<font face=“Arial, Verdana” size=“2” style=“font-weight: normal;”><span style=“line-height: normal;”>I just reaized something i had never noticed before</span></font><div style=“font-weight: normal; font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal;”><br></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>When someone quick rises after a mk ruffian vs doesnt quick rise, a lack of quick-rising causes about 1.2 large training squares of more pushback.</span></font></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Just noticed when i was messing with setups after mk ruffian right now [kara dash to kara throw vs looking for meaties]</span></font></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Anyone else not notice this before or am I oblivious? lol</span></font></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Whats cool if that if someone quick rises im pretty sure you can kara dash for some cool stuff. if they dont they go farther to the corner</span></font></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><b><u>Edit: Some Cool Setups after a mk ruffian</u></b></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><b><u><br></u></b></span></font></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Here are my findings for setups after a cr lp cr lp cr mp mk ruffian combo [should work off any ruffian timing wise but i only tested this ones spacing]</span></font></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div style=“font-weight: normal;”><p class=“MsoNormalCxSpFirst”><span style=“font-size:12.0pt;line-height:115%;
font-family:“Times New Roman”,“serif””>Mk ruffian combo ender to kara forward
dash gets you right in their face again before they wake up with you recovering
first. Depending on the combo you may be within kara throw range and range for
different normals. Be aware that depending on the combo you may be withing kara throw range without walking with others you must step forward. similarly your choice of normals may change i havent found all of the normals for each combo yet<o:p></o:p></span></p>
<p class=“MsoNormalCxSpMiddle”><span style=“font-size:12.0pt;line-height:115%;
font-family:“Times New Roman”,“serif””> You
must kara dash to set up the spacing [tested with cr lp cr lp cr mp mk ruffian]<o:p></o:p></span></p>
<p class=“MsoNormalCxSpMiddle”><span style=“font-size:12.0pt;line-height:115%;
font-family:“Times New Roman”,“serif””> Also
they must quick rise<o:p></o:p></span></p>
<p class=“MsoNormalCxSpMiddle”><span style=“font-size:12.0pt;line-height:115%;
font-family:“Times New Roman”,“serif””> If
they don’t do <o:p></o:p></span></p>
<p class=“MsoNormalCxSpMiddle” style=“margin-left:1.0in;mso-add-space:auto;
text-indent:.5in”><span style=“font-size:12.0pt;line-height:115%;font-family:
“Times New Roman”,“serif””>a mk ruffian to close in the distance and build
meter or <o:p></o:p></span></p>
<p class=“MsoNormalCxSpMiddle” style=“margin-left:1.0in;mso-add-space:auto;
text-indent:.5in”><span style=“font-size:12.0pt;line-height:115%;font-family:
“Times New Roman”,“serif””>Throw a lvl 2 lp bad stone or<o:p></o:p></span></p>
<p class=“MsoNormalCxSpMiddle” style=“margin-left:1.0in;mso-add-space:auto;
text-indent:.5in”><span style=“font-size:12.0pt;line-height:115%;font-family:
“Times New Roman”,“serif””>Do a fake stone and kara dash in again<o:p></o:p></span></p>
<p class=“MsoNormalCxSpMiddle” style=“margin-left:.5in;mso-add-space:auto”><span style=“font-size:12.0pt;line-height:115%;font-family:“Times New Roman”,“serif””>F+mp
will catch people jumping during pre jump frames for a ground combo if done <o:p></o:p></span></p>
<p class=“MsoNormalCxSpMiddle” style=“margin-left:1.0in;mso-add-space:auto”><span style=“font-size:12.0pt;line-height:115%;font-family:“Times New Roman”,“serif””>frame
perfect so it his in at least the first 4 frames of wakeup but not meaty<o:p></o:p></span></p>
<p class=“MsoNormalCxSpMiddle” style=“margin-left:.5in;mso-add-space:auto”><span style=“font-size:12.0pt;line-height:115%;font-family:“Times New Roman”,“serif””>Cr
fp can he made to hit quite meaty “not sure if a perfect meaty though” you can
do it to <o:p></o:p></span></p>
<p class=“MsoNormalCxSpMiddle” style=“margin-left:.5in;mso-add-space:auto;
text-indent:.5in”><span style=“font-size:12.0pt;line-height:115%;font-family:
“Times New Roman”,“serif””>fast but if you do it at a relaxed pace you will
find the timing<o:p></o:p></span></p>
<p class=“MsoNormalCxSpMiddle” style=“margin-left:.5in;mso-add-space:auto”><span style=“font-size:12.0pt;line-height:115%;font-family:“Times New Roman”,“serif””>Cl
FP can be used and made meaty as well in place of cr fp if the ruffian sends
your <o:p></o:p></span></p>
<p class=“MsoNormalCxSpMiddle” style=“margin-left:.5in;mso-add-space:auto;
text-indent:.5in”><span style=“font-size:12.0pt;line-height:115%;font-family:
“Times New Roman”,“serif””>opponent into the corner and the wall stops some of
their backward movement<o:p></o:p></span></p></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div>