aerialgroove:
> Blanka looks like ass in SFIV
Stance aside, I thnk he looks great.
> Ultima, Capcom always sticks to something for years once it works, that’s like asking why they keep putting out crossovers, it’s because you buy them, why should they do something new?
Er, and? How is this relevant?
> Again you keep saying “anime influenced” so you obviously ignore anything we said I’m too lazy to repeat it if you’re too lazy to go back and read it.
I haven’t ignored anything. This is a nothing statement so moving on.
> You just keep claiming III looks like ST and not like Zero, without going into detail any further.
Actually, I said SFIII looks like what ST started. If you look at the new frames of animation they added specifically for ST - E.Honda’s new throw and Dee Jay’s new kick special for example - the frames actually look a bit out of place compared to the rest of the art work, because they started to change their style then.
> Look at the portrait art in ST, looks nothing like the Zero style.
I think we need some clarification here: Are you talking about the portrait at in the actual game itself, or the art work outside the game? Except when they’re used together, I’m doing about the art work used outside the game itself, like in the design works, like Bengus’s (?) stuff for SF1, SF2, and Zero series, which has been consistent. I’m not talking about artwork you see on the select screen. Sorry if there was some confusion.
> They were able to do it back then with the portraits, though they went even further into realistic. I don’t feel like explaining any further since you keep ignoring it so until you answer to the actual statements, that’s enough repetition.
They didn’t go into more realistic at all. They just did it better. It looked closer to the design work, is all. Ken started having his eyebrows go over his hair, Cammy had her Gally-type big eyes, etc. And in later games, they changed the in-game sprite work to match the design work as well. It was a progression, one that they haven’t deviated from since.
> “Wich is manga last I checked”. Well maybe you should check again, the art is based directly on a poster of a real human, story based on the manga. Again you keep saying “It’s manga, it’s anime”, which means, you have ignored anything we explained.
I look at SF2 design artwork, I still see oversized fists and feet relative to head size, exaggerated limbs, expressions, etc.
> Yes I asked about Golgo 13. No I don’t count Golgo 13 to category II but category I, as anyone should get by now. No not one character in Golgo 13 has the tattoo and the red rag, Capcom can mix several characters as you can imagine. Either way, all of them are of manga category I.
Category I one is still a wide range.
> You say Revival looks like manga, we’re at the core of the disagreement here. I can’t understand it.
What are you comparing it to? I’m comparing it to westernized art, and while it’s closer than, say, Zero series, it’s a far cry away from the typical Marvel artist (who hasn’t been influenced by Japan, that is, since there’s many of them now) would put out.
> The stuff about the portrait art doesn’t make sence to me. Zero 1 looks like nothing else SF ever. SFI doesn’t look like Zero either. SFI is probably the hardest to tell since the pixels are so few but we also have the artwork that came with the game and the art that Bengus did later for SFI (fits to SFII).
See above. I admit I may have used the term “portrait art” incorrectly. I meant design art work. All stuff by Bengus looks consistent. You can place the Sf1 Bengus stuff along side the Zero stuff and they would be the same. In fact, in my Vs. SFA2 Guidebook that has SF1 artwork for characters like Ken and Ryu, I thought it was Zero 1 artwork at first, because it looked identical (Adon and Birdie obviously look different because they were redesigned). You put Bengus Mike, Joe, Geki and Lee into Zero and they would not have looked out of place.
> “there are as many freaks and weirdos as there are teens in SF3” which is why 2/3 of the game sucks and 1/3 of the game rules.
Irrelevant. And man, I complain about SF3 series a lot, but “too many teenagers” isn’t of the complaints.
> “Same art style” has to be explained.
See above.
> Rose wouldn’t fit into SFII, no matter how you draw her.
Prove it.
> I don’t know all the SNK games you named as I never played them but I know that SVC Chaos is drawn in one style and it does not make all characters fit automatically.
You never played any AoF, Fatal Fury or KoF? Huh.
Anyway, SvC isn’t any different to CvS or Marvel vs. series, since it uses a bunch of old sprites mixed with newer ones. BUt I’d say SvC’s look is slightly more consistent than CvS2. SvC though, has much more bizarre characters than CvS series, plus I don’t WTF they did to Hugo by making him about 12 feet tall.
> Now you want them to work with SFIV like they did with the Marvel games. Bad idea in my opinion. That’s exactly what I don’t want SFIV to become, a colorful comic cover with dozens of completely different characters shooting laser beams in all directions.
Holy You Failed to Read a Single Word That I Said Batman!
I never said anything about playing like a Marvel game (though I do think that Capcom shuold steal more good ideas from themselves, and their first candidate should be Marvel Superheroes, which is one of their top 5 best games, period; but I digress). I was talking about the fact that Capcom took not just different characters, but different particular art styles of characters (e.g. not just any Hulk, but Gary Frank Hulk, which would not have been the same as Dale Kweone’s Hulk, which would not be the same as Herb Trimpe’s Hulk, etc.) and put them in the same game and made it all fit. Artwise, no one in XCOTA or MSH stands out, even though their primary influences were from at least half a dozen artists, and probably more.
I’m talking about artwork strictly. Gameplay is another story, but that’s probably even easier to justify, depending on the engine and the character.
Also:
> SF should stay martial arts based, with serious characters, simple colors, not too vibrant and not too spikey crazy hair and silly moves.
Go play SF1 then, since that was the last time all of that applied. Blanka, Zangief and Dhalsim always had an element of silliness to them, colours have been vibrant since SSF2, Guile has always had crazy hair, and, in the grand scheme of things, I would think that Blanka’s Thundershock and Horizontal Ball, Zangief’s Spinning Piledriver, Honda’s Headbutt, Bison’s Headstomp and Psycho Crusher, and Chun-li’s Spinning Bird Kick are pretty damn silly.
> I guess your sidenote means you now realized that Dudley and M. Bison would be two punch-only characters in one game.
What is your point? That and being black is about the only thing thing they have in common. By that logic, Makoto and Ryu are clones because they both use Karate.
> Yes Ingrid fits to what Zero has become due to the fact that she is from category one (or better “represents” category one, more than any other character I can think of). That should not happen with SFIV.
Her detestable magical girl origins are irrelevant here. All I’m concerned with is art. Ingrid was drawn in the “CvS” style that they did for CvS2 Ryu/Ken/Akuma, Chun-li, Bison, Eagle (i.e. Sf2 style, but with CPSII-style shading), etc. She would have fit it better with CvS2, but she wasn’t out of place in Zero. There’s no reason she couldn’t be made to fit in SFIV. I would be aghast personally if they did add her, since I don’t think she belongs in any SF game, but only her ridiculous story would make her a bad fit, not her actual design. It’s not as though she’s, say, a Guilty Gear character like Faust.
> SF Zero was done as a spin off where all these things could happen. SFIV will hopefully have its very own style but fit to I and II and not to Zero, the spin off of the main series.
Aside from the title, I see no difference between the Zero series and the others. If Zero was merely a spinoff, why bother making its story canon? Just relegate it to the sidelines like SFEX and be done with it. There’s no logical separation between them.
> What’s the difference between Vega and Gill? Gill has wings and is half blue half red, are you serious?
Yeah and? Bison’s a body-switching immortal magic user, Dhalsim is Mr. Fantastic, Blanka’s a green-skinned mutant who generates electricity, Oro’s a 140 year old yellow wizened chicken of a man with one arm magically sealed off, and Twelve is a T-1000 ripoff. Face it: The only game that is as pedestrian as you’re making it is Street Fighter 1.
> The question is what exactly do you think you’re right with? There are a lot of points and it was obvious from the beginning that the one’s where it comes to recognizing a certain style is where you have a different opinion. Just saying you are right means you don’t have to back up your claims I guess.
I’m right with Street Fighter and its sister universes. You haven’t provided any logical justification why any character that falls within that universe should be excluded from SFIV. I’ve backed up my claims with examples (just because you apparently have never played a AoF, FF, or KoF game in your life doesn’t mean they don’t count; ignorance is no excuse for an argument), you’ve just blathered on in generalties that I’ve already debunked or are irrelevant (subset of manga/anime == manga/anime).
Okay, we had some confusion over the portrait art issue. That was my fault and I apologise. Look at SF1 Bengus Sagat: He looks no different to SFZ Bengus Sagat, save for the scar. They both look like the SSF2/ST artwork for Sagat (CE/HF Sagat admittedly lookes a bit thin, though still bigger than the in-game sprite). Neither looks like skinny SF2 sprite Sagat. If they had put skinny SF2 sprite Sagat into Zero series when everyone else looked like Bengus designs, he would have looked out of place. They didn’t. They instead made all the sprite artwork match Bengus’ designs, and as a result, they all fit.
Since Ikeno is drawing all the characters and designing (?) the new ones, giving them all a consistent look, what in the world is stopping him from doing the same with someone like Rose?
> That still doesn’t excuse that you deliberately ignore the work of Bengus and the rest of the staff (redesign) and the points we made most of all that characters like Guile and Fei Long look different than characters like Rose and Nash even in the same game (color pallette anybody?)
In what way do Guile, Fei Long, Nash and Rose look different in the same game? They have the same colour palette 16 simultaneous colour palette and shading as everyone else. If they had shoehorned SF2 Fei Long and SF2 Guile in SFA3, maybe you’d have a point, but otherwise, no. Stop playing mutant versions of SFA3.
And as I’ve said a couple times now, it’s Bengus’ work I’m mainly thinking of as an proof that characters across different games will match up against each other.