"We finished practicing now?" Cody Match-up Thread

but why you back off? just stay where you where and let him close in. there is only one danger you’ve to be aware off: whiff c.mk into spd. every other thing you can easily block. c.mk also beat every poke from him, but you’ll be in spd danger afterwards. neutral jump hp and c.hp as counterpoke also does work against. i’ dont use much rocks myself despite lp rock on mid range, mixed with fakestone, your best zoning tool.

a good gief is trouble since it’s a VERY long fight, but i’dnt say it’s in giefs favor, he has the same hard time as you except wakeup options.

but i fully understand you. but i assure you, that you’ll be in a way better win ratio against him if you stay calm without backing off to much or rushing in recklessy - even tho it feels weird to be so close to gief without doing anything.

Yeah, I found out the hard way that you simply do not use C.MK against Gief. I HIT him with it, and he SPDed me afterwards as I tried to follow up with a poke. I should’ve known, really… Any poke that brings you CLOSER to Gief isn’t a good idea :slight_smile:

But yeah, I hadn’t tried using cr.HP as a counterpoke. I’ll have to try it next time I face this Finnish bastard I played :slight_smile:

EX CU eats SPDs for lunch. I think part of the gief game is scrounging up enough EX to make anything into SPD a less certain option.

Updated Akuma.

If you guys have info post it here and hit with a PM and a link to the post so I can update the front page accordingly since I dont srk as often as before due to me being busy as hell.

dunno if mentioned but…
**
vs honda:** properly timed, standing roundhouse will beat buttflop & EXbuttflop clean. you have to wait until he is above you so that it becomes close standing roundhouse. far standing roundhouse can beat the buttflop on the way up.

vs dictator: bingo(nonEX zonk) passes through psychocrusher & EX psychocrusher. release just as the spinning purple guy nears you :tup:

so why isn’t this stickied?

Because if you want anything to be done quickly, you need to give MrWizard shit for his retarded theoryfighter EVO rules.

Can you update the Claw/Vega info with what was typed above

Always be charging Zonk

  • Zonk or b+MP (watch side switch) beat his dives
  • Pressure him to what (he thinks) is outside your poke range then Zonk his long distance counter pokes
  • Crack kick > zonk or U2 his backflips when he tries to escape pressure

Also, for gief standing roundhouse beats lariat clean when you space it right. If for some reason you need to jump in on gief use MP because it has such a narrow box it will tag him in the head without touching his arms. When you want to get in and pressure him to bait something out use EX rocks and dash in. If he is laraiting your rock fake rock and dash in.

Something I’ve found for ibuki, since Kunai can be swatted away by normals I started experimenting with different normals in the lab. I found that cody’s stand fierce does a great job of deflecting kunai.

These are a few summaries I’ve come up with while working in the lab against each character. All information works 100% if executed properly.

Vs Adon

Adon is one of the rush down/poking characters of the game and has a quick surprising throw. He has low risk, high reward specials and two of his specials have armour breaking properties. All of his specials (excluding Rising Jaguar) leave him with frame advantage or the smallest frame disadvantage. He has slightly low damage output and below average stamina so…

Objective is to counter his specials with Cody’s superior specials and normals, stay within close range and eat away at his health.

-Zonk, early hk Ruffian kick or cr.mk (has to be well timed) his hk Jaguar Tooth
-If he tries to bait with mk Jaguar Tooth use lk Ruffian kick
-If he tries to bait with lk Jaguar Tooth use hp Bad stone
-All Jaguar kicks can be countered with Zonk, a well timed hk Ruffian kick and hk super
-Mk, hk and EX Jaguar kicks can be AA with b.mp
-Whiffed Jaguar kicks have 20+ recovery frames, take advantage.
-Be careful with instant air Jaguar kick, this has no recovery unlike the normal Jaguar kicks
-A well timed forward dash goes under lk Jaguar Tooth giving you a free punish or Ultra II
-Make sure to end all your block strings lp,mp or EX CU if he is using Ultra I
-Be careful of using bad stone if you’re 2/3 of the screen away and he’s using Ultra I. (Adon can control how far his Ultra goes at the beginning)
-Be careful when using AA as he can change his trajectory with Air Jaguar kick

Vs E.Honda

E.Honda is one of the tanks of the game. If he takes life lead he could just sit on it and Headbutt all your jump ins etc. E.Honda is stronger than Cody and has more stamina so…

Objective is to take the life lead and keep him out.

-EX Zonk, EX Ruffian kick and hk Ruffian kick counter all E.Honda’s headbutts
-Timing:
-To counter with EX Zonk use it just before the headbutt connects
-To counter with EX Ruffian kick use it during the headbutts active frames, can be followed by a full animation EX CU at midscreen
-To counter with hk Ruffian kick use it during the headbutts active frames, can be FADC into many combos
-Hp Headbutt and Mp Headbutt can be punished with EX/Mk Ruffian kick, Mk/lk super and Ultra 2
-Sumo slam can be countered with Focus attack on the last hit then followed up by combo or ultra of choice
-Use bad stone to chip E.Honda away
-Knife is an excellent choice in this matchup due to chip damage
-AA of choice is st.hk and hk ruffian kick
-Hold EX Zonk or use EX CU against E.Honda’s oicho throw if you anticipate one
-You can counter E.Honda’s Orochi Breaker if you are holding EX Zonk and you release it before the animation begins it takes some getting used to but it has saved me a ton of times
-OS EX Zonk is a great tool against E.Honda after backthrow

Vs Ken

Ken isn’t like the other shotos, his game doesn’t revolve around fireballs. Cody’s bad stone can match Ken’s fireballs. He deals most of his damage from close range so…

Objective is zone Ken and keep him out.

-Zonk, EX RK and slide are your moves of choice to get around fireballs
-A well timed Crack kick over a sweep from Ken offers you a free combo, use cr/st.hp to force stand
-Punish badly spaced cr.mk > hadoken with all Zonks and ultra 1 or 2
-Use Bad stone to zone Ken and use fake bad stone to create attacking opportunities
-Ken’s f.mk extends his hitbox to the edge of his foot allowing Cody to combo him from nearly 3/4’s of the screen
-If he starts abusing lp SRK stick to quick, deadly moves the recovery is quicker than you think
-Holding down EX Zonk while Ken EX hurricane kicks Cody can be useful to escape throws or SRK after the hurricane kick (it can be baited however so don’t abuse it)
-Be cautious when throwing Bad stone out at midscreen if he’s using Ultra 2

Vs Ryu

Ryu is your basic zone and wait for you to jump character so…

Objective is to shut down his fireballs making it easier for Cody to get inside.

-Zonk, EX RK and slide are your moves of choice to get around fireballs
-Punish badly spaced cr.mk > hadoken with all Zonks and ultra 1 or 2
-Use Bad stone to battle Ryus fireballs and create attacking opportunities with fake Bad stone
-The knife can be used to poke Ryu outside of his poke range
-A well timed Crack kick over a sweep from Ryu offers you a free combo or ultra
-LDD through fireballs

is there a way to shot down dp’s becuase thats one of my biggest problem with shotos

Depends on what kind of SRK it is. Or really, where you are after you block it. If it’s a typical online fuckup that leaves you right next to him, go for the full cl.mp, cr.fp, fp.CU/lk.RK punish. If it’s a mp SRK, go for cr.mp into whatever. If it’s lp SRK, take ice-rei’s advice about those recovering a lot quicker than it looks like.

Does anyone know if Rose has a really far throw?
I just got done with a few matches with a Rose player and I got thrown from really crazy ranges. Is it her throw or does Cody just have a weird throwable box?

rose has one of the best throws ingame. in particular her slide into tick throw is ambiguous, if you jab her afterwards it looks like she grabs you from a big distance, but she grabs your limb.

yea don’t ever try jabbing rose after a slide…ever

I swear her throw has vacuum properties. It pisses me off to no end.

^^^
I agree with this. Maybe not a vacuum but it has got to have some kind of property to it.

Also, just a random vent, but why the f**k is Cody the only one with a button release special. I watch replays with button input on and just watch some guy mash out shoryus until it comes out. As a Cody player we get one chance for reversal and that’s it. No plinking, no mashing, and we can’t even do one right after the other you have to charge the damn thing.

What makes this move so great that they had to give it a completely unique input?
I swear we should write a petition to Capcom to get the input changed when the extra character patch comes out.

zonk gets the closest to his dodge from alpha.

i’d like to have ex ruffian full projectile invincibility, so dodge wouldnt be so missed.

Anyone have advice against good offensive chun li’s? I’m not sure how i should be playing this match up, it seems like her normals stuff everything i do and I can’t find a consistent way to get in and apply pressure.

respectfully & wholeheartedly disagree
bingo’s uniqueness is what **makes **it cool(imo, of course)
sure its tougher to use as a reveral than srk(mashed, of course)
you can reverse-piano on wakeup i guess
& you most definitely CAN do them back to back to back… to back ad infinitum
i always called it rolling bingo & have beaten people using nothing but that(rude of me)
anyway its like having an ace in the hole if you can charge a button & still do your other shit… & it just goes thru stuff like crazy :wonder:

besides… balrog has tap

but i do find myself charging bingo on wakeup when i use other characters :sweat:

I have been getting destroyed by Claws, to the point where all a Claw player has to do to beat me is mixup wall dive and sky high and I am free. Focusing is getting me dropped or puts my back to him. I don’t know what I am doing wrong. My personal worst-match up. Any ideas? Is there a visual marker to quickly tell which side I should block? I am trying to visualize a line extending from Cody’s head up and seeing what part of Claw needs to cross it to know where to block. Not working…