I originally thought Hugo was really easy to keep out with Cody, but if the Hugo is varying his jump in normals/timing of them, he can be hard to AA consistently without trading.
The trade is almost always in his favor (especially with jump HP ouch).
I feel delayed bad stone can be good against all grapplers until they have meter or a reliable way to punish the start up.
Rocks/delayed rocks/fake rocks is a very strong tool to give up.
Knife jab may be 3 frames but it has worse active frames recovery hit block stun and isn’t cancel able. Your footsie damage is worse with the knife. How are you using knife jab that makes it that much better?
You still have fake knife (which is still a good option between throwing it and not throwing it.) and if you do throw the knife, you get rocks back.
cr.jab with the knife just means Cody has something to mash out of in pressure if need be in matches that he needs it. (primarily Abel.). It not being cancelable isn’t that huge of a deal considering you’d be linking it into cr.short if you got the hit confirm. 3 frame chainable normal? i’ll take it.
not to mention you get the better s.forward hitbox for footsies.
Being outside of stand short range (which is technically step kick range.) Generally want to be right outside that range to counterpoke with jab.
I haven’t done too much of this match in Ultra (maybe only 2 games against a viper?) but cr.MK at least is a issue now. If viper is getting TK crazy, you could stagger your blockstrings. As for seismo, you have focus, blocking (probably best), and now somewhat crack kick. You can neutral jump.
Being outside of stand short range (which is technically step kick range.) Generally want to be right outside that range to counterpoke with jab…
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Normal cr lp interacts better with st lk step kick and leads to more damage tho plus you don’t lose frame advantage for traps that Abel struggles against
Does anyone feel like the Gouken match got a lot more annoying after his EX.Tatsu buff ? That thing has a huge range now . I just don’t feel as confident in approaching him as i was in the previous versions. I don’t think it changed the match-up fundamentally but i think i need to be more careful approaching him.
How are you getting ex tatsu jumping? Stay on the ground cr jab buffer is strong along with the new slide make this match feel easier IMO. Delay wake up also helps us much more than him.
Delay back throw is still great for baiting reversal now we don’t corner ourselves the risk/reward on ex tatsu is huge and if you can get him to burn 3 bars its big as gouken is one of the more meter reliant characters