We like wearing heels! Poison General Discussion/Q&A Thread

Rose Is manageable but those other three are losing match ups.

I feel you. Rose I’m sort of ambivalent about… you can throw her off her reflect game, you can throw her out of EX Soul Spiral, you can do some janky stuff like HK KBG (which has no invincibility, mind) to reversal through Soul Spiral blockstrings…

But yeah. Things are pretty rough for our girl as-is.

But I gotta stick it out. At least until CEO…

In practice, I find j. HK to be very hard to execute on reaction (i.e. have it actually beat out the other guy). Maybe it’s PSN and me living in BFE…

I was having an OK time using j. HK vs. Juri offline. I’m thinking air-to-air should be reserved versus “high/slow jumpers”; Juri, Bison, Chun, etc.

Blanka should be one of these types, but… his j. HK is still eating my lunch… along with all the other stuff I can’t punish him for.

Man, I hate max distance River Run.

I’m starting to feel that… in a general sense, Street Fighter is about prediction, anticipation. (Forgive me if this seems obvious, as I’ve just started playing seriously since Dec 2013.)

You can’t react to half the stuff people throw at you… that means the person on the offensive has the advantage, and the person on the defensive is fighting for their life.

Floaty jump, short-ranged normals, slow backwards walk speed (which hampers making those short-ranged normals work as whiff punishers), low active frames overall, gaps in her reversal… She doesn’t seem to have the capability to be truly offensive (which I would say, after getting thrown after blocked LMT for the nth time…), but her defense doesn’t seem rock-solid either.

I have to be missing something. It has to be the salt talking, I can’t be all negative. Someone tell me what are all her excelling points?

Fast recovery on AE? (KBG is not good enough to deny a jump-in after one, though.)
Corner pressure? (How do you put them in there in the first place?)

I have to start playing Poison’s game, and not the opponent’s. But what is that…?

She’s honestly just too honest of a character. You have to really outplay your opponent most of the time, making all of the right reads, everything or youre screwed. And she doesn’t do enough damage to derp your opponent and get undeserved wins.

I was so frustrated too when I’m really trying to keep a character out like Evil Ryu the whole time, and he gets in and does a dumb fadc combo and I’m down 30-20% life. And examples like that go on and on, it’s not even her worst matchups.

Bison and Dhalsim are just pure shit. You lose literally everywhere on the screen. Maybe you can get a hit on Dhalsim but good luck trying to kill him the moment you get the hit because if he gets away, you’re back to losing horribly. And her floaty jump fucks her over so bad in this matchup its not even funny.

Bison is just another matchup where you can’t do anything. His Jump fierce is extremely good as a jump in, head stomp to frustrate you because you’re walk speed is so slow you can’t just walk under him, scissor kick, and fucking EX scissor kick that bodies any sort of projectile you throw out. Seriously, a top Bison player just beat a top Guile player at Dreamhack, this character is seriously a huge threat now. Not to mention, the minute you knock him down, he has a million options on wakeup, the same with getting a reset off of Ex Rekka. It’s completely stupid how he shuts down everything she can do.

Blanka you can’t do anything…at all. Seriously, you’re best option is to just block low and wait because you lose at any part on the screen! Occasionally you can throw a risky fireball here and there, time late crouch fierces, but otherwise this matchup is stupid as all hell.

It took me 5 years too late to realize I really hate how Capcom fighters are designed based entirely on matchups, and their balancing philosophy. Why play a game where the result is entirely dependent on the characters selected? And whoever wins a tournament or makes top 8 top 16 whatever doesn’t mean all that much when it’s all based on the bracket and what bad matchups he/she went through or characters he/she picked or counter picked with… man it’s just fucking dumb. Maybe you guys should get out while you can.

J.HK actually works rather well against jumps, doesn’t make those shoto J.HK’s any less annoying though.
Cr.MP works well against Bison, and J.MP will work if you go air to air with him.

I just would like Cr.HP to be better. That alone would make Poison’s life so much easier.

Trust me, I feel your pain. It’s almost like Capcom designed Poison as a joke character like Dan to troll other players (eg. your friends think that she’s hot, but then you point out that she used to be male). Have you guys noticed that her most favorable matchups are against Dan and Hugo? -_-

Don’t lose hope though. There is still a chance we will see Poison in Tekken X Street Fighter, which will be a 3D fighting game.

oh come on guys, She is no where near that bad, probably a solid mid tier kinda like how Rose was. Definitely not a joke tier character as well. I think the only real issue with Dahlsim is that he can have a fireball and U1 on screen at the same time other than that i don’t think it is “Bad”. I still don’t have any real experience vs Bison or Blanka
but I could see Blanka being annoying and Bison being really really bad.

I honestly think the only thing she really needs is a more consistent Anti airs .

Heh… heh heh… urh ._.

I did some messing around with input delay simulation in training (8f delay). j. HK I had a hard time using on reaction, but her grounded AAs seemed to work.

So I guess I’ll save Ol’ Faithful for offline, then…

When it comes to AA ranges… from closest to farthest looks like this, right?

cl. HK/KBG - cr. HP - st. MP - st. HK

I guess I’ll be practicing my “I’m Chunners” impression.

I think 8 frames would be a red bars or something, i tried that and wow it is ridiculous. I wish she had a move like GL’s J1 in injustice that thing had like 50000 active frames, it was an amazing Air to air or even anything remotely close to Chun neutral J.HK

Unreliable, only 2 active frames, hitbox doesn’t seem that great, and 1f worse startup than j. HK.

jump back HK may work, but I’ve been avoiding using it on principle.
You don’t want to help the other guy put you in the corner.

jumpback HK is good. seeing the hitbox starts above Poison. Jumpback j.MP is also still good. Wouldn’t worry too much about being pushed into the corner. You can do jumpforward j.HK if that bothers you.

Poison’s fine as a character. She just got her hitboxes nerfed compared to her SFxT version. She does more damage here in trade of hitbox reduction.

I’ve been thinking about using cr. MP xx HP AE for blockstrings. You walk behind it like a Kikoken/Sonic Boom. Might be safer than using LMT all the time. Don’t know how viable it’d be, though.

If you think they’ll reversal through it, you just cr. MP with no cancel and leave it alone. (Hopefully -5 on block doesn’t effect too much?) Or maybe you use LP AE instead…
Though, I think that’s not a true blockstring…

If you suspect a reversal I would do 1 Reka and Watch for a hit to continue. If it’s blocked you are -4 with good spacing unless it’s like vega crmp or Ken cr.mk

After a knockdown I usually do hp AE and then either do cr.mk to hit them if they block high or c.mp if they try to jump away.
Cr.mp beats out a lot of moves as well.

I think she is low-midtier. She does indeed play honest and I really like that she doesn’t have a “win” button so to say. But she is just average to below average in everything except maybe fireballs. She needed a couple more things to be above-average to bump her up.

The opponent can actually jump before her HP AE comes out and hit you like in sfxt. You’re better off trying to space your rekka’s to fish for counter hits or using LP AE. I think after a knock down its best to start your pressure and block strings with hp AE.

Dat Bison hate. That Guile win was more of not knowing the match up in Ultra. Dropped Combos and no Ultra 1 punishes. You have some fair points though.

How do I go about plinking Poisons BnB? Specifically the cr lp, cr lp, st mk into rekkas? I’m not super familiar with plinking but what would the plink sequence look like for this combo? I’d really love to land this combo with 100% efficiency.
Thanks!

Trying to figure out how to beat Guy’s Bushin Flip / Akuma’s Demon Flip pressure. Do you think the best thing to do is jump back with WK? I was getting eaten alive by Guy’s pressure with flip yesterday, and I couldn’t find anything consistent to get him off of me, even when I saw it coming.

just crouch bushin flip. If he does an elbow punish with cr.HP. He can’t grab you if you’re standing/jumping.

I actually haven’t done any akuma matchups yet with Poison but I’d think you could jumpback j.MP or j.HK if he’s just throwing it out in neutral.

I think oni and poison are even but…my gosh the match up can be difficult…I think more so for poison if she loses composure… Anyways I notice that you can focus through any of her strings that don’t begin with cr.lp or cr.lk. Like if she does cr.mk to rekka you can focus the rekka completely for a crumple, or cr.mk to fireball can be crumpled too on reaction. I ran into a fei who kept focusing through a lot of things I did. He even hit me out of LMT with his focus. Its kind of silly how people can focus through some of this.