not sure how everyone else plays cody vs ryu but heres how i proceed:
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at the beginning of the round, pay attention to what he does. they’ll either start out with a fireball or jump in.
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if he tries to go for a jump in you can hk ruffian kick, back+mp, down+hp (usually trades), standing hk, or even focus.
-if he goes for his fireball, i like to go for my rocks to match his. from here, pay attention what ryu will do as you will NOT win this fireball fight with him.
after matching his fireballs with rocks for a few duration, you can sorta “feel” what ryu will do next.
-if he goes for his fireball again, you can slide under his fireball and close in on him. from there you can bully him with your zonk knuckles, well spaced criminal upper strings, etc.
-you can even go for jump in against his badly placed/predictable fireballs and combo him for massive damage.
-if he tries jumping over your rocks, you can delay your rocks and he’ll get hit by it or trade at worst. of course if he gets too predictable with his jump ins you can anti air like normal.
i like having u2. with u2, ryu can’t fireball from half screen and blocked sweep from him = free ultra.
the biggest problem for cody is getting knocked down and rushed down from there. ex zonk can get him off of you but it can be hard to time due to it being a charge move. bad spray won’t work after being knocked down by his sweep and only can be used in circumstances where he can quick get up. its uses are limited but its still an option. just be wary of ryus throws, which u can d/b option select into ruffian kick or criminal upper. dashing forward works too if you manage to get up and go under his jump ins. last but not least, you can wake up u2. its fast enough to be used as an anti air but you might have trouble connecting the wrenches if done too early. done too late, the whole thing gets blocked.
ex ruffian kicks are fast, goes thru fireballs but not at the startup and hits low. this is great against ryu whos trying to create space walking back and forth and against mindless fireballs. might be fast enough to punish whiffed normals by him too.
this match is 5-5. cody controls this match until he gets rushed down.
to summarize this match up: throw some rocks and go from there.