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Really wish FP DP was a knockdown on first hit. Nothing worse that DP’ing an odd hitbox character only to hit them once.
Anyway looks like your not that familiar with the Vega matchup.
i don’t think that vega was too familiar with the akuma matchup, either. isn’t sweep as a poke is a no-no in this one? that hp.srk stuff sucks.
Yes and no. If the Vega player knows you are willing to bait out his punish with U1 they may be more reluctant to throw out the punish when you can throw the ultra in their face. Also there is a very fine range where Vega can’t punish, but it is a very small spacing window.
i didn’t know U1 can catch their cr.hp!
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Imstilldadaddy is using Seth now?
Man, the Ultra at the end was freaking awesome.
Can’t believe he stunned you like that in the first round, thought it was already depleting at that point. No wonder I guess when a random air to air CHs you for like 30 % stun
Oh and good lord, we can’t stun even Seth since AE, bleh.
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I hate Chun’s hit boxes so much.
I still feel like this is in Chun’s favor. His play was a little strange to me, I feel like she should be throwing and safe-jumping a lot more in this matchup. Also he was focusing a TON, but it’s too risky to do f.RH. You could tell he was really scared to reversal even though your setups weren’t safe. I would suggest mixing up more on knockdown. You often went for late dive kick out of dflip, try empty palm low short, empty jump throw, and dflip throw more.
Yea the only thing you can do to punish Chun’s focus reliably is c.HK Demon. Every time I thought about it I never had ultra.
Chun can even focus the first hit of an EX Fireball and back dash with enough time to block the second hit.
Chun/Akuma is without a doubt in Akuma’s favor, however that said you need to make her come to you. Zone her out as much as possible and only force the initiative post knockdown. If you try to get aggressive on her during footsie her backdash tends to make Akuma overextend himself trying to catch her and that’s trouble.
I feel that Tokido’s style really fights Chun very well. - http://www.youtube.com/watch?v=tmwu4x-Xv6M
Yea I agree that Akuma has the advantage, but it is one of the more frustrating 6-4 match ups Akuma has. When Chun gets Ultra or Super the match up instantly becomes harder to deal with.
you can’t use that video for comparison there’s skill difference between the chun and tokido…the cardell player is totally being read like a book, the amount of hashanshu getting focused is too much. The strats cardell use was a more passive ones none of those scary focus attacks and the hasanshu is only done to chip and backdash after, which is not most very strong.
perhaps check out tokido vs nemo. though pretty old.
btw c.hk demon work semi-well against a good chun…i have a friend that does focus barely at the tip and if i chk demon he would actually backdash and U1. and at the tip range chun still can hit akuma with it. best counter imo is just c.mk, hk tatsu
It depends on your spacing. If you are close enough she can’t do anything to get out of it.
Skill difference is irrelevant when you are observing the strategy involved. I didn’t post that vid as an example of what Chun should do, I posted it as an example of how Akuma should approach the match.
Nice matches Loyal, though I don’t think Chun’s hitboxes had much impact on the outcome.
How’s your experience with the matchup? I mean do you get to practice decently? Asking because somehow you didn’t look comfortable there - like, he Hazanshuu’d with ease your fireballs, and you didn’t seem to look for them (FA absorb etc), seemed like you totally forgot about U1 at times, went for the air too many times etc.
Stuff I didn’t like: some teleports you tried to (I guess) surprise him by passing through and he easily punished you (top walkspeed + top range sweep = too easy), you didn’t uppercut his jumpins once in like 10 matches, and I’m not a fan of blowing meter in EX fireball from fullscreen, when you got way better uses for that.
The impression is that your game kept declining through the set, maybe he just frustrated you or something. For some reason you started doing FAs a lot, don’t see much point in that (you got away just with a lucky crumple into Ultra), and you totally forget about the risks of cr.MK xx fireball, doing it against Chun is basically asking for punishment. I also think your blockstrings got a bit predictable at a certain point, leading to that too many times - at a certain point it became quite obvious he was looking for that, and when he’s Ultra, even EX fireball cancel won’t save you.
You really seemed to have trouble when cornered, lots of jumps, a couple unsuccessful uppercuts (got unlucky there if you ask me), even some FAs. Looked impatient. You tech’d good though, I think you should’ve just stayed as solid as possible there: Chun’s mixup is pathetic, let her press buttons and do some Hazanshuus, you won’t go down for that, she’ll back off sooner or later. Don’t try to escape, just work your way out through ground game.
Dunno if it was the monitor, but your safejumps also seemed off, and that hurts. Unrelated, but nice jab OS fierce DP after that FA (iirc) to beat EX bird.
All in all I think it’s the approach, Shin already stressed it. Harass her with air fireball, make her come at you (and when happens, don’t let her just jump in for free with that floaty jump of her), look for when to get in quickly through EX flips (way better usage than full screen EX fireball) and capitalize. I don’t think we can win by footsies here, but don’t really have to. right?
Eh, considering that it’s not a great idea to poke with sweep from up close, Demon canceling sweeps against that godly backdashes seems just too risky to me. Not only you’ve got to react to that and be ultra fast because it’s very short duration wise, but you also gotta check di distance. It’s just too easy to miss and get destroyed.
I think the real use for that is to negate her U1 sweep punish, and even that won’t work with Super (MK is 1+0).
MBR is so stylish, love watching him play. Play of the year so far (IMO).
of course it does. if you find person A using akuma vs nemo chun even if the akuma did apply the same strategy will still fail coz of slow reaction and etc. reaction/reflexes/experience counts towards the game outcome. and imo that nardell is just lacking in reaction and experience. tokido just used the right strategy against nardell who absolutely chooses wrong strat. therefore its extremely in tokido’s favour.
and playing against a good chun that strategy will be extremely hard to realize coz obviously the chun player is gonna limit that strategy.
agreed there, but just like how it happened during your money matches, those range are chun favourite focus range that will be able to force you to block and if you try to c.hk/c.mk os tatsu she will backdash in time.
heck i even get my ryu opponent copying same strategy and doing focus on the tip and if i actually do c.hk demon i will get hit by his focus attack in time. barely.
on another note regarding chun hitboxes. i wonder does anyone uses that to akuma’s advantage against crouching chun. eg c.hp delay fireball into sweep. coz it happens to me alot but i always tell myself i just missed out a chance to do delay fireball into sweep.
I can point to a couple instances where Chun’s hit boxes screwed up what would have been a large combo. Missing that chip damage though was a game breaker because if that last hit lands the set is even at 4 instead of 5-3.
I am not going to lie, I knew for a fact my play was declining. I wasn’t watching his meter like I should have been and my spacing was rapidly declining.
We had been playing several matches beforehand and we were going back and forth in those sets.
Actually it is an awesome use for it because Chun players love abusing their focus attack (LVL1 +1 on block). You don’t need to throw out the sweep till you see the focus. If you land it that is an easy 590.