These are a few summaries I’ve come up with while working in the lab against each character. All information works 100% if executed properly.
Vs Adon
Adon is one of the rush down/poking characters of the game and has a quick surprising throw. He has low risk, high reward specials and two of his specials have armour breaking properties. All of his specials (excluding Rising Jaguar) leave him with frame advantage or the smallest frame disadvantage. He has slightly low damage output and below average stamina so…
Objective is to counter his specials with Cody’s superior specials and normals, stay within close range and eat away at his health.
-Zonk, early hk Ruffian kick or cr.mk (has to be well timed) his hk Jaguar Tooth
-If he tries to bait with mk Jaguar Tooth use lk Ruffian kick
-If he tries to bait with lk Jaguar Tooth use hp Bad stone
-All Jaguar kicks can be countered with Zonk, a well timed hk Ruffian kick and hk super
-Mk, hk and EX Jaguar kicks can be AA with b.mp
-Whiffed Jaguar kicks have 20+ recovery frames, take advantage.
-Be careful with instant air Jaguar kick, this has no recovery unlike the normal Jaguar kicks
-A well timed forward dash goes under lk Jaguar Tooth giving you a free punish or Ultra II
-Make sure to end all your block strings lp,mp or EX CU if he is using Ultra I
-Be careful of using bad stone if you’re 2/3 of the screen away and he’s using Ultra I. (Adon can control how far his Ultra goes at the beginning)
-Be careful when using AA as he can change his trajectory with Air Jaguar kick
Vs E.Honda
E.Honda is one of the tanks of the game. If he takes life lead he could just sit on it and Headbutt all your jump ins etc. E.Honda is stronger than Cody and has more stamina so…
Objective is to take the life lead and keep him out.
-EX Zonk, EX Ruffian kick and hk Ruffian kick counter all E.Honda’s headbutts
-Timing:
-To counter with EX Zonk use it just before the headbutt connects
-To counter with EX Ruffian kick use it during the headbutts active frames, can be followed by a full animation EX CU at midscreen
-To counter with hk Ruffian kick use it during the headbutts active frames, can be FADC into many combos
-Hp Headbutt and Mp Headbutt can be punished with EX/Mk Ruffian kick, Mk/lk super and Ultra 2
-Sumo slam can be countered with Focus attack on the last hit then followed up by combo or ultra of choice
-Use bad stone to chip E.Honda away
-Knife is an excellent choice in this matchup due to chip damage
-AA of choice is st.hk and hk ruffian kick
-Hold EX Zonk or use EX CU against E.Honda’s oicho throw if you anticipate one
-You can counter E.Honda’s Orochi Breaker if you are holding EX Zonk and you release it before the animation begins it takes some getting used to but it has saved me a ton of times
-OS EX Zonk is a great tool against E.Honda after backthrow
Vs Ken
Ken isn’t like the other shotos, his game doesn’t revolve around fireballs. Cody’s bad stone can match Ken’s fireballs. He deals most of his damage from close range so…
Objective is zone Ken and keep him out.
-Zonk, EX RK and slide are your moves of choice to get around fireballs
-A well timed Crack kick over a sweep from Ken offers you a free combo, use cr/st.hp to force stand
-Punish badly spaced cr.mk > hadoken with all Zonks and ultra 1 or 2
-Use Bad stone to zone Ken and use fake bad stone to create attacking opportunities
-Ken’s f.mk extends his hitbox to the edge of his foot allowing Cody to combo him from nearly 3/4’s of the screen
-If he starts abusing lp SRK stick to quick, deadly moves the recovery is quicker than you think
-Holding down EX Zonk while Ken EX hurricane kicks Cody can be useful to escape throws or SRK after the hurricane kick (it can be baited however so don’t abuse it)
-Be cautious when throwing Bad stone out at midscreen if he’s using Ultra 2
Vs Ryu
Ryu is your basic zone and wait for you to jump character so…
Objective is to shut down his fireballs making it easier for Cody to get inside.
-Zonk, EX RK and slide are your moves of choice to get around fireballs
-Punish badly spaced cr.mk > hadoken with all Zonks and ultra 1 or 2
-Use Bad stone to battle Ryus fireballs and create attacking opportunities with fake Bad stone
-The knife can be used to poke Ryu outside of his poke range
-A well timed Crack kick over a sweep from Ryu offers you a free combo or ultra
-LDD through fireballs