More ShinAkuma204 goodness!
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More ShinAkuma204 goodness!
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Can someone explain to me how tokido punishes blocked blanka ball with dash and sweep in this video?
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I can never get it?
You have to block the blanka ball standing, crouch blocking pushes you back to far
akuma dash 18frame + sweep 6frame = 24frame
blanka roll on block -24.
therefore its punishable but done with perfect timing(very hard), but if you can do this at extremely good rate blanka match will be easier.
btw, if you block crouch it takes times to either recover to dash or it pushesback further. IMO
I believe the actual reason for this not working if you block low is because it takes time to switch stances from crouching to standing, so you lose a few frames. Also I’ve been practicing this technique, it’s extremely difficult. I have pretty good execution in this game and it’s still hella hard.
You guys are in for a treat! Kanbara is back and took it to another level.
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Thanks!
The damage of the SF4 Ultra brings tears to my eyes.
Bunch of new fights up at my YT channel
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Very punishable / easily escaped but when it lands its sweet
[media=youtube]6HE_BCXcdMQ#t=52s"[/media] but the instant recovery on Palm saves me again lol
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Some matches with JoeySoAmazin8
No vids of our set?
Dude I was so mad at myself. I kept playing so much without saving our fights and by the time I went to the battle log they were gone
for those of you wondering we fought about 10-15 matches and ou of all of them I think I barely won one round. His akuma is so suffocating. I think the problem was I was so worried about staying alive that I had no time to attack. The one round that I barely won was when I put the pressure on hard fromthe start and it went well til I choked
long story short I got a long way to go. I keep getting bodied by pros
Yeah I got destroyed by ShinAkuma204. We played 20 or so games and I only won 3. I saved the replays so I’ll check it out sometime soon to see what I was doing wrong. I remember getting punished a lot for sticking out a normal after HK far regardless of which one of us threw it out there. Maybe I should just block.
Tokido:
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Eita:
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can anyone explain the input and reason for tokido to do the divekick against combojack at corner?
i tried to record it and got a few confusion out of it.
grab dash*1 whiff c.lp heavydivekick either whiff or it can be blocked normally.
so why is combojack getting hit?
i noticed that heavy divekick used by tokido alot, but i don’t fully understand the reason for using it.
It crosses up.
I can’t be bothered explaining any longer if you just say it crosses up…
its character specific, it can be blocked normally, it sometimes whiff, it sometimes hits(though I reckon is because opponent thought it’s a crossup and block the wrong way)
its similar to how you block rufus divekick but should be blocked by holding back even though it look so much like a crossup.
i hope you get what i mean…
I tested it out in training mode and I have no idea why Combojack gets hit. If you hold back you’ll block and if you try to block it as a crossup it’ll whiff. But Tokido has done this same setup before against someone else.
EDIT: B0kkin talks about this setup here, http://shoryuken.com/f249/vortex-thread-212818/index21.html. But I tested it out in both corners and it can be blocked as if it weren’t a crossup and when you try to block it as a crossup it usually whiffs.
/shrug One of those gremlins I guess. I did it against a Cammy player a couple times yesterday, both hit and got slayed by combos.
Against Cammy, if they’re mashing cannon spike it’ll whiff and it’s a free demon/combo.
uploaded commentaries to youtube:
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check em out and give me some feedback if you want. also i have some new option select videos.
Couple of DF tricks against Rog. When Rog blocks the palm you can slightly delay? your throw so that it beats crouch tech. He will get a crouch tech input, but it won’t break? your throw. Also if he blocks the palm you can just DF again, no blockstring, into a DF throw.