanka who knows how to mix up their blanka balls? ( I think im just having a bad day, reading jump ins and still losing, buttons getting torn to pieces, being patient not working, and then I went and play rose fighting gief and got knock down…)
Im starting to think I should play offline again where I am able to do better just because I can actually play honest.
or a good Blanka who just plays footsies and dares you to try to zone him.
pretty much all anti blanka advice on SRK is how to beat the lowest common denominator, not how to beat people who actually know how to play the character.
Guile has the same problem with focus attack and they do just fine, I think actually it is great that Poison have LMT armor break its loads better than dealing with that stuff with Guile. I think Rose is a really honest character as well or at least as honest as Poison and she seems to be doing pretty well. I am sure once everyone have their crossup LMT setups and safe jumps etc etc things would be better… hopefully.
There is something that is interesting though and it is that i don’t think i am seeing nearly as much DP FADC U1 as it should be ( purely based on my experience with streams,in game lobbies and replays on YT). I don’t know if something like AA EX KBG FADC U1 is worth the meter because these EX fireballs are so good but still it is a good damage potential.
Online is the main way I can play, aside from the occasional offline meeting, and I won’t be able to go to those fairly soon. So, it doesn’t make sense to continue an exercise in futility.
I could consider it defense training… but the thing is, if you can’t break throws or AA properly online, you don’t get proper feedback on whether you’re actually doing the right thing or not. So I could be saying to myself, “well, I would have teched that offline; I would have won that exchange offline; etc.” and then actually show up offline and, nope, I was wrong. so, all that time I spent “practicing” was for nothing because I wasn’t practicing for real. My measuring stick was distorted in the first place.
well, ideally, that’s three bars, since raw KBG FADC is gonna be unsafe (even though people are still getting used to that, including myself), so you have to use EX.
These days I guess I’m in an odd position… by the time I have three bars I already have super, and I’m thinking about xx WoL xx super, instead of FADC stuff…
This would be pretty hard. You have to hit them right when you start up, and no earlier, and you have to hope they don’t jump through the gap in your active frames…
I’d rather just raw AA U1, which is pretty damn reliable when you’re ready for it, so to speak.
though, I guess it is something you could do at the last second, possibly (with EX having 1 more active frame that can be cancelled, as compared to MK KBG, and more invincibility frames giving some “safety” even though you lose the chance to FADC later on).
I guess looking at Ryu’s frame data that you have about the same timing for FADC with SRK, so you’re probably right…
I mean even regular DP FADC hit confirms, I have practiced cr.LP, cr.LP, cr.LP x MK KBG FADC U1 (This is the combo that proved to be the most consistent without dashing switching sides etc) . That does around 440 if i remember correctly with revenge bar being fully charged of course. I was able to land this in a match about 2 or 3 times but in a pinch i always revert back to the BnB rekkas.
Yeah the way i mean is the perfect AA DP way, crouching and hitting the EX DP as late as possible etc etc. I think it might AA from jump angles that raw ultras may not be able to punish but that needs more tests with that in training mode.
I haven’t been going for it because I’m scared the opponent will fall out of the combo due to the lack of horizontal range on KBG.
Does it have st. MK/cr. MK’s range (at least on the ground at startup) and I’ve been looking at things wrong?
@"Drake Aldan" ok so i recorded the combo to give a better picture,first is the cr.LP, cr.LP, cr.LP x MK KBG. For some reason LK or HK KBG tends to whiff but MK is a lot more consistent. Again execuse me for the gorilla style but this was recorded by a mobile phone camera https://www.youtube.com/watch?v=twHNHw08zfo&feature=youtu.be
Here is the confirm into FADC i was talking about. From the distance that the DP connects i haven’t had it crossed sides yet and hopefully it works on everyone but it does 381 not 440.
2 lights into DP also works and does 415 https://www.youtube.com/watch?v=CqRcWo0aEHI&feature=youtu.be
I couldn’t get any DP to combo from st.MK. I think it could be useful because 2 lights is a good range to hit confirm.
Pretty sure MK KBG is consistent because it starts up a frame faster than LK and HK if I read the frame data right, starts up in 10 frames. (another reason why MK KBG is the go to reversal for the DPs.)
and someone stated either earlier in this thread (or another) that MK KBG is the go to for DP>FADC>U1 since it will always have you in the front.
For everyone saying blanka will just throw you after lmt. His throw is only advantageous if your flip kick is landed deep. That move is active for 5 frames. If you space it right you will be even or positive, and you will jab out anything aside from ultra or ex upball. Mix in ex lmt to get that +2 or better. And like someone else chimed in, doing a regular lmt on block, followed by an instant mk or ex dp fadc u1 is a dirty frame trap that’s over 500 dmg. So if that opponent goes for the throw then punish his ass. That’s a better and more dmging trap then lmt> u2
whelp after experimenting with a bunch of characters including my old main ever since vanilla, my poison still has the highest win rate. but thats online so w/e
once evo is over, i’ll hopefully put this game down until they fix all of the stupid shit in this game (or they’ll get bought out by then).
posting this so i don’t forget
bison:
head stomps the best i’ve found is to jump hk him or jump mk if you want to be safe. if he devil’s reverse, you can chase and push him to the corner. if he is backed in the corner, you can do ex fireball to catch him and maybe juggle.
if he jumps in, you can either air to air jump hk, time cr.hp, or go for trade lk uppercut into rekka/ultra.
dhalsim:
mashing stand short is great to stuff cr.mp and trades with his standing fierces (but beats it depending on distance and time st. short comes out)
mix this up with reversal lmt after a standing fierce to catch him off guard and focus dash (hold downback then press focus is the key so you dont accidentally get tagged. at worst the focus doesn’t come out)
this matchup is still shit and impossible to practice for unless you have a local dhalsim or someone who wants to help you out…but none of them would want to do it because a huge reason why they win is that nobody plays the character (gen factor).
cr. LP, cr. LP, cr. LK xx LP Whip of Love (Love Me Tender on hit links into this)
f. MP, cr. LP xx LP Whip of Love (f. MP must hit crouching or meaty)
cl. HP xx HP Whip of Love or EX Love Me Tender (EX LMT is +64 damage)
j. HK, cr. MK xx MP Whip of Love
Blockstring (Poison has no true blockstrings that don’t involve close hard attacks, jumping hard attacks, or meaty HP Aeolus Edge)
cr. LP, cr. LP, cr. MK xx MK Love Me Tender (-1 on block) or any Aeolus Edge (Hard is the best as you get to walk/dash behind it, but it’s risky as they can jump over and hit you with a short enough jump arc; Light should stop their jump if you are close enough)
Frametrap
cr. LP, cr. LP, cr. MK xx LP Aeolus Edge (4 frame gap; on CH, cr. MK xx LP Aeolus Edge has a bit more range and combos more easily, and can be FADC’d on reaction into st. MK xx MP Whip of Love)