Oh, I agree. There’s no way any SF related game could have made as much of an impact in 97 as SF4 is making now (or as SF2 made in the beginning). But, I think a little bit more of a heads up would have helped people cope with the new direction.
The gap between 2 and 3 was a flood of Capcom fighting games. The gap between 3 and 4 was a drought.
That’s precisely why I question how high Capcom’s expectations were for SF3. Yes, it was called “Street Fighter THREE”, but as you point out, it was basically a new franchise (by design, according to the interview you linked) released in the midst of many other new fighting games.
People joke about it all the time, but maybe you’re on to something…maybe Capcom really did just tack on the title and add Ryu/Ken in an attempt to get people to try out a brand new franchise.
Right. But, none of this stuff was exactly a secret. Capcom probably knew of all these disadvantages from the get go…the saturated FG market, the lack of fan favorites, the hardware that couldn’t be ported to current systems, etc.
Knowing all this, I just don’t see how they could expect the game to be an overnight hit.
Incidentally, I always found it weird that when they had a chance to correct one of their supposed criticisms (i.e. the foreign roster), they only brought back one classic, Chun Li. Instead of Makoto, Q, Twelve, and Remy, why not Guile, Sagat, Sakura, and Cammy? If the game were failing their expectations so horribly at the time, this would have been an easy fix…