Warriors Fate: Street Fighter story thread, revived

Blanka looks like ass in SFIV, I hope they work some more on him. He doesn’t fit into any quality game at the moment. His hair never looked like that. except maybe for the exeggarated late Bengus style, never ingame though. His skin color is closer to Zero 3 and one of the reasons he doesn’t fit.

Ultima, Capcom always sticks to something for years once it works, that’s like asking why they keep putting out crossovers, it’s because you buy them, why should they do something new?

Again you keep saying “anime influenced” so you obviously ignore anything we said I’m too lazy to repeat it if you’re too lazy to go back and read it.

You just keep claiming III looks like ST and not like Zero, without going into detail any further. Look at the portrait art in ST, looks nothing like the Zero style. They were able to do it back then with the portraits, though they went even further into realistic. I don’t feel like explaining any further since you keep ignoring it so until you answer to the actual statements, that’s enough repetition.

“Wich is manga last I checked”. Well maybe you should check again, the art is based directly on a poster of a real human, story based on the manga. Again you keep saying “It’s manga, it’s anime”, which means, you have ignored anything we explained.

Yes I asked about Golgo 13. No I don’t count Golgo 13 to category II but category I, as anyone should get by now. No not one character in Golgo 13 has the tattoo and the red rag, Capcom can mix several characters as you can imagine. Either way, all of them are of manga category I.

You say Revival looks like manga, we’re at the core of the disagreement here. I can’t understand it.

The stuff about the portrait art doesn’t make sence to me. Zero 1 looks like nothing else SF ever. SFI doesn’t look like Zero either. SFI is probably the hardest to tell since the pixels are so few but we also have the artwork that came with the game and the art that Bengus did later for SFI (fits to SFII).

“there are as many freaks and weirdos as there are teens in SF3” which is why 2/3 of the game sucks and 1/3 of the game rules.

“Same art style” has to be explained. I consider the design of a character to be a homage or a direct ripoff of one or several characters from various influences. The style in which that design is drawn is something else. Just drawing in the same style doesn’t change the basic look of the character and it’s not what Bengus did. He redesigned all those characters, gave them individual faces when they looked generic before. It’s not that simple and they did not just “feel like updating him”. This update (redesign) is necessary, as explained. If you change the hair, the colors, clothing etc then that is a redesign. Rose wouldn’t fit into SFII, no matter how you draw her. I don’t know all the SNK games you named as I never played them but I know that SVC Chaos is drawn in one style and it does not make all characters fit automatically.

Now you want them to work with SFIV like they did with the Marvel games. Bad idea in my opinion. That’s exactly what I don’t want SFIV to become, a colorful comic cover with dozens of completely different characters shooting laser beams in all directions. SF should stay martial arts based, with serious characters, simple colors, not too vibrant and not too spikey crazy hair and silly moves.

I guess your sidenote means you now realized that Dudley and M. Bison would be two punch-only characters in one game.

Yes Ingrid fits to what Zero has become due to the fact that she is from category one (or better “represents” category one, more than any other character I can think of). That should not happen with SFIV. SF Zero was done as a spin off where all these things could happen. SFIV will hopefully have its very own style but fit to I and II and not to Zero, the spin off of the main series.
What’s the difference between Vega and Gill? Gill has wings and is half blue half red, are you serious?

The question is what exactly do you think you’re right with? There are a lot of points and it was obvious from the beginning that the one’s where it comes to recognizing a certain style is where you have a different opinion. Just saying you are right means you don’t have to back up your claims I guess.

That still doesn’t excuse that you deliberately ignore the work of Bengus and the rest of the staff (redesign) and the points we made most of all that characters like Guile and Fei Long look different than characters like Rose and Nash even in the same game (color pallette anybody?)

SFA Blanka

SSF2 Blanka

Ryu

SFA2

http://www.sfgalleries.net/art/sfa2/series2/ryu.jpg

SF2CE

http://www.sfgalleries.net/art/sf2ce/series2/sf2ce-ryu.jpg

SF2 Turbo

http://www.sfgalleries.net/art/sf2t/series2/ryu.jpg

SSF2 Turbo

http://www.sfgalleries.net/art/ssf2x/series2/ssf2x-ryu.jpg

SSF2

SF2WW

SF3 NG

SF3 Third strike

SF4

Udon’s Rose Foil Cover

Edit: She has more realistic hair ( expect for the one long peice of hair sticking out and she’s drawn in a more realistic style. )

You know they’re not gonna change that because he’s depicted that way in the character art. Everyone else is pleased with it, so who cares?

In fact, Ono specifically said they were designing the characters under Ikeno’s influence. Who said anything about realism? If their minds are made up on keeping Blanka as is, they can use any character they want.

And no, SF4 with Zero and 3 characters won’t be anything like Marvel.

Slightly OT and I keep forgetting to mention, Cartoon Network Adult Swim is running the anime Code Geass. Akira Yasuda, AKA Akiman designed the mecha (called ‘Knightmare’ here) on the show. Clamp (X, Magic Knight Rayearth, Card Captor Sakura, etc) provided the character designs. You can catch it on Adult Swim every week or you can check it online, they have a new episode online every week -

http://www.adultswim.com/video/index.html

aerialgroove:

> Blanka looks like ass in SFIV

Stance aside, I thnk he looks great.

> Ultima, Capcom always sticks to something for years once it works, that’s like asking why they keep putting out crossovers, it’s because you buy them, why should they do something new?

Er, and? How is this relevant?

> Again you keep saying “anime influenced” so you obviously ignore anything we said I’m too lazy to repeat it if you’re too lazy to go back and read it.

I haven’t ignored anything. This is a nothing statement so moving on.

> You just keep claiming III looks like ST and not like Zero, without going into detail any further.

Actually, I said SFIII looks like what ST started. If you look at the new frames of animation they added specifically for ST - E.Honda’s new throw and Dee Jay’s new kick special for example - the frames actually look a bit out of place compared to the rest of the art work, because they started to change their style then.

> Look at the portrait art in ST, looks nothing like the Zero style.

I think we need some clarification here: Are you talking about the portrait at in the actual game itself, or the art work outside the game? Except when they’re used together, I’m doing about the art work used outside the game itself, like in the design works, like Bengus’s (?) stuff for SF1, SF2, and Zero series, which has been consistent. I’m not talking about artwork you see on the select screen. Sorry if there was some confusion.

> They were able to do it back then with the portraits, though they went even further into realistic. I don’t feel like explaining any further since you keep ignoring it so until you answer to the actual statements, that’s enough repetition.

They didn’t go into more realistic at all. They just did it better. It looked closer to the design work, is all. Ken started having his eyebrows go over his hair, Cammy had her Gally-type big eyes, etc. And in later games, they changed the in-game sprite work to match the design work as well. It was a progression, one that they haven’t deviated from since.

> “Wich is manga last I checked”. Well maybe you should check again, the art is based directly on a poster of a real human, story based on the manga. Again you keep saying “It’s manga, it’s anime”, which means, you have ignored anything we explained.

I look at SF2 design artwork, I still see oversized fists and feet relative to head size, exaggerated limbs, expressions, etc.

> Yes I asked about Golgo 13. No I don’t count Golgo 13 to category II but category I, as anyone should get by now. No not one character in Golgo 13 has the tattoo and the red rag, Capcom can mix several characters as you can imagine. Either way, all of them are of manga category I.

Category I one is still a wide range.

> You say Revival looks like manga, we’re at the core of the disagreement here. I can’t understand it.

What are you comparing it to? I’m comparing it to westernized art, and while it’s closer than, say, Zero series, it’s a far cry away from the typical Marvel artist (who hasn’t been influenced by Japan, that is, since there’s many of them now) would put out.

> The stuff about the portrait art doesn’t make sence to me. Zero 1 looks like nothing else SF ever. SFI doesn’t look like Zero either. SFI is probably the hardest to tell since the pixels are so few but we also have the artwork that came with the game and the art that Bengus did later for SFI (fits to SFII).

See above. I admit I may have used the term “portrait art” incorrectly. I meant design art work. All stuff by Bengus looks consistent. You can place the Sf1 Bengus stuff along side the Zero stuff and they would be the same. In fact, in my Vs. SFA2 Guidebook that has SF1 artwork for characters like Ken and Ryu, I thought it was Zero 1 artwork at first, because it looked identical (Adon and Birdie obviously look different because they were redesigned). You put Bengus Mike, Joe, Geki and Lee into Zero and they would not have looked out of place.

> “there are as many freaks and weirdos as there are teens in SF3” which is why 2/3 of the game sucks and 1/3 of the game rules.

Irrelevant. And man, I complain about SF3 series a lot, but “too many teenagers” isn’t of the complaints.

> “Same art style” has to be explained.

See above.

> Rose wouldn’t fit into SFII, no matter how you draw her.

Prove it.

> I don’t know all the SNK games you named as I never played them but I know that SVC Chaos is drawn in one style and it does not make all characters fit automatically.

You never played any AoF, Fatal Fury or KoF? Huh.

Anyway, SvC isn’t any different to CvS or Marvel vs. series, since it uses a bunch of old sprites mixed with newer ones. BUt I’d say SvC’s look is slightly more consistent than CvS2. SvC though, has much more bizarre characters than CvS series, plus I don’t WTF they did to Hugo by making him about 12 feet tall.

> Now you want them to work with SFIV like they did with the Marvel games. Bad idea in my opinion. That’s exactly what I don’t want SFIV to become, a colorful comic cover with dozens of completely different characters shooting laser beams in all directions.

Holy You Failed to Read a Single Word That I Said Batman!

I never said anything about playing like a Marvel game (though I do think that Capcom shuold steal more good ideas from themselves, and their first candidate should be Marvel Superheroes, which is one of their top 5 best games, period; but I digress). I was talking about the fact that Capcom took not just different characters, but different particular art styles of characters (e.g. not just any Hulk, but Gary Frank Hulk, which would not have been the same as Dale Kweone’s Hulk, which would not be the same as Herb Trimpe’s Hulk, etc.) and put them in the same game and made it all fit. Artwise, no one in XCOTA or MSH stands out, even though their primary influences were from at least half a dozen artists, and probably more.

I’m talking about artwork strictly. Gameplay is another story, but that’s probably even easier to justify, depending on the engine and the character.

Also:

> SF should stay martial arts based, with serious characters, simple colors, not too vibrant and not too spikey crazy hair and silly moves.

Go play SF1 then, since that was the last time all of that applied. Blanka, Zangief and Dhalsim always had an element of silliness to them, colours have been vibrant since SSF2, Guile has always had crazy hair, and, in the grand scheme of things, I would think that Blanka’s Thundershock and Horizontal Ball, Zangief’s Spinning Piledriver, Honda’s Headbutt, Bison’s Headstomp and Psycho Crusher, and Chun-li’s Spinning Bird Kick are pretty damn silly.

> I guess your sidenote means you now realized that Dudley and M. Bison would be two punch-only characters in one game.

What is your point? That and being black is about the only thing thing they have in common. By that logic, Makoto and Ryu are clones because they both use Karate.

> Yes Ingrid fits to what Zero has become due to the fact that she is from category one (or better “represents” category one, more than any other character I can think of). That should not happen with SFIV.

Her detestable magical girl origins are irrelevant here. All I’m concerned with is art. Ingrid was drawn in the “CvS” style that they did for CvS2 Ryu/Ken/Akuma, Chun-li, Bison, Eagle (i.e. Sf2 style, but with CPSII-style shading), etc. She would have fit it better with CvS2, but she wasn’t out of place in Zero. There’s no reason she couldn’t be made to fit in SFIV. I would be aghast personally if they did add her, since I don’t think she belongs in any SF game, but only her ridiculous story would make her a bad fit, not her actual design. It’s not as though she’s, say, a Guilty Gear character like Faust.

> SF Zero was done as a spin off where all these things could happen. SFIV will hopefully have its very own style but fit to I and II and not to Zero, the spin off of the main series.

Aside from the title, I see no difference between the Zero series and the others. If Zero was merely a spinoff, why bother making its story canon? Just relegate it to the sidelines like SFEX and be done with it. There’s no logical separation between them.

> What’s the difference between Vega and Gill? Gill has wings and is half blue half red, are you serious?

Yeah and? Bison’s a body-switching immortal magic user, Dhalsim is Mr. Fantastic, Blanka’s a green-skinned mutant who generates electricity, Oro’s a 140 year old yellow wizened chicken of a man with one arm magically sealed off, and Twelve is a T-1000 ripoff. Face it: The only game that is as pedestrian as you’re making it is Street Fighter 1.

> The question is what exactly do you think you’re right with? There are a lot of points and it was obvious from the beginning that the one’s where it comes to recognizing a certain style is where you have a different opinion. Just saying you are right means you don’t have to back up your claims I guess.

I’m right with Street Fighter and its sister universes. You haven’t provided any logical justification why any character that falls within that universe should be excluded from SFIV. I’ve backed up my claims with examples (just because you apparently have never played a AoF, FF, or KoF game in your life doesn’t mean they don’t count; ignorance is no excuse for an argument), you’ve just blathered on in generalties that I’ve already debunked or are irrelevant (subset of manga/anime == manga/anime).

Okay, we had some confusion over the portrait art issue. That was my fault and I apologise. Look at SF1 Bengus Sagat: He looks no different to SFZ Bengus Sagat, save for the scar. They both look like the SSF2/ST artwork for Sagat (CE/HF Sagat admittedly lookes a bit thin, though still bigger than the in-game sprite). Neither looks like skinny SF2 sprite Sagat. If they had put skinny SF2 sprite Sagat into Zero series when everyone else looked like Bengus designs, he would have looked out of place. They didn’t. They instead made all the sprite artwork match Bengus’ designs, and as a result, they all fit.

Since Ikeno is drawing all the characters and designing (?) the new ones, giving them all a consistent look, what in the world is stopping him from doing the same with someone like Rose?

> That still doesn’t excuse that you deliberately ignore the work of Bengus and the rest of the staff (redesign) and the points we made most of all that characters like Guile and Fei Long look different than characters like Rose and Nash even in the same game (color pallette anybody?)

In what way do Guile, Fei Long, Nash and Rose look different in the same game? They have the same colour palette 16 simultaneous colour palette and shading as everyone else. If they had shoehorned SF2 Fei Long and SF2 Guile in SFA3, maybe you’d have a point, but otherwise, no. Stop playing mutant versions of SFA3.

And as I’ve said a couple times now, it’s Bengus’ work I’m mainly thinking of as an proof that characters across different games will match up against each other.

Leaving that aside, does anyone know if there’s any new info here? It features Sagat/Dictator.

Nothing new, just the same profiles on CJ’s site, copy-pasteable.

“Er, and? How is this relevant?”

It answers your question. But you’re right, it’s not relevant to answer your questions, so I’ll stop.

:confused: Tell me that was a fucking joke?

Translation: “I can’t back up anything I say with facts, nor can I address anything you say, so I’ll back out.” Fair enough. We’ll stop this.

Translation: I’m just tired of you not being interested in a serious discussion while I name you more and more facts to check back and see that you never reply to them. Let’s face it, we found at least three points where we just disagree about what we like, which is what sano and me said from the beginning (no right or wrong) I don’t see any use in arguing about it, if you want to learn something go back and read it (for the first time I assume) or feel good not to. When I got more time we can continue this in a chatroom and I can show you the art and point out the details visually if you’re interested.

Here are the SFZ3 quotes Lord Vega, I also added some of the staff art, one picture is particularly interesting, it shows both versions of Vega.

Edit:
Links Deleted

Here are some more character artwork form the games

Balrog

SFA3

SSF2TR

Capcom vs Snk

Capcom vs Snk 2

Capcom Vs. Snk

SF4

SF2CE

SSF2T

SF2T

SSF2T

Capcom vs Snk

SF2WW

Misc Balrog artwork

Blanka

SF2TR

SSF2T

Capcom vs. Snk

Capcom vs. Snk 2

Capcom vs Snk

SSF2T

SF4

SF2WW

SSF2T

SF2T

SSF2TR

misc artwork

Chun-Li

SFA3

SSF2TR

SF3 Third Strike

SFA

SFA3

SFA2

SF2WW

Capcom Vs Snk

SSF2

SF4

Marvel vs. Capcom 2

SF2CE

SF2T

SFA2

SF3 Third strike

???

???

SSF2T

http://www.sfgalleries.net/art/ssf2x/series2/ssf2x-chunli.jpg

Cammy

aerialgroove:

> Translation: I’m just tired of you not being interested in a serious discussion while I name you more and more facts to check back and see that you never reply to them.

Stuff I’ve not replied to wasn’t worth replying to. The rest I’ve addressed and debunked, providing examples that counter what you claimed.

You haven’t provided any actual examples of a game where all characters drawn the same would result in a style clash, whereas I’ve already mentioned several (including SFIV itself) where characters done in different styles - but drawn the same (e.g. SFIV is mixing SF2 style characters and Zero-style characters, but because they’re all done under Ikeno’s brush, so to speak, they all look fine) - do not clash. You’re working off an assumption that has a number actual examples (SFIV, KoF, MSH) that prove that it’s not necessarily true.

> When I got more time we can continue this in a chatroom and I can show you the art and point out the details visually if you’re interested.

OKay.

Quick query: That whole “Sean was meant to be the only shoto in SF3” IS a myth, right? The SF wiki claims that AAC says that “Sean was intended to be the only Ansatuken fighter in the game until Capcom decided that Ryu and Ken were too popular to exclude”. Either this quote is wrong, or it’s being interpreted wrong and Capcom decided this before the game was released. I have AAC, but I can’t it. Vasili, a little help please?

If any resemblance of such a quote is printed anywhere, it’s certainly not in AAC.

Thank you kind sir!

Sure thing; ABC book indeed.

Tatsunoko vs. Capcom? Crazy. :looney: It’s like the crossover no one asked for but I wouldn’t mind playing it lol! :rofl: Love Gatchaman so I’m looking forward to this one. :smile:

http://forums.shoryuken.com/showthread.php?t=156588

Kind of late mentioning this here since I kept forgetting to do so, but some Darkstalkers will appear in another crossover that’s like Namco x Capcom, only without Namco this time and some other companies. It’s called X-Edge. It’s coming out for PS3 in Japan and if you have a PS3, like me, well you can play Japanese PS3 games since it’s region free. :woot:

http://forums.shoryuken.com/showthread.php?t=155656

I never thought anything else. We also haven’t heard anything of Rufus, maybe they do listen to polls and feedback.

I don’t like how you just sort out what you don’t have a reply to, really lame. As I said we can continue this elsewhere when I got more time. I understood your comment about the different Marvel styles, what I meant was that you can do that sort of thing in a Marvel universe, not in Street Fighter. Of course you could but that’s what made SF great, that a lot of thought was put into it and the characters were not just thrown together like Marvel heroes. Most of these Marvel characters started as “the only special character” in their city and later were introduced as group. It’s only a small step further to pick different looks of the characters and put them together, after all they were not all created together. DC does this too but usually Batman is the only hero for the people in Gotham City and Superman is the only hero in Metropolis and so on. By throwing them together in crossovers you create something completely different with less depth and feeling, especially for mysterious characters, because suddenly everyone has super powers and has to compete with more insane specials. SF is different. It was very balanced from the beginning, all characters appeared together, they are not from separate other series and those from FF fit very well because they too are mainly based on real people (Streets Of Fire and musicians) or “usual eyes” characters like HNK. That’s why guy needed a redesign, to not look too boring next to the Zero characters. Look at Ryu’s eye brows, they are super simplyfied in Zero, to make him look more mangaish. Imagine this was the first version of Ryu, you think they would have given him the SFII style later? I don’t think so.

I’m not against the crossover games, they are great, but they’re not what the main line of games should become.

How about Gon, Alex, Roger in Tekken? I love Gon and it was fun to have him in the game but he still doesn’t fit, even in the same style.

The problem is that you don’t see the different styles in which the art is drawn (or as I believe, just claim it). In the Zero universe a lot crazier things are possible than in SFI, SFII, Revival, hopefully SFIV. Besides the ones you ignored so far, like hairstyles the Zero series is also drawn in a flatter way, which gives the artists more freedom but takes away a lot of the martial arts based charm. Also you seem to ignore the origins of the characters, that the main series has more martial arts based characters while the Zero series and III has more big eye manga influences.

While it’s easy to put a more realistic, less exeggarated character into a comic/manga style game (let’s say Mel Gibson in a Simpsons episode or Ryu, Fei Long, Sagat in SFZ) and make him fit perfectly, you will have problems doing it the other way round (Homer Simpson in a real live movie or Ingrid in SFII). I’ll put some art together when I got more time, maybe it’s easier to understand then, but I think you’re also feigning a lot, you probably know the difference very well. Meanwhile check the scans above, everyone should see it’s typical Manga style.

I have AIM, we can chat there if you like, maybe next week? It’s easier than always having to wait till the other one replies.

aerialgroove:

> I never thought anything else. We also haven’t heard anything of Rufus, maybe they do listen to polls and feedback.

scratches head What does this have to do with Sean and the shotos? Wrong quote maybe?

> I don’t like how you just sort out what you don’t have a reply to, really lame.

This is the OG alt.games.sf2 style of posting, long before SRK was around. It’s much faster and it cuts down on clutter. I respond to your statements directly, and leave out that which is not worth responding to, for whatever reason. For example:

> As I said we can continue this elsewhere when I got more time.

Like this one. My reply to this would be “ok”, which is kind of a waste of time and space. So I’d normally skip right over it and leave it out.

> I understood your comment about the different Marvel styles, what I meant was that you can do that sort of thing in a Marvel universe, not in Street Fighter.

Why not? It’s been done before, and SFIV is currently doing it.

> Of course you could but that’s what made SF great, that a lot of thought was put into it and the characters were not just thrown together like Marvel heroes. Most of these Marvel characters started as “the only special character” in their city and later were introduced as group.

This hasn’t applied since… actually, ever. Marvel characters like Sub-Mariner (Marvel’s oldest character) and Captain America have been crossing over since the Invaders in the 40s.

> It’s only a small step further to pick different looks of the characters and put them together, after all they were not all created together. DC does this too but usually Batman is the only hero for the people in Gotham City and Superman is the only hero in Metropolis and so on.

As an aside, this is also not true. Both Gotham and Metropolis have more heroes than Bats and Supes. They’re certainly the most famous, but not the only ones. But I digress.

> By throwing them together in crossovers you create something completely different with less depth and feeling, especially for mysterious characters, because suddenly everyone has super powers and has to compete with more insane specials.

And yet, we’ve been seeing Batman and Superman in the same comic (started in World
s Finest if I’m not mistaken) for decades now. Those are about as style clashing as you can get, and yet they work great together (depending on the artist and writer, of course). Does anynoe look at, say, Justice League and say that Batman and Superman don’t fit together?

> SF is different. It was very balanced from the beginning, all characters appeared together, they are not from separate other series and those from FF fit very well because they too are mainly based on real people (Streets Of Fire and musicians) or “usual eyes” characters like HNK. That’s why guy needed a redesign, to not look too boring next to the Zero characters. Look at Ryu’s eye brows, they are super simplyfied in Zero, to make him look more mangaish. Imagine this was the first version of Ryu, you think they would have given him the SFII style later? I don’t think so.

I think their sources of origin is quite irrelevant in this discussion. As an example, Marvel regularly mixes gods, superheroes, humans, cosmic beings, aliens, and other assorted entities all the time. John Byrne’s Galactus might look silly next to Frank Miller’s Daredevil or Joe Mad’s anybody, but when George Pereze draws them all, like he did for the original Official Handbook of the Marvel Universe covers, it’s fine.

And actually, I think Zero’s artwork was done to mimic the sf anime movie as well as to mimic Bengus’s SF1 artwork. It was simply a continuation of they started in ST, though more so in DS series (i.e. making the sprites actually match the design work).

> I’m not against the crossover games, they are great, but they’re not what the main line of games should become.

I don’t understand this. Why should an SF game that includes characters from within the Street Fighter universe be considered a “crossover”? We’re not talking about adding Strider Hiryuu or Linn Kurosawa here. Hell, I’m not even talking about SF characters who shouldn’t be there, like putting the SF3 teens in SFIV or dead characters like Chuckles in SFIV (though they could do that as well as simply not tie them to the story, but that’s another discussion); I mean putting characters who have absolutely no reason why they can’t show up. Tell me, what’s the logicial justification for, say, Joe not showing up (besides the fact that he’s dull as dishwater)? Why can’t R.Mika show up to challenge El Fuerte and Zangief in a three way? If the games are all connected, and there’s nothing outright preventing them from showing up, I don’t see why they can’t be included. Certainly not because their games of origin had different in-game art styles, since they’re all going to get rendered over in a new uniform style anyway.

> How about Gon, Alex, Roger in Tekken? I love Gon and it was fun to have him in the game but he still doesn’t fit, even in the same style.

Tekken’s always been a bit weird with the inclusion of animals. IIRC Gon was rendered differently to everyone else (console only character no?). OKay, so he didn’t fit so well visually. What about the perennial Kuma/Panda? They always seemed fine, in that Tekken sort of way.

Plus, considering the fact that you had fun with him, I’d say that that trumps the mismatched visuals. After all, people stop caring about mismatched visuals within, what, a week of the game coming out? If the game is good and the characters are fun, who cares?

> The problem is that you don’t see the different styles in which the art is drawn (or as I believe, just claim it). In the Zero universe a lot crazier things are possible than in SFI, SFII, Revival, hopefully SFIV. Besides the ones you ignored so far, like hairstyles the Zero series is also drawn in a flatter way, which gives the artists more freedom but takes away a lot of the martial arts based charm. Also you seem to ignore the origins of the characters, that the main series has more martial arts based characters while the Zero series and III has more big eye manga influences.

Zero and SFIII are just extentions of what SF2 started, that’s all. Guile started the crazy hair thing. Dictator started the crazy manga-style psychic powers stuff, as did Gouki (Shun Goku Satsu) to a lesser extent. Cammy was the first big eyes manga character. And the martial arts thing has always been a bit of overblown in SF - the fighting styles of Blanka, Dhalsim, Vega and Bison (33% of the original 12) were hardly based in reality. Guile, Cammy and T.Hawk weren’t exactly based on anything real either, at least not specifically. And that’s not even counting the supernatural moves. Alpha and III series simply continued these trends and expanded upon them.

I admit that III tooks things waaaay into the bizarre range and really stretched the boundaries for what “fits” in an SF game - Twelve is about as sci-fi freakish as it gets in SF. But I wasn’t exactly clamouring for Twelve to return even if he were eligible, and I don’t think anyone else is either.

On this note, a lot of SF stuff comes from Jo Jo (Guile’s aforementioned crazy hair for example). While Jo Jo seems to fall into your non-traditional category II, it also has a lot of goofiness and weirdness in it, stuff that is more common inf your category I. There is a great deal of overlap in the series, much like there is in SF. And if all characters are done under one art style, it wont even make much of a difference who came from what game.

Does Mike Haggar look out of place when placed alongside the Muscle Bomber characters when they’re all done the same, either in the game itself or alongsite the HNK artist (whose name I forget at the moment)? I don’t think so.

> While it’s easy to put a more realistic, less exeggarated character into a comic/manga style game (let’s say Mel Gibson in a Simpsons episode or Ryu, Fei Long, Sagat in SFZ) and make him fit perfectly, you will have problems doing it the other way round (Homer Simpson in a real live movie or Ingrid in SFII). I’ll put some art together when I got more time, maybe it’s easier to understand then, but I think you’re also feigning a lot, you probably know the difference very well.

I know there’s a difference. BUt as I said, all Zero and III series did was extend what SF2 did, and they did so in such a way that it doesn’t alienate or wouldn’t fit in with II, regardless of the style chosen. Sure, it would be more difficult to get, say, Rose to look SF2 style than for Ryu to look Zero style, but the difference isn’t so huge that a competant artist (which Ikeno certainly is; he’s not my favourite, but he’s decent; after all, he got the whacky original EX characters to look reasonably well along side the SF characters in EX2) couldn’t do it. Street Fighter Alpha is not Samurai Pizza Cats, and Street Fighter 2/IV isn’t Hokuto no Ken.

> Meanwhile check the scans above, everyone should see it’s typical Manga style.

Those scans are just some examples. What about comparing Bengus’ SF1 and SF Zero stuff? How about the artwork for MvC2, where Nash looks quite okay next to an Sf2-style Chun, Guile and (apparently a mistake) Dictator? How about how well Demitri looks alongside the SvC cast? Or for a more drastic example, how about Shinkiroh’s artwork, where he (she?) renders everyone the same?

> I have AIM, we can chat there if you like, maybe next week? It’s easier than always having to wait till the other one replies.

Ugh. AIM. I think the only client I have is GoogleTalk. I think I have a windows live messenger account, though I’ve long forgotten the password. And no one uses ICQ any more. I might have to go install something… :expressionless: