"We finished practicing now?" Cody Match-up Thread

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/48530/Eternal">Eternal</a> said:</div>
<div class=“QuoteText”>lawl just found out something that I’d never expected but should have.<br><br>Zonk loses to Blanka ball. Flat out. All 3 levels of Zonk get hit by Blanka ball on startup. “Upper body invincibility” my butt. It’d be nice if Zonk was just immune to anything that wasn’t an overhead or a low during it’s startup.<br></div>
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Yeah, and actually, you can’t reliably U1 EX Blanka Bal on reaction because it can go right through it. But I mean, unless he’s trying to chip you out, just block and punish. Ex Ruffian, U2, LK Ruffian, LK Super.  You can also stuff it with quite a few buttons. 

<font face=“Arial, Verdana” size=“2” style=“font-weight: normal;”><span style=“line-height: normal;”>I just reaized something i had never noticed before</span></font><div style=“font-weight: normal; font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal;”><br></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>When someone quick rises after a mk ruffian vs doesnt quick rise, a lack of quick-rising causes about 1.2 large training squares of more pushback.</span></font></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Just noticed when i was messing with setups after mk ruffian right now [kara dash to kara throw vs looking for meaties]</span></font></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Anyone else not notice this before or am I oblivious? lol</span></font></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Whats cool if that if someone quick rises im pretty sure you can kara dash for some cool stuff. if they dont they go farther to the corner</span></font></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><b><u>Edit: Some Cool Setups after a mk ruffian</u></b></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><b><u><br></u></b></span></font></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Here are my findings for setups after a cr lp cr lp cr mp mk ruffian combo [should work off any ruffian timing wise but i only tested this ones spacing]</span></font></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div style=“font-weight: normal;”><p class=“MsoNormalCxSpFirst”><span style=“font-size:12.0pt;line-height:115%;
font-family:“Times New Roman”,“serif””>Mk ruffian combo ender to kara forward
dash gets you right in their face again before they wake up with you recovering
first. Depending on the combo you may be within kara throw range and range for
different normals. Be aware that depending on the combo you may be withing kara throw range without walking with others you must step forward. similarly your choice of normals may change i havent found all of the normals for each combo yet<o:p></o:p></span></p>

<p class=“MsoNormalCxSpMiddle”><span style=“font-size:12.0pt;line-height:115%;
font-family:“Times New Roman”,“serif””>            You
must kara dash to set up the spacing [tested with cr lp cr lp cr mp mk ruffian]<o:p></o:p></span></p>

<p class=“MsoNormalCxSpMiddle”><span style=“font-size:12.0pt;line-height:115%;
font-family:“Times New Roman”,“serif””>                        Also
they must quick rise<o:p></o:p></span></p>

<p class=“MsoNormalCxSpMiddle”><span style=“font-size:12.0pt;line-height:115%;
font-family:“Times New Roman”,“serif””>                        If
they don’t do <o:p></o:p></span></p>

<p class=“MsoNormalCxSpMiddle” style=“margin-left:1.0in;mso-add-space:auto;
text-indent:.5in”><span style=“font-size:12.0pt;line-height:115%;font-family:
“Times New Roman”,“serif””>a mk ruffian to close in the distance and build
meter or <o:p></o:p></span></p>

<p class=“MsoNormalCxSpMiddle” style=“margin-left:1.0in;mso-add-space:auto;
text-indent:.5in”><span style=“font-size:12.0pt;line-height:115%;font-family:
“Times New Roman”,“serif””>Throw a lvl 2 lp bad stone or<o:p></o:p></span></p>

<p class=“MsoNormalCxSpMiddle” style=“margin-left:1.0in;mso-add-space:auto;
text-indent:.5in”><span style=“font-size:12.0pt;line-height:115%;font-family:
“Times New Roman”,“serif””>Do a fake stone and kara dash in again<o:p></o:p></span></p>

<p class=“MsoNormalCxSpMiddle” style=“margin-left:.5in;mso-add-space:auto”><span style=“font-size:12.0pt;line-height:115%;font-family:“Times New Roman”,“serif””>F+mp
will catch people jumping during pre jump frames for a ground combo if done <o:p></o:p></span></p>

<p class=“MsoNormalCxSpMiddle” style=“margin-left:1.0in;mso-add-space:auto”><span style=“font-size:12.0pt;line-height:115%;font-family:“Times New Roman”,“serif””>frame
perfect so it his in at least the first 4 frames of wakeup but not meaty<o:p></o:p></span></p>

<p class=“MsoNormalCxSpMiddle” style=“margin-left:.5in;mso-add-space:auto”><span style=“font-size:12.0pt;line-height:115%;font-family:“Times New Roman”,“serif””>Cr
fp can he made to hit quite meaty “not sure if a perfect meaty though” you can
do it to <o:p></o:p></span></p>

<p class=“MsoNormalCxSpMiddle” style=“margin-left:.5in;mso-add-space:auto;
text-indent:.5in”><span style=“font-size:12.0pt;line-height:115%;font-family:
“Times New Roman”,“serif””>fast but if you do it at a relaxed pace you will
find the timing<o:p></o:p></span></p>

<p class=“MsoNormalCxSpMiddle” style=“margin-left:.5in;mso-add-space:auto”><span style=“font-size:12.0pt;line-height:115%;font-family:“Times New Roman”,“serif””>Cl
FP can be used and made meaty as well in place of cr fp if the ruffian sends
your  <o:p></o:p></span></p>

<p class=“MsoNormalCxSpMiddle” style=“margin-left:.5in;mso-add-space:auto;
text-indent:.5in”><span style=“font-size:12.0pt;line-height:115%;font-family:
“Times New Roman”,“serif””>opponent into the corner and the wall stops some of
their backward movement<o:p></o:p></span></p></div><div style=“font-weight: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div>

So I found something insanely ambiguous you can do against Hakan in the corner. With proper timing you can land FJ.MP as a crossup. What makes this so ambiguous though is sometimes it crosses up, sometimes it doesn’t cross up, sometimes it doesn’t cross up and lands in front, sometimes when it doesn’t cross up it lands behind hakan. It always lands behind on a cross up though. <br><br>Might be worth exploring :)<br>

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=Jc9n_LScTCA</span></font>

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=9_MIyw0xrls</span></font><br>

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Found a mid screen unblockable on rufus with jumping fierce punch off a backthrow by mistake when i was testing a setup recording on some chars.</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>It also seems to work on abel and thats the only other char i could find </div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>Back throw, walk forward a slight bit, jump fp</div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><span class=“Apple-tab-span” style=“white-space:pre”> </span>If executed correctly this is the result</div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><span class=“Apple-tab-span” style=“white-space:pre”> </span>Dummy neutral stick - hits in front lands in front</div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><span class=“Apple-tab-span” style=“white-space:pre”> </span>Dummy holding back to block - hits them and lands behind</div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><span class=“Apple-tab-span” style=“white-space:pre”> </span>Dummy neutral forward to block -hits them and lands in front<span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”><br></span></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><span class=“Apple-tab-span” style=“white-space:pre”> </span>rufus can get out by crouching or forward dashing or Ex snake striking</div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><span class=“Apple-tab-span” style=“white-space:pre”> </span></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I normally use this as it is wonky for shotos to block but it is not unblock able on them only ambiguous however when i switched the dummy to rufus i was surprised to find it cant be blocked.without a 1 frame block.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Also i gotta say 1 frame blocking is hard as shit. this is the first time iv ever had an unblock-able recorded and it feels impossible got it like 1 out if 8 tries and gave up lol</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Wish i could record it.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>This is the criterea that happened when i recorded it and used it on ryu. The same recording made the rufus unblockable</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”> if the dummy if left neutral it will hit and land behind them</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”> if you block holding back it will hit cross up and land behind </span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”> if you block holding forward you will walk out free.</span></font></div>

<span style=“color: rgb(102, 102, 102); font-family: arial, sans-serif; font-size: 11px; line-height: 11px; background-color: rgb(255, 255, 255);”> </span><a target="_blank" href=“http://youtu.be/-WOYuGo_oIM” style=“margin: 0px; padding: 0px; border: 0px; font-size: 11px; background-color: rgb(255, 255, 255); cursor: pointer; color: rgb(67, 139, 197); font-family: arial, sans-serif; line-height: 11px;”>http://youtu.be/-WOYuGo_oIM</a>

<br><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/11397/ManiacMike313">ManiacMike313</a> said:</div>
<div class=“QuoteText”><br></div>
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Did you send him a message after ‘Hey, if you hold back you can block.’<br><br>Sheesh guy NEVER blocked.<br>

Mapleleaf > Not easy to to pull off but it’s super ambiguous none the less. Especially against Rufus.<div>By the way, that same unblockable works on Boxer. </div>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/56215/ADN">ADN</a> said:</div>
<div class=“QuoteText”>Mapleleaf > Not easy to to pull off but it’s super ambiguous none the less. Especially against Rufus.<div>By the way, that same unblockable works on Boxer. </div></div>
</blockquote>

Yea i killed the recording and tried to re do it and holy fucking shit its hard to do vs rufus. Like hitting and landing behind is impossible on him it feels compared to the shotos but i guess it is an unblockable lol<div><br></div><div>I also guess there is a small window of overlap as i couldnt get the recording to work on boxer. it only half worked :/</div><div><br></div><div>Other question. So after starting to get used to osing my jump ins in matchups where it helps alot [ex CU vs viper] i am starting to wonder…</div><div><br></div><div>Do we have a comprehensive list of all character specific optimized/exotic option selects or is it still partially unexplored?</div><div>Like how you could zonk or mk ruffian viper but EX ruffian covers every single option she has. or with bison how a cr mk beats most options?</div>

Aybody wanna explain to me what Cody should be doing against Sakura…? <_<

I play keep away until I get her knocked down or in a bad spot. I then do things to her that would put Cody right back in prison. Sakura is really easy to pin down.  Zone her out until the time is right to go in.<div><br></div><div>That’s where I find success anyway. </div>

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Holy god in heaven. Now that iv started fuckin with counter hit to ultra 2, F+MP is the most disgustingly sick move ever. When you learn the spacing you can link it non counter hit if its meaty.</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>This means you dont even need to react to counter hit. just buffer and if you make contact let it rip since if you space it you will combo every time.</div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>With ultra 2 stocked f+mp feels like Fei longs Rekkas on roids and hgh lol<br><div><br></div><div>Since iv been playing in the last hour i think i gota ch/meaty f+mp to ultra 2 at least once every 3 round. [Got a game with 2 ultra links.</div><div><br></div><div>Too bad i cant get the other ones to save my life :/. practice, practice.</div></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I advise anyone that hasn’t ever tried linking into ultras to use f+mp as the stepping stone because its does not require god like reactions as mine are not godlike by any means but it is sooo easy.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>What is nice is that before you have ultra you can do a non counter hit meaty cr fp. so if you can space it a f+mp hit is deadly no matter when.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Plus when you have ultra its suicide to focus vs cody as he can react to the focus hit with ultra and they are helpless</span></font></div>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/44452/Ramma">Ramma</a> said:</div>
<div class=“QuoteText”>I play keep away until I get her knocked down or in a bad spot. I then do things to her that would put Cody right back in prison. Sakura is really easy to pin down.  Zone her out until the time is right to go in.<div><br></div><div>That’s where I find success anyway. </div></div>
</blockquote>

Also if she has no meter she is free to meaty/throw mixups. Just remember although you are slow i think cody has a better neutral game so zone her out like ramma said the wreck that ass on wake-up. EX zonk OS beats all of her options on wake up also

<blockquote class=“UserQuote”>
<div class=“QuoteAuthor”><a href="/profile/69336/mapleleafs791">mapleleafs791</a> wrote: <a href="/discussion/comment/8001406#Comment_8001406" class=“QuoteLink”><span class=“ArrowLink”>»</span></a></div>
<div class=“QuoteText”>Holy god in heaven. Now that iv started fuckin with counter hit to ultra 2, F+MP is the most disgustingly sick move ever. When you learn the spacing you can link it non counter hit if its meaty.<br /><br>
This means you dont even need to react to counter hit. just buffer and if you make contact let it rip since if you space it you will combo every time.With ultra 2 stocked f+mp feels like Fei longs Rekkas on roids and hgh lol<br /><br>
<br /><br>
Since iv been playing in the last hour i think i gota ch/meaty f+mp to ultra 2 at least once every 3 round. [Got a game with 2 ultra links.<br /><br>
Too bad i cant get the other ones to save my life <img src="/plugins/Emotify/design/images/7.gif" width="" height="" alt=":/" title=":/" class=“bbcode_smiley”>. practice, practice.<br /><br>
I advise anyone that hasn’t ever tried linking into ultras to use f+mp as the stepping stone because its does not require god like reactions as mine are not godlike by any means but it is sooo easy.<br /><br>
What is nice is that before you have ultra you can do a non counter hit meaty cr fp. so if you can space it a f+mp hit is deadly no matter when.Plus when you have ultra its suicide to focus vs cody as he can react to the focus hit with ultra and they are helpless</div>
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Haha yeah, it’s a life saver. I think the other links are way easier tho, so you shouldn’t have trouble with them.

What do you guys think of the Guile matchup ? Bad stone seems good enough to keep Guile away and eventually make him jump etc. I’m not really sure if rushing him out is the best option.

(Sorry if it has already been dealt with, I’m on my phone right now :slight_smile: )

Well, if he wants to play lame (which he will of course. He needs to keep Cody out like most matches), chuck rocks at him. He can’t match them. Once you have the meter, start inching your way in. If you get a life lead him and he wants to keep chucking plasma. Just keep throwing rocks. He’ll have to come to you eventually.<div><br></div><div>Wouldn’t recommend trying to zonk under his FBs for obvious reasons, but reacting to a sonic boom with EX Ruffian is easy enough. Once you have Guile knocked down, go to work as you normally would. Cross him up plenty of course. </div><div><br></div><div>It’s a pretty straight forward match vs a zoner.</div>

Thanks, patience is sure the key element in this MU.

I disagree with Ramma, i feel like you should always be moving forward and blocking to push Guile in the corner. Once he’s there he can’t do a damn thing except hope a random flash kick hits. Also if the Guile is hitting forward+fierce (the backfist) a lot, just do cr. fierce buffered in whatever; the backfist whiffs on all crouchers.<div><br></div><div>Another quick tip quickie you can cr. lk xx tornado in-between the 2 hits of Guile’s sweep.</div>

Any info about cody vs seth MU??