We are the Guardians of the Galaxy - Rocket Raccoon Team Building Thread

RR/Morridoom is one of my teams :stuck_out_tongue:

Yeah it can work pretty well, but to be honest, the way I play it is runaway while spamming assists until I have a meter advantage then DHC into wall of death. Unfortunately not easy to play a well rounded RR with only Missiles as assist.

Ive been toying around with a hybrid version of Kusorus team instead of vj on point i put wolverine that allows frank to level up using berserker charge. Its working out pretty well i must say

At the moment the team I am playing the Raccoon in is Nova(b), RR(y), Magneto(a), Although Nova and Magneto benefits quite a bit of the log trap assist, I just slide or air dash with assist calls with Nova, because Novaā€™s slide pushes them really far back they canā€™t see the log coming. If they block I just go for high/low. With Magneto, Magnetic Blast spam mixed with ADDF stuff and assist is quite hard to deal with I think.

But I canā€™t seem to land a hit or maintain pressure with RR. Its limbs are so short I couldnā€™t even convert off Magnetoā€™s beam assist, having to work hard to get in one push block and I am miles away againā€¦also its zoning is pretty sub par. The grounded trap doesnā€™t seem to have much use in the neutral game, especially they disappear if you hit them or RR.

Maybe I should change the assist, but donā€™t know what to change to, personally I donā€™t really want to change the team because I really like Magneto and Nova, but I feel RR is useless on point without a proper lock down assist.

So after playing this game after a few weeks I think I like RR with Ammy seeing Cold Star is good for set ups and just natural synergy. I just donā€™t know who to put on point since I use RR as a second character and Ammy as anchor.

I am thinking about using Rocket Raccoon on my Deadpool (Quick Work)/Iron Man(Unibeam) team. Possible orders for this team would be Iron Man/Rocket Raccoon/Deadpool, although I might do Deadpool/Iron Man/Rocket Raccoon. What order do you guys think is best, and how good is Rocket Raccoon on anchor?

Iā€™ve been experimenting with Raccoon anchor. Itā€™s not the best place for him, since I feel heā€™s much better with assists. Putting out some traps may be punishable. Or Iā€™m just really bad at the character. Heā€™s got a hard time opening people up that just crouch and block all day, and attack once you get close. Give it a shot. See what works for you.

Heā€™s really not good as an anchor. Unless someone can show me something pretty insane, he is one of the most assist dependant characters in the game.

Is there any reason you are trying to run Raccoon as anchor? His assists donā€™t really even justify putting him 3rd imo. Yeah they are good, but not amazing.

Fullbleed, I would DEFINITELY put IM last on that team, IM beam gives RR SOOOO much more than RR gives IM. IM is also a workable anchor. Honestly I would run it RR/Deadpool/Iron Man though, quick work assist sounds pretty dirty for RR. Iā€™m also not sure what RR assists would really help Deadpool, Pendulum could help you zone, but it would just be another projectile, honestly seems like shrapnel trap might be the most useful if you want to run Deadpool first.

No. Iron Man is not good on anchor position. Itā€™s been done before it sounds good but what he doesnā€™t have the real tools for the comeback.

I used to run Deadpool anchor in vanilla. He has 2 infinities that you can utilize in xf3. Plus heā€™s a lot faster. I like him there. He doesnā€™t REALLY need assists, but projectile assists are good for him.

I didnā€™t say he was a good anchor, I said he was workable. I guess he could run Deadpool anchor, but is quick work assist even that great for Iron Man anyway? I can see how it could be used, but it seems Unibeam would be far more beneficial to Deadpool.

I think the problem is all 3 characters on that team are optimally in 1st or 2nd position. Deadpool probably functions the best on his own, but then you are kind of falling back on to a backup plan and removing some of the effectiveness from the 2nd slot if your point dies right away.

Thatā€™s the problem with all the teams I ever create as well. They all need assists, and Iā€™m horrible with the top tier anchors. Plus, theyā€™re better on point. lol.

Itā€™s not even workable almost. Either anchor Raccoon or Deadpool but yeah most of those are normally 1st or second but he would benefit more with Raccoon Iron Man and Deadpool but thatā€™s stretching it seeing Deadpoolā€™s OTG geats your groundbounce if Iā€™m not mistaken. Like I said no one hasnā€™t really explored it. If anchor Raccoon is used you have to work hard and like whiff punish a lot.

I really donā€™t think RR can function as an anchor, he loses to too many other characters that are common in that slot. You would basically have to hope your opponent runs Phoenix or Sentinel as anchor. Some arenā€™t too bad like Doom, but the likes of Vergil, Wesker, Dante, Magneto etc will make you feel pretty useless.

How good of a duo is Rocket Raccoon/Dormammu?

I donā€™t know of anything spectacular they have, they do have great DHC synergy though.

With a beam assist anchor, you could probably make a pretty powerful Point/Point/Assist Anchor team

Dorm/RR/Mags might be pretty pppowerful, order of the first 2 is interchangeable. You could use dark hole when you have RR out to setup a solo unblockable every time you make your opponent block probably, with a DHC into Dorm you could probably either do a ton of damage, or charge spells into an unblockable reset for the kill.

Hagger/RR/Hawkeye any help?

I donā€™t know much about Haggar/RR, but RR/Hawkeye is pretty solid in my opinion. RR gets a teleport mixup with Triple Arrows and the DHC factor is great. Rock N Roll leaves them in a spinning knockdown state allowing for Gimlet to cleanly hit. Should do pretty decent damage. Hawkeyeā€™s zoning gets the benefits of having either Log Trap or Spitfire, which could also help him to get in if needed.

Not sure what RR assist I would use on that team, probably spitfire, log trap wouldnā€™t really do much. (Haggar should already make them afraid to press buttons, right?)

RR/Hawkeye is proven and triple arrow is basically one of the best assists for him, next to Doom/IM beam or Taskyā€™s arrows I guess. I can imagine arrows being extremely useful for Haggar as well for getting in, then you can use spitfire to really harass them and open them up.

Sounds pretty solid overall, not sure what the Haggar/RR DHC synergy is like, but the team should be very functional.

Kinda surprised thereā€™s so much disdain for RR anchor. X factor takes away the ā€œcanā€™t kill in a comboā€ problem, he controls space well, can make his own mixups via TK shots, and can burn any excess meters with traps. Iā€™m running Nova/Frank/RR and while RR needs work, Iā€™m loving him in that spot. Best balance of cover assist/leveling frank/burning excess meter/comeback potential Iā€™ve yet to find.

Heā€™s got a lot of unsafe stuff, plus heā€™s your last character, most people could mix you up properly in this case. Thereā€™s some safe stuff you can do, but against zero + sentinel, you canā€™t do anything. Even Hsienko zones RR out really well. If you find a way around this let me know, because RR is prone to get zoned out especially if the other player still has assists, even on anchor. At least, mine is. That being said, Iā€™m still going to run him anchor for experimentation purposes.

On a side note, RR has a log trap loop in XF3, itā€™s quite amusing. Pretty hard to execute though.