Was 3rd Strike a mistake? Did Capcom go too far ahead of themselves?

Shhh!

He’s too smart for us, TLD. :rolleyes:

…just ask him. :rofl:

I thought the engine for all the Tekken games was diffrent (maybe not 4/5) and they redid all the models because the Tekken 1 and 2 models looked like ass compared to the Tekken 3 ones.

Plus, it doesn’t matter. People have connections to characters. Why do you think a lot of people are clamoring for Dudley or Makoto in SF4? If Namco released a Tekken game without Heihachi or Paul or Nina, poeple would flip out and/or just not play it.

Also all those games you mentioned are very diffrent from one another (except the SF2 games.) and each of the classic characters plays differently. SF3 Ryu plays nothing like XvSF Ryu or A2 Ryu. So having the same character in each game isn’t bad as long as they aren’t totally stale.

The internet was prevalent, it just didn’t have nearly as many people on it. Most PC’s across the USA at least had some sort of internet connection. Oh, and communities are still scattered across the world. SRK isn’t the only “community” for fighters. But many of the communites I visited that had threads or discussions about SF3 loved it, but hated the lack of classic characters and questioned the new ones.

Actually it would. Because it being beautifully drawn is supposed to draw in new players because they’d be like “HOLY SHIT! this is awesome!” and play it.
That part worked. It failed when a lot of players reached the character select screen and their favorite character wasn’t there. And they needed the hardware in order to draw people in with the amazing graphics. It

We saw 3 versions because it made some money (at least in Japan) and the games had severe issues.

The fact is this: Street Fighter is one of Capcom’s BIGGEST franchises in the entire company. If the Street Fighter 3 series didn’t fail, we wouldn’t have had to wait 10 fucking years just to get another Street Fighter game. DMC, RE, even Mega Man X still had games coming out because they were financial successes. This is probably the reason you aren’t seeing any SF3 characters in SF4.

… It’s best that this thread get closed. All I wanted was an intelligent debate and I can’t even get that without being bashed. But that’s no problem because I understand that not everyone is capable of have an intelligent debate. I’m sorry I made this thread.

Yeah they should have upgraded the same game, and added the year to the end of it.

I’m sure that method is real successful…

P.S- j/k j/k :wgrin:

SF3 came out at a bad time. Apparently it was ahead of it’s time since it lasted this long and didn’t really peak at the top of it’s popularity until years after. Cult classic status.

SF4 is a fast buck in comparison to SF3. 3D models over 2D for time, the ever dependable SF2 cast and the current gen can handle it. It also has a lot of marketing behind it pushing to get those sales and then some.

If I have learned anything on SRK. Is to NEVER POST on the forums, atleast until your join date is 2 years old.

Fuck I am breaking a rule already.

Before thread gets closed.

Mr.X:

SFIV is most definitely not a “fast buck”. Alpha Anthologies or SF Anniversary Edition - that’s a fast buck. SFIV is the most effort Capcom as put into a fighter (talking about the total package, not just the game itself) since at SFA3, if not ever. It is actually a sizeable risk in many ways, primarily in its very existence.

Also to whoever asked it, HELL NO Capcom didn’t plan SF3 as a “long term project”. They were expecting (or at least, hoping) to recapture lightning in a bottle with SF2, since SF3 was THE game that players had supposedly been clamouring for since SF2 got big. Why else do you think they were so arrogant as to call it “Three”, at least on certain cabs? At the very least, they were expecting it to do as well as their Alpha games, if not better. But it didn’t even make it that far. It was a combination of bad decisions, not all of which were the fault of the game itself (the hardware was to blame as well, for example), but the series was definitely a failure, and again, it was the reason why Capcom stopped making sprite fighters from scratch (save for Jojo) for good.

stupid storyline threads are stupid no matter who makes them.

I want an Erection avy :sad:

I beg to differ. SF2 was an anomaly. It would be ridiculous for anyone to expect SF3 to repeat that madness 6 years later in an environment where Tekken 3 and 3D fighting were about to explode.

And, if Capcom was being arrogant, they sure were quietly arrogant, because if you blinked you would have missed it. SF3’s arrival wasn’t exactly trumpeted loudly to anyone who wasn’t already looking for it.

Wha? Alpha 3? Marvel 1 and 2? CVS1, 2? All came after SF3:NG, and some came after 3S.

We could question what “from scratch” means, but CvS series had enough new sprites, character work, and stages to constitute a brand new game. Same could be said for Marvel.

And, you already mentioned Jojo.

SF3 could hardly be seen as the death of Capcom 2D fighters.

This isn’t a storyline thread. Sorry.

The magic of 3D. You can update the graphics, but keep all the animation.

Can’t do that with 2D.

Of course it matters. If you’re going to spend the time drawing all new sprites in a time consuming style, you don’t want to spend that effort on characters who people might get tired of in a few months.

These subtle gameplay differences might satisfy us hardcore fans, but to casuals a hadouken is a hadouken is a hadouken is a…

Sooner or later, even Kazuya’s gonna get tired…

My point is that not everyone who was into gaming used the internet as a forum at that time. Not like they do today.

If you did find communities online back then, they must have been the hardest of the hardcore…and when evaluating worldwide tastes, it’s not wise to only sample the hardcore. To say that “everyone hated Oro and Necro in 1997 more than people hate Rufus today” is very difficult to prove or disprove since the average gamer probably never even saw them in action.

Like I said, there were other series that were made after SF3. Why not blame the demise of Capcom 2D fighting on them? Alpha 3 did pretty well (considering it was ported on a popular system, unlike SF3)…yet, no Alpha 4. What about CvS series? Marvel? Those all died out, too.

And, what about the EX series? EX 2 and 3 came after 3S. Why not blame the demise of the series on those games?

Sorry, but you can’t blame everything on SF3.

Story doesn’t matter in KoF either really. Every 4th game ignores it completely. The 2D and 3D games ignore each other. And the AoF characters and FF characters have completely different Canon outside of KoF (ie AoF takes place 20 years before FF)

These guess all just make fun games and then figure out story to make fanboys happy. Though SNK storyline is 100x better than Capcom Storyline.

SF3’s only problem was when it came out. 2D fighters were on the verge of a downturn, and making one that was so expensive hurt really bad. So in a sense it was too late. It was also too early because no console could run it until the Dreamcast came out…and most people didn’t realize it was out. They also kinda shot themselves in the foot by having the Alpha series and the Vs series out at the same time. Oversaturation. Flashier looking games draw more quarters.

Too many revisions can kill games, and it was only released on the Dreamcast, which was a big mistake.

lol, at least “they” added new backgrounds,music,new sprites,more new characters,story,layout etc, ect.

that’s what they called a sequel

When has a fanbase ever asked for a new cast to a popular sequel?

All casual fans care about IS the hadouken.

SF3 was a failure for many reasons listed here. Hardware, cast, competition, advertisement, etc. . .

Someone should at least answer the guy’s question. Doesn’t make us look cool for standing around and waving our e-peen’s in his face.

Story is sort of a minor aspect of fighting games. Not to say that it isn’t an aspect, but what will ultimately keep gamers playing and coming back is good gameplay.

You may not remember/realize this, but the original story of SF2…sucked. Really sucked. Like, a few people were there for revenge against Bison for killing their father/friend/family dog or whatever, and everyone else was just there to beat people up and get stronger. Zangief cossack dances with ex-President Gorbachev, for goodness sakes!

The story of SF2 has more or less been written retroactively. SFII: The Animated Movie introduced a few concepts, which SF Alpha integrated into the game, and from there the Alpha series re-wrote much of what happened in SFII. Its interesting for those who like the story, but overall it doesn’t really have much impact on whether or not a game will sink or swim.

SF3 “failed” for a number of reasons, but story wasn’t really one of them. It had been years since SFII’s release, and many people had very high hopes and expectations for SF3. The funny thing about SF3 though, is that you can take Ryu and Ken out of NG, and call it something other than “Street Fighter”, and that would probably be appropriate. It just wasn’t the SF title that fans had been hoping for. The pros hated parry, and there was also the issue of having to learn a new character right off the bat rather than picking your old favorite and settling into the game. There were a lot of other factors at play as well - 3D fighters were on the rise, it saw a limited release, et al.

Much of SF3’s recent popularity comes from younger players who weren’t into ST and play the game on its own merits without comparing it to SFII. Plus, before SFIV there hadn’t been many other good 2D fighters to play, and I believe Evo tournament hype (Daigo parry) also helped.

So, something like that.

^^Meh, I’ve been playing since WW was released in arcades and I’ll take 3s over ST any day. I spent so much time with the earlier games that playing ST seems like a rehash to me.

I still don’t understand why everyone thinks that parry is broken. Sure you could conceivably parry every move in the game, but how many people have the skill to actually DO that? It seems like hatred based more on hypotheticals rather than on actual fact.

1->2->alpha->ex->3->4

SF3 was fine, but the timing of the game release during the hype of SFA3 was a big mistake, and plus, the game was release during the time when the US arcade market started dying…It was just bad timing. Not seeing Blanka, Zangief, Guile and Honda for example, seem to anger, if not, turned players away from playing the SF3. Some saw it as to technical(What ever that means)and shy away from the franchise, until the infamous EVO video was leaked to the net.

With SF4, is different, Capcom USA holds the rights to the franchise. And the folks over there actually give a damn. That’s why you see certain goods cater to the fans coming over here, like the TE stick for instance. All this marketing and hype is generated by Capcom USA. If Japan was handling the marketing, We wouldn’t see TE sticks from Madcatz or those SFC events Capcom has done throughout the citys of the United States.

What is with this new wave of hate for Third Strike? It’s easily the best 2D fighter ever, and all of the sudden people are crapping on it. WTF?

But alas, it is NOT the best 2D fighter ever. Why do 3S players seriously think this? I’m an ST player, and I don’t think ST is the best fighter ever. I don’t think any fighter is the best whatever ever, except maybe, just MAYBE, Shaq Fu is the best 2D fighter ever. MAYBE…

Seriously, 3S is one of those games you just either LOVE IT or you absolutely hate it. I fall into the latter of the bunch.

Also, it’s not about all of the haters coming out of the woodwork or something, it’s more that this thread has baited the bunch of people who dislike this game into one thread. The hate has been there forever.

Parry isn’t broken, as you said. But you fail to realize a few things, and you exclude a few things

  1. Parry can happen by accident, and give you a win you didn’t earn.
  2. No, not every move in the game can be parried (and I’m not referring to throws here. KKZ can’t be parried on the first hit, for example, and it’s a little bit unreasonable to parry other combinations of attacks in the game)
  3. Parry ruins a lot of the fundamentals that Street fighter has been based on in all of the SF2 games and all of the Alpha games. Meaty attacks, pressure games, and it makes jumping a lot safer, since you can parry all attacks from the air, wheras in Alpha, you can’t block a grounded attack in the air, nor can you alpha counter an air blocked attack. There’s others, but I’m not getting into this.