We already defeated Sheng-long! The Akuma Video Thread

You can always use u1 to protect your sweeps from dudley’s u1.

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Momochi playing Akuma at around the 1 hour 29 minutes mark.

Lol, and here I was, telling people they shouldn’t try and win Blankas by zoning and Momochi just got out and threw fireballs from any point of the screen. How come he’s so fearless with Gouki? He just seems not to give a fuck, just like -6, but in a different way, he throws fireballs like he’s ryu, fighting Dan, but the funny thing is that he makes it look so OP D:
Man I wish he’d pick Akuma again, such a unique style, there’s no one who plays Akuma like him right now xD

P.S. there’s a lot of good Gouki players in the video actually, galtu, SvelteAverage, even -6, though he played E.Ryu and wasn’t really good with him xD

Eita vs ACQUA Endless Lobby matches
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Lol at the fireball kara super. And why pick ultra 2 against sagat? That ultra he did at the end seems too hard to do on reaction. Is crossup tasu into U2 useful in this matchup?

Happened to me online, good thing it was the end of the match, I was so mind fucked. Wasnt sure if it was lag or a legit punish. Good to know.

Eita just likes the ultra.

Video of tokido exposed by momochi? Anyone?

Doesn’t look good. Topanga stuff has been pulled from DailyMotion.

there’s this guy in the cammy forum that posted all the kindevu vids in a sort of ftp server or something, I was able to get all the vids and the quality was really top notch. I was hoping someone did something similar for Tokido. I might try asking if the guy can upload some tokido stuff since he probably recorded everything.

I always thought that cody was a favorable match for Akuma. Now, momochi is indeed a better player overall than tokido, but the 2nd set was a real rape. Should we reconsider the matchup?

Nah, it’s definitely Akuma’s advantage. (Let’s be real, Tokido lost in that German tourney to a…mediocre Cody) Tokido losing is the product of losing to a better player, not a character mismatch. The problem with Tokido is the while he has incredible oki, his fundamentals are probably the worst of the top Japanese players. Mediocre footsies, absolutely shitty anti air and only decent fireball zoning forces him to rely on winning matches almost purely on mixups. It’s the same reason he gets smashed by Daigo.

While I do agree with this, I think that Cody-Akuma matchup is not that easy as everyone seem to think. Nobody of us has saw what a pro Cody can actually do againts a pro Akuma until Momochi picked him up, and now we see Tokido eliminated by two different Codys in a row in different tournaments.
And while I do believe that his lost to a german Cody was mostly a mere tough luck situation, there’s one thing that you can see from that match that is very true to meta-game in this match-up. That is - Cody turning the switch on ‘Randomness’ is, oh so rewarding for the Cody player. He only needs to hit you once with a random EX zonk knuckle and you lose half your life (if you’re in the corner) and what’s more importantly - you get mind-fucked and now afraid of pressing buttons, and that gives Cody a chance to fuck you up with his godlike frame-traps making you even more scared to do anything. That’s exactly what happened to Tokido in Germany, and I can bet that Momochi did the same to Tokido yesterday.

I’ve personally faced this kind of shit recently, and I believe a Cody-Akuma match-up is at least even, but not in favor of Gouki anymore for sure.

And as for this whole Momochi is a better player then Tokido, I call it bullshit, Tokido defeated his Yun at EVO, so what? Momochi never showed any sort of dominance over Tokido over the years, so there’s no reason to believe he suddenly got two heads above him skill-wise, it’s the character he playes, Cody needs one chance and Akuma’s a half-dead teleporting away bitch, becoming predictable and just delaying his death. True, if you score a knockdown, you can perfect him, though it’ll take you 4-5 mix-ups for that, and Cody needs only one opening and he can deplete youre life bar to a mere 25-30% so the balance isn’t so obvious as it seems.
It’s the same shit as with pro Makotos, she kills so fast, so it doesn’t matter to her how much free she can be on wake-up, if you will make a mistake, you’ll probably lose the fucking game for it. Look at Daigo-Haitani match, he should’ve destroyed her in theory and he even pulled perfects or near perfects on her a couple of times, and yet he still lost, cuz everybody makes mistakes, even the Beast, and one mistake is enough for such characters. And he played Ryu with much more health and much more defensive and safe style then Tokido plays.

I think it’s 6/4, that doesn’t make it easy just advantageous.

This is true in most of Akuma’s matchups. Anybody with an invincible reversal that can lead to ultra can pull half your life off. Sagat is a perfect example of somebody with big damage that can “mindfuck you” yet it doesn’t change the matchup in Sagat’s favor.

The problem with Tokido against the German Cody is he didn’t respect or perhaps understand his options.

Well I have some good experience against Cody as well. (JuiceBox@Evo2k11) After winning an majority of those matches I saw no reason to believe the match was even. Heck most Cody players will tell you it’s Akuma’s advantage.

Ok so wait…Cody/Akuma is 5/5 and Momochi dominated Tokido in a 5/5 matchup but that doesn’t show he’s the better player it’s actually his character?

Uh…wut?

Tokido is just not yet familiar with the match-up as it seems, but it doesn’t mean that he lost because Momochi is a better player, that’s what I’ve meant. I think it’s not true at all to say that Momochi is just way better then Tokido and thus he won. As I’ve told before, it was just the character he played, and the fact that Tokido seems to be not familiar with the match-up.
Akuma-T.Hawk match-up maybe a 6-4 or even 7-3 for Gouki, but if youre not familiar how to play it you may lose 10-0 eh?

The problem with cody, is that his reversal is different then that of Sagat, it hits you much later, thus giving you time to press a button, you can’t safe jump it with the same timing as you would Sagat’s uppercut (cuz everyone goes for the delayed crouch tech after it, and zonk will blow it thanks to it’s delayed activation), and you can’t apply the same blockstring as well. For example if you go cr,lp,cr.lp, cr.mp then a slight walk forward and block to bait a reversal, you’ll block sagats uppercut if he tried to do it, but you can eat cody’s zonk knuckle cuz it works so slow, that you’re probably already pressing buttons.
Not to mention it blows any sort of crouch tech like clock, and everyone presses crouch.tech…

Who said he’s way better? Momochi is better but it isn’t a huge gap.

Everything a zonk knuckle does during block can be replicated with a tiger uppercut. There is no difference. Both can blow up frame traps and lead to huge damage. Both can be used as a frame trap and both can blow up crouch. The only difference is how the opponent times the attack, which quite frankly is irrelevant to the Akuma player. A true bait is blockstring into nothing, so the opponent can take initiative, and this beats both TU and zonk.

well i agree with most of the stuff you said but I also think that ex zonk is VERY different from TU.

Let’s take the typical situation where you’re knocked down and you see cody empty jumping at you:

  • you reversal with DP. he releases EX zonk, you fly, land and eat a 350dmg punish (or worse, ultra)
  • you do a delayed crouch tech. no matter how much you delay it, ex zonk is so slow that IF you want to tech, it’ll hit you
  • backdash: he gets you
  • you block. Ok you blocked. He might fadc.

He wins 3 options you win one

Now with sagat’s TU, same scenario

  • You reversal DP. Your DP will most likely win
  • you do a delayed crouch tech. TU is fast enough that if you delay your c.tech you’ll block the TU.
    And here we have a key difference: if sagat want to delay his TU enough to blow your late crouch tech, he risks getting grabbed himself. Which obviously doesn’t happen with ex zonk
  • backdash. he gets you
  • You block: he can FADC, but if he doesn’t he’s MUCH more punishable than a blocked ex zonk (which is only HEAVILY punishable if you have ultra, and even then, in a real match, it isn’t easy to ultra it on block like it is in training mode, mainly because you have to input it during block stun as opposed to mashing cammy’s ultra for example)

Now to this scenario you have to add all the other situations where sagat has to RISK delaying the TU (risk getting grabbed, risk getting hit by a quick crouch tech, risk getting reversaled) a lot to get your late tech, while cody can just say FUCK YOU, i’ll release the ex zonk and sooner or later you WILL eventually hit a button and you’ll get hit.

I’m not saying that ex zonk is better than TU or something, just that they’re VERY different moves, also in the way they are used.

Never said it wasn’t different just that the logic that it leads to huge damage during block is no different than most other spammy during block moves. Obviously the properties of the move are different and have different applications at different points in a match.

This isn’t exactly a frame trap scenario for Akuma is it?

Pointing out scenarios which are completely dissimilar to what I was discussing has no relevancy to my point. I never said zonk and TU were exactly the same move in every regard.

I will pass along this bit of anti Cody tech, you can use LP DP against Cody in scenarios where you may normally go for FP DP - avoids ex zonk and generally recovers too fast for punish. Still beats throws and normals and is FADC’able.

I was referring to this part: if you do a blockstring into nothing you’ll probably block the TU, with ex zonk it isn’t always the case because eventually you are gonna hit a button if you don’t want to risk getting grabbed yourself (or going from frame trapping to getting frame trapped). EX zonk is one of the few (only?) cases where a reversal is so good because it is so slow.

And please don’t nitpick everything, you knew what I meant and we aren’t doing some kind of “forum competition” where you have to win at every cost by picking people’s replies apart.

If your goal is to bait why are you hitting a button? And who exactly does blockstrings that ends in leaving yourself close enough to eat a normal throw?

Seriously.

If you don’t want anybody pointing out that what you said is irrelevant, don’t post irrelevant points. It’s hardly a nitpick to point out what you said has nothing to do with the context of what I said.

ok so let’s say I chain 3 or 4 lights and then stop…now sagat stands up and takes a step or 2 towards me…i can do a late tech and if he tries to TU me, i’m very likely to block it. If he really wants to hit me he has to really delay his TU a lot and by doing that he risks getting hit by some buttons of mine leading into a combo…or getting stand grabbed. It’s also a serious guess in his part, even if he has bars to FADC.

Same scenario with cody, i put him at a distance with some chained lights and then block…he stands up and walks towards me…i have to either do nothing and risk getting thrown, or eat ex zonk because it is so slow that even if you delay your crouch tech, it’ll still hit you.

You see how cody is taking less risks and at the same time has a higher chance of succeding

Kara tiger uppercut is what I would think a Sagat does there if he has bar and is trying to open you up. The delay really blows up late crouch tech. (speaking from experience)

Teleport, neutral jump, late crouch tech with cr mk or small DP. (Port is really good against Cody)

Obviously if you are choosing substandard options for a given scenario you could get blown up. The point of any matchup is choosing that which works best.

I won’t argue that dealing with Cody pressure requires different options than dealing with Sagat pressure. In fact if you are really afraid of Cody with bar just eat the throw and port out of post KD pressure.

If you treat Cody exactly the same as Sagat of course he will be “taking less risk with more benefit”, but you have Cody specific options (small DP, neutral jump, crouch tech with mk, ex tatsu, port) that would be hella ass against Gat and vice versa. If you use your Cody options on Gat then he is the one “taking less risk with more benefit”.